取出资源文件中的bitmap,并将其保存到TMemoryStream中,从资源里载入图象而不丢失调色板...

本文介绍了一种从资源中加载图像并保留其调色板信息的方法。通过创建一个临时的内存流,首先写入位图文件头,然后写入资源中的图像数据,最终实现将资源中的图像作为完整的.BMP文件形式加载到TBitmap中。

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从资源里载入图象而不丢失调色板

procedure loadgraphic(naam:string);
var
  { I've moved these in here, so they exist only during the lifetime of the
    procedure. }
  HResInfo: THandle;
  BMF: TBitmapFileHeader;
  MemHandle: THandle;
  Stream: TMemoryStream;
  ResPtr: PByte;
  ResSize: Longint;
  null:array [0..8] of char;
  
begin
  { In this first part, you are retrieving the bitmap from the resource.
    The bitmap that you retrieve is almost, but not quite, the same as a
    .BMP file (complete with palette information). }

  strpcopy (null, naam);
  HResInfo := FindResource(HInstance, null, RT_Bitmap);
  ResSize := SizeofResource(HInstance, HResInfo);
  MemHandle := LoadResource(HInstance, HResInfo);
  ResPtr := LockResource(MemHandle);

  { Think of a MemoryStream almost as a "File" that exists in memory.
    With a Stream, you can treat either the same way! }

  Stream := TMemoryStream.Create;

  try
    Stream.SetSize(ResSize + SizeOf(BMF));

    { Next, you effectively create a .BMP file in memory by first writing
      the header (missing from the resource, so you add it)... }
    BMF.bfType := $4D42;
    Stream.Write(BMF, SizeOf(BMF));

    { Then the data from the resource. Now the stream contains a .BMP file }
    Stream.Write(ResPtr^, ResSize);

    { So you point to the beginning of the stream... }
    Stream.Seek(0, 0);

    { ...and let Delphi's TBitmap load it in }
    Bitmap:=tbitmap.create;
    Bitmap.LoadFromStream(Stream);

    { At this point, you are done with the stream and the resource. }
  finally
    Stream.Free;
  end;
  FreeResource(MemHandle);
end;

转载于:https://www.cnblogs.com/yzryc/p/6373574.html

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