转载:http://blog.youkuaiyun.com/hhygcy/archive/2009/04/29/4138195.aspx
最近一直看到有人在问这个PNG的东西,正好在工作的时候也用得到,就找了几个图片试了一下.从wince开始引入了IImage的支持,这样我们可以用IImage来load 这些图片. 大致的流程很多地方都有:
CoCreateInstance创建IImagingFactory, 然后用CreateImageFromFile创建IImage的接口,最后把这个IImage用draw的接口画到DC.但是问题在于这个Draw是没有设置transparent属性的? 这个东西应该如何操作呢? 在网上看到了一个解决方案. 就是把这个png图片转化成一张32位的bitmap,然后再透明的画到DC上.这里有一段调试成功的代码:
- HBITMAP LoadPngImage2 (HDC hdc, LPCTSTR filename)
- {
- IImagingFactory* pImageFactory = 0;
- IImage* pImage = 0;
- ImageInfo imageInfo;
- CoInitializeEx(0, COINIT_MULTITHREADED);
- HBITMAP hBitmap = 0;
- LPBYTE lpByte;
- if (SUCCEEDED(CoCreateInstance(CLSID_ImagingFactory, 0, CLSCTX_INPROC_SERVER, IID_IImagingFactory, (void**)&pImageFactory)))
- {
- if (SUCCEEDED(pImageFactory->CreateImageFromFile(filename, &pImage))&& SUCCEEDED(pImage->GetImageInfo(&imageInfo)))
- {
- HDC bmpDC = CreateCompatibleDC(hdc);
- //LPBYTE lpByte;
- BITMAPINFO *pbinfo ;
- pbinfo = (BITMAPINFO *)calloc(1, sizeof(BITMAPINFO) + 4 * sizeof(INT)) ;
- if(!pbinfo)
- return FALSE ;
- pbinfo->bmiHeader.biSize = sizeof (BITMAPINFOHEADER);
- pbinfo->bmiHeader.biWidth = imageInfo.Width ;
- pbinfo->bmiHeader.biHeight = imageInfo.Height ;
- pbinfo->bmiHeader.biPlanes = 1;
- pbinfo->bmiHeader.biBitCount = 32;
- pbinfo->bmiHeader.biCompression = BI_ALPHABITFIELDS;
- pbinfo->bmiHeader.biSizeImage = 0 ;
- pbinfo->bmiHeader.biXPelsPerMeter = 11811;
- pbinfo->bmiHeader.biYPelsPerMeter = 11811;
- pbinfo->bmiHeader.biClrUsed = 0;
- pbinfo->bmiHeader.biClrImportant = 0;
- int *pMask = (int*)&(pbinfo->bmiColors[0]) ;
- *pMask++ = 0x00FF0000 ;
- *pMask++ = 0x0000FF00 ;
- *pMask++ = 0x000000FF ;
- *pMask++ = 0xFF000000 ;
- hBitmap = CreateDIBSection(NULL, pbinfo, DIB_RGB_COLORS, (void **)&lpByte, NULL, 0) ;
- free(pbinfo) ;
- if(!hBitmap || !lpByte)
- return FALSE ;
- RECT rect = {0, 0, imageInfo.Width, imageInfo.Height};
- IBitmapImage *pBitmapImage;
- BitmapData bitmapData;
- bitmapData.Width = imageInfo.Width;
- bitmapData.Height = imageInfo.Height;
- bitmapData.PixelFormat = imageInfo.PixelFormat;
- pBitmapImage = NULL;
- pImageFactory->CreateBitmapFromImage(pImage, imageInfo.Width, imageInfo.Height, PIXFMT_32BPP_ARGB,
- InterpolationHintDefault, &pBitmapImage);
- pBitmapImage->LockBits(&rect, ImageLockModeRead,PIXFMT_32BPP_ARGB, &bitmapData);
- //transferring the pixels
- memcpy(lpByte, bitmapData.Scan0, imageInfo.Width * imageInfo.Height * 4);
- pBitmapImage->UnlockBits(&bitmapData);
- pBitmapImage->Release();
- pImage->Release();
- DeleteDC(bmpDC);
- }
- pImageFactory->Release();
- }
- CoUninitialize();
- //ProcessThePixelsWithAlphaChannel Here
- // vertical flip and ProcessThePixelsWithAlphaChannel here
- for (UINT y=0; y<imageInfo.Height/2; y++)
- {
- BYTE * pPixel = (BYTE *) lpByte + imageInfo.Width * 4 * y;
- BYTE * pDstPixel = (BYTE*) lpByte + imageInfo.Width * 4 * (imageInfo.Height-y-1);
- for (UINT x=0; x<imageInfo.Width; x++)
- {
- pPixel[0] = pPixel[0] * pPixel[3] / 255;
- pPixel[1] = pPixel[1] * pPixel[3] / 255;
- pPixel[2] = pPixel[2] * pPixel[3] / 255;
- pDstPixel[0] = pDstPixel[0] * pDstPixel[3] / 255;
- pDstPixel[1] = pDstPixel[1] * pDstPixel[3] / 255;
- pDstPixel[2] = pDstPixel[2] * pDstPixel[3] / 255;
- INT* pOrigin = (INT*)pPixel;
- INT* pDst = (INT*)pDstPixel;
- INT temp = *pOrigin;
- *pOrigin = *pDst;
- *pDst = temp;
- pPixel += 4;
- pDstPixel += 4;
- }
- }
- return hBitmap;
- }
类似的源码可以在MSDN论坛的某一个帖子中找到.但是不是非常完整且正确. 这里做了一些修正. 略去之前的那些过程,但看最后的这个for循环, 实际上做了一个垂直方向的180度翻转. 这就是说这里的接口memcpy拷贝过去的图片像素信息实际上是被翻转过的, 这个在很多camera的帧里面都有体现.