[翻译]XNA建设者俱乐部在线网站上的社区新亮点

本期亮点包括:Torpex Games的深入访谈,他们使用XNA Game Studio开发了首款Xbox LIVE Arcade游戏Schizoid;XNA社区团队的Albert Ho解答有关Xbox LIVE Community Games的问题;Mother Gaia Studio介绍其获奖游戏City Rain的开发过程。
原文地址: New Community Spotlights on the XNA Creators Club Online Website
发表时间:Sunday, July 27, 2008 4:24 PM

We're happy to present three new Community Spotlights - in-depth interviews of people and teams in the XNA Creators Club community!

In this edition:

An interview with Torpex Games, creators of Schizoid, a brand-new Xbox LIVE Arcade game, and the first game on Xbox LIVE Arcade to be made using XNA Game Studio. Learn about their team, their game, and tips and tricks for getting the most out of XNA Game Studio.

A question-and-answer with Albert Ho, Group Program Manager on the XNA Community team. He talks about the new Xbox LIVE Community Games offering and answers questions about price points, regions, and the next Community Games Beta.

A profile of Mother Gaia Studio from Brazil, winners of the 2008 Imagine Cup Game Development competition. This team of four discusses coding their eco-puzzle game, City Rain, from scratch, and the challenges they faced that took them from a university in Brazil, all the way to Paris and the Imagine Cup finals.

Got an idea for a Community Spotlight? Email creators@microsoft.com!

 

我们非常高兴的推出三个新的社区闪光点(Community Spotlights )--深层次的采访XNA建设者俱乐部社区团队中的成员。

在这个版本中有:

一个对于Torpex Games的访谈,他们是Schizoid的团队成员,Torpex是一个全新的Xbox LIVE游戏,也是第一个使用XNA Game Studio写出的Xbox LIVE游戏。访谈包括了解他们的团队,他们的游戏和使用XNA Game Studio的一些技巧和手法。

一个对Albert Ho的问答,他是XNA社区团队的分组程序管理者。他讲述了关于新的Xbox LIVE社区游戏的新功能和回答了关于点数、范围、和下一个测试版本的社区游戏的情况。

一个来自巴西的Mother Gaia工作室团队的情况,他们是2008想象杯游戏开发大赛的冠军。这个团队的四个小组从零开始编写出了生态益智游戏:《城市雨》(City Rain),他们面对了这项挑战并将他们从巴西的一所学校带到了巴黎Imagine杯决赛。

想为社区闪光点提供好信息么?Email到:creators@microsoft.com!

转载于:https://www.cnblogs.com/fhmsha/archive/2008/10/02/1303087.html

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