async&await=custom IAsyncStateMachine
async&await是IAsyncStateMachine的语法糖
验证
分别使用async&await和IAsyncStateMachine遍历一棵树,查看二者的线程id和线程上下文标识是否相同
数据结构
public class Node
{
private static List<Node> _nodes = new List<Node>(); private static int _id = 1; public Node() { this.Id = _id++; _nodes.Add(this); } public int Id { get; } public Node Left { get; set; } public Node Right { get; set; } public bool IsLeaf => this.Left == null && this.Right == null; public bool IsTraveled { get; set; } = false; public override string ToString() { return $"{Left?.Id ?? 0}|{this.Id}|{Right?.Id ?? 0}"; } }
使用async&await遍历树
public static async Task<int> Travle(Node node) { node.IsTraveled = true; if (!node.IsLeaf) { Console.WriteLine("线程id:" + Thread.CurrentThread.ManagedThreadId + "|线程上下文标识:" + Thread.CurrentThread.ExecutionContext.GetHashCode() + ":" + await Travle(node.Left)); Console.WriteLine("线程id:" + Thread.CurrentThread.ManagedThreadId + "|线程上下文标识:" + Thread.CurrentThread.ExecutionContext.GetHashCode() + ":" + await Travle(node.Right)); } return node.Id; }
使用IAsyncStateMachine遍历树
public static Task<int> StateMechineTravle(Node node) { StateMechine stateMechine = new StateMechine(); stateMechine.node = node; stateMechine.builder = AsyncTaskMethodBuilder<int>.Create(); stateMechine.state = -1; AsyncTaskMethodBuilder<int> next_builder = stateMechine.builder; next_builder.Start<StateMechine>(ref stateMechine); return stateMechine.builder.Task; }
这里StateMechine是实现IAsyncStateMachine接口的一个类
public struct StateMechine : IAsyncStateMachine
{
public int state; public AsyncTaskMethodBuilder<int> builder; public Node node; private object wrap1; private object wrap2; private TaskAwaiter<int> awaiter; void IAsyncStateMachine.MoveNext() { int num = this.state; int id; try { TaskAwaiter<int> taskAwaiter; if (num != 0) { if (num == 1) { taskAwaiter = this.awaiter; this.awaiter = default(TaskAwaiter<int>); this.state = -1; goto IL_1AB; } this.node.IsTraveled = true; if (this.node.IsLeaf) { goto IL_20C; } this.wrap1 = Thread.CurrentThread.ManagedThreadId; this.wrap2 = Thread.CurrentThread.ExecutionContext.GetHashCode(); taskAwaiter = Program.StateMechineTravle(this.node.Left).GetAwaiter(); if (!taskAwaiter.IsCompleted) { this.state = 0; this.awaiter = taskAwaiter; this.builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, StateMechine>(ref taskAwaiter, ref this); return; } } else { taskAwaiter = this.awaiter; this.awaiter = default(TaskAwaiter<int>); this.state = -1; } int arg_CC_0 = taskAwaiter.GetResult(); taskAwaiter = default(TaskAwaiter<int>); object obj = arg_CC_0; Console.WriteLine(string.Concat(new object[] { "线程id:", this.wrap1, "|线程上下文标识:", this.wrap2, ":", obj })); this.wrap1 = null; this.wrap2 = null; this.wrap2 = Thread.CurrentThread.ManagedThreadId; this.wrap1 = Thread.CurrentThread.ExecutionContext.GetHashCode(); taskAwaiter = Program.StateMechineTravle(this.node.Right).GetAwaiter(); if (!taskAwaiter.IsCompleted) { this.state = 1; this.awaiter = taskAwaiter; this.builder.AwaitUnsafeOnCompleted<TaskAwaiter<int>, StateMechine>(ref taskAwaiter, ref this); return; } IL_1AB: int arg_1BA_0 = taskAwaiter.GetResult(); taskAwaiter = default(TaskAwaiter<int>); obj = arg_1BA_0; Console.WriteLine(string.Concat(new object[] { "线程id:", this.wrap2, "|线程上下文标识:", this.wrap1, ":", obj })); this.wrap2 = null; this.wrap1 = null; IL_20C: id = this.node.Id; } catch (Exception exception) { this.state = -2; this.builder.SetException(exception); return; } this.state = -2; this.builder.SetResult(id); } [DebuggerHidden] void IAsyncStateMachine.SetStateMachine(IAsyncStateMachine stateMachine) { this.builder.SetStateMachine(stateMachine); } }
结果
输入1,使用async&await遍历树
输入2,使用IAsyncStateMachine遍历树
可以看出,二者一毛一样
可见,基于async和await的task不会被多线程调用
示例代码
https://github.com/snys98/AsyncStateMechineTest