设计模式之—命令模式<Command Pattern>

本文通过一个具体的烧烤订餐系统的例子,介绍了软件设计中的命令模式。该模式将请求封装为对象,以便使用不同的请求、队列或者日志来参数化其他对象,并支持可撤销的操作。

本例以以下结构图为例:

命令抽象类(Command)

namespace CommandPattern.CLASS
{
    //命令类
    public abstract class Command
    {
        protected Barbecuer receiver;

        public Command(Barbecuer receiver)
        {
            this.receiver = receiver;
        }

        public abstract void RunCommand();
    }
}
View Code

具体的命令类(BakechickenWing)

namespace CommandPattern.CLASS
{
    class BakeChickenWing:Command
    {
        public BakeChickenWing(Barbecuer person)
            : base(person)
        { }
        public override void RunCommand()
        {
            receiver.BakeChickenWing();
        }
    }
}
View Code

具体的命令类(BakeMutton)

namespace CommandPattern.CLASS
{
    class BakeMuttonCommand:Command
    {
        public BakeMuttonCommand(Barbecuer person)
            : base(person)
        { }
        public override void RunCommand()
        {
            receiver.BakeMutton();
        }
    }
}
View Code

烤肉者(Barbecuer)

namespace CommandPattern.CLASS
{
    //烤肉者
    public class Barbecuer
    {
        public void BakeMutton()
        {
            Console.WriteLine("烤羊肉串!");
        }

        public void BakeChickenWing()
        {
            Console.WriteLine("烤鸡翅!");
        }
    }
}
View Code

服务员类(Waiter)

namespace CommandPattern.CLASS
{
    class Waiter
    {
        private IList<Command> orders = new List<Command>();

        //设置订单
        public void SetOrder(Command command)
        {
            orders.Add(command);
            Console.WriteLine("增加订单:" + command.ToString() + "时间:" + DateTime.Now.ToString());
        }
        public void CancelOrder(Command command)
        {
            orders.Remove(command);
            Console.WriteLine("取消订单:" + command.ToString() + "时间:" + DateTime.Now.ToString() );
        }
        //通知执行
        public void Notify()
        {
            //command.RunCommand();
            foreach (Command cmd in orders)
            {
                cmd.RunCommand();
            }
        }
    }
}
View Code

测试类(TestMain)

namespace CommandPattern
{
    class TestMain
    {
        static void Main(string[] args)
        {
            Barbecuer boy = new Barbecuer();
            Command bakeMuttonCommand = new BakeMuttonCommand(boy);
            Command bakeChickenWingCommand = new BakeChickenWing(boy);
            Waiter waiter = new Waiter();

            waiter.SetOrder(bakeMuttonCommand);
            waiter.SetOrder(bakeChickenWingCommand);
            waiter.CancelOrder(bakeMuttonCommand);
            waiter.Notify();
        }

    }
}
View Code

 

转载于:https://www.cnblogs.com/zxd543/p/3268537.html

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