1.main.m 程序的入口
intmain(intargc,char* argv[])
{
{
@autoreleasepool{
returnUIApplicationMain(argc, argv,nil,NSStringFromClass([AppDelegateclass]));
}
}
这里 main 函数为我们做了三件事情
a.创建了一个 UIApplication 对象;
b.指定了一个 UIApplication 的代理委托;
c.UIApplicationMain 会为我们开启个事件循环(控制我们手指触到屏幕或者其他的事件);
2.xxx - Prefix.pch预编译头文件
3.xxx - Info.plist程序配置文件
4.InfoPlist.string 国际化文件
5.MyProject.app 最终程序
6.framework 是程序用到的框架
UIApplicationDelegate
*UIApplicationDelegate是个协议,定义了一堆监测程序执行的方法.这些方法都有自己的触发事件;
*大致分为几类:程序启动、活跃/非活跃状态、前/后台切换、推送通知、内存警告等;
在 AppDelegate 中
#pragma mark -应用程序将要取消活动状态;
- (void)applicationWillResignActive:(UIApplication*)application
{
NSLog(@"%s,%d",__FUNCTION__, __LINE__);
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
#pragma mark -应用程序将要进入后台;
- (void)applicationDidEnterBackground:(UIApplication*)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
#pragma mark -应用程序将要进入前台;
- (void)applicationWillEnterForeground:(UIApplication*)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
#pragma mark -应用程序变为活动状态;
- (void)applicationDidBecomeActive:(UIApplication*)application
- (void)applicationWillResignActive:(UIApplication*)application
{
NSLog(@"%s,%d",__FUNCTION__, __LINE__);
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
#pragma mark -应用程序将要进入后台;
- (void)applicationDidEnterBackground:(UIApplication*)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
#pragma mark -应用程序将要进入前台;
- (void)applicationWillEnterForeground:(UIApplication*)application
{
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}
#pragma mark -应用程序变为活动状态;
- (void)applicationDidBecomeActive:(UIApplication*)application
{
NSLog(@“%s,%d”,__FUNCTION__,__LINE__);
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
#pragma mark -应用程序将要终止(迅雷下载东西的时候,下载到了一半的时候退出了,然后再下载的时候,迅雷保存数据用);
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
这个程序运行状态过程中我们可以从后台终止程序,将程序打开和放到后台考虑,程序会调用不同的方法;