The rendering Process

本文详细介绍了在Web开发中,如何使用TemplateResponse对象处理模板和上下文的渲染过程,将其转化为客户端可接收的最终字节流。通过注册回调函数,在渲染完成后进行关键处理,确保内容的可用性。

 

The rendering process

  The rendering process takes the intermediate representation of template and context, and turns it into the final byte stream that can be served to the client.

  TemplateResponse allows you to register callbacksthat will be invoked when rendering has completed. Using this callback, you can defer critical processing until a pointwhere you can guarantee that rendered content will be available.

  def my_render_callback(response):

    pass

  def my_view(request):

    response = TemplateResponse()

    response.add_post_render_callback(my_render_callback)

    return response

   my_render_callback() will be invoked after the mytemplate.html has been rendered, and will be provided the fully rendered TemplateResponse instance as an argument.If the template has already been rendered, the callback will be invoked immediately.

   A TemplateResponse object can be used anywhere that a normal django.http.HttpResponse can be used.It can also be used as an alternative to calling render().

 

转载于:https://www.cnblogs.com/BurgundyRed/p/9708866.html

/** * @en Render texture is a render target for [[Camera]] or [[Canvas]] component, * the render pipeline will use its `RenderWindow` as the target of the rendering process. * @zh 渲染贴图是 [[Camera]] 或 [[Canvas]] 组件的渲染目标对象,渲染管线会使用它的 `RenderWindow` 作为渲染的目标窗口。 */ export class RenderTexture extends __private._cocos_asset_assets_texture_base__TextureBase { constructor(); /** * @en The render window for the render pipeline, it's created internally and cannot be modified. * @zh 渲染管线所使用的渲染窗口,内部逻辑创建,无法被修改。 */ get window(): renderer.RenderWindow | null; /** * @en Initialize the render texture. Using IRenderTextureCreateInfo. * @zh 初始化渲染贴图。设置渲染贴图的名称、尺寸、渲染通道信息。 * @param info @en The create info of render texture. @zh 渲染贴图的创建信息。 */ initialize(info: __private._cocos_asset_assets_render_texture__IRenderTextureCreateInfo): void; /** * @en Reset the render texture. User may change the name, size or render pass info of the render texture. * @zh 重新初始化渲染贴图。用户可以更改渲染贴图的名称、尺寸、渲染通道信息。 * @param info @en The create info of render texture. @zh 渲染贴图的创建信息。 */ reset(info: __private._cocos_asset_assets_render_texture__IRenderTextureCreateInfo): void; /** * @en Destroy the render texture. * @zh 销毁渲染贴图。 */ destroy(): boolean; /** * @en Resize the render texture. * @zh 修改渲染贴图的尺寸。 * @param width @en The pixel width to resize to, the range is from 1 to 2048. @zh 需要调整到的像素宽度,范围为 1-2048。 * @param height @en The pixel height to resize to, the range is from 1 to 2048. @zh 需要调整到的像素高度,范围为 1-2048。 */ resize(width: number, height: number): void; /** * @deprecated since v3.5.0, this is an engine private interface that will be removed in the future. */ _serialize(ctxForExporting: any): any; /** * @deprecated since v3.5.0, this is an engine private interface that will be removed in the future. */ _deserialize(serializedData: any, handle: any): void; /** * @en Gets the related [[gfx.Texture]] resource, it's also the color attachment for the render window. * @zh 获取渲染贴图的 GFX 资源,同时也是渲染窗口所指向的颜色缓冲贴图资源。 * @return @en The low level gfx texture. @zh 底层的 gfx 贴图。 */ getGFXTexture(): gfx.Texture | null; /** * @en Callback function after render texture is loaded in [[AssetManager]]. Initialize the render texture. * @zh 通过 [[AssetManager]] 加载完成时的回调,初始化渲染贴图。 */ onLoaded(): void; /** * @en Initialize the render texture with uuid. The default size is 1x1. * @zh 初始化渲染贴图。使用 uuid 进行初始化,贴图的尺寸为 1x1。 * @param uuid @en asset uuid. @zh 资源 uuid。 * @deprecated Since v3.7, this is an internal engine interface and you should not call this interface under any circumstances. */ initDefault(uuid?: string): void; /** * @en Validate the correctness of the render texture. * @zh 验证渲染贴图的正确性。 * @deprecated Since v3.7, this is an internal engine interface and you should not call this interface under any circumstances. */ validate(): boolean; /** * @en Read pixel buffer from render texture. @zh 从 render texture 读取像素数据。 * @param x @en The location on x axis. @zh 起始位置X轴坐标。 * @param y @en The location on y axis. @zh 起始位置Y轴坐标。 * @param width @en The pixel width. @zh 像素宽度。 * @param height @en The pixel height. @zh 像素高度。 * @param buffer @en The buffer to hold pixel data. @zh 像素缓存。 */ readPixels(x?: number, y?: number, width?: number, height?: number, buffer?: Uint8Array): Uint8Array | null; }
07-17
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