首先,您必须确定您实际想要计算的重心。很明显,当三角形相交(并且重叠区域不应该被计数两次)时,则不计算三角形的重心,而是计算它们交叉区域的重心。
幸运的是,这样一个相交区域可以很容易地用Area类来计算。根据一条评论,你已经有一个描述这个区域的Area。
因此计算此区域重心的一种方法是计算Area所有边界点的平均值。
请注意,这只适用于Area没有孔。
否则,您必须计算Area的面积。
这里是一个可能的实现:
import java.awt.Shape;
import java.awt.geom.Area;
import java.awt.geom.Path2D;
import java.awt.geom.PathIterator;
import java.awt.geom.Point2D;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
public class CenterOfGravity
{
public static void main(String[] args)
{
Path2D p0 = new Path2D.Double();
p0.moveTo(100, 100);
p0.lineTo(200, 100);
p0.lineTo(150, 50);
p0.closePath();
Path2D p1 = new Path2D.Double();
p1.moveTo(150, 100);
p1.lineTo(250, 100);
p1.lineTo(200, 50);
p1.closePath();
Area a = new Area();
a.add(new Area(p0));
a.intersect(new Area(p1));
Point2D cog = computeCenterOfGravity(a);
System.out.println(cog);
}
private static Point2D computeCenterOfGravity(Shape shape)
{
return computeAverage(computePoints(shape, 1.0));
}
private static Point2D computeAverage(
Collection extends Point2D> points)
{
double x = 0;
double y = 0;
for (Point2D point : points)
{
x += point.getX();
y += point.getY();
}
if (!points.isEmpty())
{
x /= points.size();
y /= points.size();
}
return new Point2D.Double(x, y);
}
public static List computePoints(
Shape shape, double flatness)
{
List result = new ArrayList();
PathIterator pi = shape.getPathIterator(null, flatness);
double[] coords = new double[6];
while (!pi.isDone())
{
int segment = pi.currentSegment(coords);
switch (segment)
{
case PathIterator.SEG_MOVETO:
case PathIterator.SEG_LINETO:
result.add(new Point2D.Double(coords[0], coords[1]));
break;
case PathIterator.SEG_CLOSE:
break;
case PathIterator.SEG_QUADTO:
case PathIterator.SEG_CUBICTO:
default:
throw new AssertionError(
"Invalid segment in flattened path!");
}
pi.next();
}
return result;
}
}