2009 International Conference on E-Learning, E-Business, Enterprise Information Systems, and E-Gover...

http://ieee-eeee.cn/ 

Call for Papers !

Papers are invited on the following topics, but not limited to;

e-Learning:
e-Learning portals
Authoring tools
Instructional design methodologies
e-Learning design and methodologies
e-Learning technologies and tools
Social impact and cultural issues in e-Learning
Content management and development
Policy issues in e-Learning
On-demand e-Learning
e-Learning standards
Assessment methodologies
Knowledge management
Virtual learning environments
Audio and video technologies for e-Learning
Usability issues
AI and e-Learning
On-line education (all levels: elementary, secondary, ...)
Open-source e-Learning platforms
Training and evaluation strategies
e-Universities
Case studies and emerging applications

e-Business:
Electronic negotiation systems and protocols
e-Business systems integration and standardization
Global e-Commerce and e-Business
Internet payment systems
e-Retailing and web design
e-Procurement methods
Techniques for B2B e-Commerce
Service-oriented e-Commerce
Trust, security, and privacy in e-Commerce and e-Business
Intelligence in e-Commerce
Databases and e-Commerce applications
Business-oriented and consumer-oriented e-Commerce
Development of e-Business and applications
e-Business in developing countries
Marketing on the web
Organizational and management issues
Supply chain management
e-Business models and architectures
Applications of new technologies to e-Business
Middleware technologies to support e-business
Case studies and applications

Enterprise Information Systems:
Strategic decision support systems
Enterprise resource planning and e-Business
Organizational semiotics and semiotics in computing
Data warehouses and technologies
middleware integration
B2B and B2C applications
Intranet and extranet business applications
Databases and information systems integration
Intelligent agents
Enterprise-wide client-server architectures
Knowledge management
Information systems analysis and specification
Ontology engineering
CASE tools for system development
Business processes re-engineering
Market-spaces: market portals, hubs, auctions, ...
Semantic web technologies
Web interfaces and usability
Human factors and e-Learning
Case studies and applications

e-Government:
Methods and tools for e-Government
Policies and strategies
Designing web services for e-Government
Legal aspects of e-Government
e-Democracy and e-Voting
Trust and security in e-Government
Enterprise architecture for e-Government
Interoperability frameworks in e-Government
Inter-administration and G2G issues
Risk management
Public and private partnership
Teaching e-Government
Case studies


转载于:https://www.cnblogs.com/liuzhengliang/archive/2009/03/08/1406547.html

标题基于SpringBoot的马术俱乐部管理系统设计与实现AI更换标题第1章引言介绍马术俱乐部管理系统的研究背景、意义、国内外研究现状、论文方法及创新点。1.1研究背景与意义阐述马术俱乐部管理系统对提升俱乐部管理效率的重要性。1.2国内外研究现状分析国内外马术俱乐部管理系统的发展现状及存在的问题。1.3研究方法以及创新点概述本文采用的研究方法,包括SpringBoot框架的应用,以及系统的创新点。第2章相关理论总结和评述与马术俱乐部管理系统相关的现有理论。2.1SpringBoot框架理论介绍SpringBoot框架的基本原理、特点及其在Web开发中的应用。2.2数据库设计理论阐述数据库设计的基本原则、方法以及在管理系统中的应用。2.3马术俱乐部管理理论概述马术俱乐部管理的基本理论,包括会员管理、课程安排等。第3章系统设计详细描述马术俱乐部管理系统的设计方案,包括架构设计、功能模块设计等。3.1系统架构设计给出系统的整体架构,包括前端、后端和数据库的交互方式。3.2功能模块设计详细介绍系统的各个功能模块,如会员管理、课程管理、预约管理等。3.3数据库设计阐述数据库的设计方案,包括表结构、字段设计以及数据关系。第4章系统实现介绍马术俱乐部管理系统的实现过程,包括开发环境、编码实现等。4.1开发环境搭建介绍系统开发所需的环境,包括操作系统、开发工具等。4.2编码实现详细介绍系统各个功能模块的编码实现过程。4.3系统测试与调试阐述系统的测试方法、测试用例以及调试过程。第5章系统应用与分析呈现马术俱乐部管理系统的应用效果,并进行性能分析。5.1系统应用情况介绍系统在马术俱乐部中的实际应用情况。5.2系统性能分析从响应时间、并发处理能力等方面对系统性能进行分析。5.3用户反馈与改进收集用户反馈,提出系统改进建议。第6章结论与展望总结马术俱乐部管理系统的设计与实现成果,并展望未来的研究
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值