mport UIKit
/// 控制定时器的类
class ZDTimerTool: NSObject {
/// 定时器
// private var timer: Timer?
/// GCD定时器
private var GCDTimer: DispatchSourceTimer?
/// GCD定时器的挂起状态
private var isSuspend: Bool = false
override init() {
super.init()
}
deinit {
// 对象在销毁前会销毁定时器,所以使用定时器应该设置全局的属性
// self.invaliTimer()
self.invaliGCDTimer()
DDLOG(message: "deinit: ZDTimerTool")
}
}
/// GCD定时器相关方法
extension ZDTimerTool{
/// 初始化得到GCD定时器
func DispatchTimer(timeInterval: TimeInterval , handleBlock:@escaping (() -> Void)) {
if self.GCDTimer == nil {
self.GCDTimer = DispatchSource.makeTimerSource(flags: [], queue: DispatchQueue.main)
self.GCDTimer?.schedule(deadline: DispatchTime.now(), repeating: timeInterval)
self.GCDTimer?.setEventHandler{
DispatchQueue.main.async {
handleBlock()
}
}
self.GCDTimer?.resume()
self.GCDTimer?.schedule(deadline: DispatchTime.now(), repeating: timeInterval)
}else{
self.stopOrResumeGCDTimer(isStop: false)
}
}
/// 暂停或者重启GCDTimer
func stopOrResumeGCDTimer(isStop: Bool){
guard self.isSuspend != isStop else {
return
}
isStop == true ? self.GCDTimer?.suspend() : self.GCDTimer?.resume()
self.isSuspend = isStop
}
/// 销毁GCD定时器
func invaliGCDTimer() {
if self.isSuspend == true {
self.GCDTimer?.resume()
}
self.GCDTimer?.cancel() //销毁前不能为suspend(挂起状态)
self.GCDTimer = nil
}
}
2.使用
//倒计时
var countdownTimer = ZDTimerTool()
适当地方开启定时器
countdownTimer.DispatchTimer(timeInterval: 1) { [weak self] in
self?.handTimer()
}
func handTimer() {
if self.remainingSeconds == 0{
self.remainingSeconds = 60
self.sendButton.setTitle("重新发送", for: .normal)
self.sendButton.backgroundColor = UIColor.init(hexColor: "FF8E00")
self.sendButton.isEnabled = true
self.countdownTimer.stopOrResumeGCDTimer(isStop: true)
}else{
sendButton.setTitle("\(remainingSeconds)秒后重新获取", for: .normal)
self.sendButton.backgroundColor = UIColor.gray
sendButton.isEnabled = false
}
self.remainingSeconds -= 1
}