Rapid Compile-Test Cycles
When developing a component, for example a C++ shared library,
it must be possible to easily rebuild just that component, and not
have to wait more than a couple seconds for dependency checks, and
not have to wait for unneeded components to be built.
Both Environment and Config File Based Settings
To set the target, and other options, some people on the team
like to have a configuration file in a directory so they do not
have an environment setup script to run, and others want an
environment setup script to run so they can run builds in different
terminals on the same tree, or switch back and forth in one
terminal. We will support both.
Object File Directory / make clean
Object files and other intermediate files will be generated into
a directory that is separate from the source tree. The goal is to
have make clean be "rm -rf " in the tree root directory. The
primary goals of this are to simplify searching the source tree,
and to make "make clean" more reliable.
SDK
The SDK will be a tarball that will allow non-OS-developers to
write apps. The apps will actually be built by first building the
SDK, and then building the apps against that SDK. This will
hopefully (1) make writing apps easier for us, because we won't
have to rebuild the OS as much, and we can use the standard
java-app development tools, and (2) allow us to dog-food the SDK,
to help ensure its quality. Cedric has suggested (and I agree) that
apps built from the SDK should be built with ant. Stay tuned for
more details as we figure out exactly how this will work.
Dependecies
Dependencies should all be automatic. Unless there is a custom
tool involved (e.g. the webkit has several), the dependencies for
shared and static libraries, .c, .cpp, .h, .java, java libraries,
etc., should all work without intervention in the Android.mk
file.
Hiding command lines
The default of the build system will be to hide the command
lines being executed for make steps. It will be possible to
override this by specifying the showcommands pseudo-target, and
possibly by setting an environment variable.
Wildcard source files
Wildcarding source file will be discouraged. It may be useful in
some scenarios. The default $(wildcard
*) will not work due to the current directory being
set to the root of the build tree.
Multiple targets in one directory
It will be possible to generate more than one target from a
given subdirectory. For example, libutils generates a shared
library for the target and a static library for the host.
Makefile fragments for modules
Android.mk is the standard name for the
makefile fragments that control the building of a given module.
Only the top directory should have a file named "Makefile".
Use shared libraries
Currently, the simulator is not built to use shared libraries.
This should be fixed, and now is a good time to do it. This implies
getting shared libraries to work on Mac OS.
Nice to Have
These things would be nice to have, and this is a good place to
record them, however these are not promises.
Simultaneous Builds
The hope is to be able to do two builds for different combos in
the same tree at the same time, but this is a stretch goal, not a
requirement. Doing two builds in the same tree, not at the same
time must work. (update: it's looking like we'll get the two builds
at the same time working)
Deleting headers (or other dependecies)
Problems can arise if you delete a header file that is
referenced in ".d" files. The easy way to deal with this is "make
clean". There should be a better way to handle it. (from
fadden)
One way of solving this is introducing a dependency on the
directory. The problem is that this can create extra dependecies
and slow down the build. It's a tradeoff.
Multiple builds
General way to perform builds across the set of known platforms.
This would make it easy to perform multiple platform builds when
testing a change, and allow a wide-scale "make clean". Right now
the buildspec.mk or environment variables need to be updated before
each build. (from fadden)
Aftermarket Locales and Carrier
We will eventually need to add support for creating locales and
carrier customizations to the SDK, but that will not be addressed
right now.
The Building document describes how do do
builds.
build/envsetup.sh functions
If you source the file build/envsetup.sh into your bash
environment, .
build/envsetup.shyou'll get a few helpful shell
functions:
printconfig - Prints the current configuration
as set by the lunch and choosecombo commands.
m - Runs make from the top of the tree. This is useful
because you can run make from within subdirectories. If you have
the TOP environment variable
set, it uses that. If you don't, it looks up the tree from the
current directory, trying to find the top of the tree.
croot - cd to the top of the tree.
sgrep - grep for the regex you provide in all
.c, .cpp, .h, .java, and .xml files below the current
directory.
Build flavors/types
When building for a particular product, it's often useful to
have minor variations on what is ultimately the final release
build. These are the currently-defined "flavors" or "types" (we
need to settle on a real name for these).
eng
This is the default flavor. A plain "make" is the same as "make eng". droid is an alias for eng.
Installs modules tagged with: eng, debug, user, and/or development.
Installs non-APK modules that have no tags specified.
Installs APKs according to the product definition files, in
addition to tagged APKs.
ro.secure=0
ro.debuggable=1
ro.kernel.android.checkjni=1
adb is enabled by
default.
user
"make user"
This is the flavor intended to be the final release bits.
Installs modules tagged with user.
Installs non-APK modules that have no tags specified.
Installs APKs according to the product definition files; tags
are ignored for APK modules.
ro.secure=1
ro.debuggable=0
adb is disabled by
default.
userdebug
"make userdebug"
The same as user,
except:
Also installs modules tagged with debug.
ro.debuggable=1
adb is enabled by
default.
If you build one flavor and then want to build another, you
should run "make installclean"
between the two makes to guarantee that you don't pick up files
installed by the previous flavor. "make
clean" will also suffice, but it takes a lot
longer.
More pseudotargets
Sometimes you want to just build one thing. The following
pseudotargets are there for your convenience:
droid - make
droid is the normal build. This target is here
because the default target has to have a name.
all - make
all builds everything make
droid does, plus everything whose LOCAL_MODULE_TAGS do not include the "droid"
tag. The build server runs this to make sure that everything that
is in the tree and has an Android.mk builds.
clean-$(LOCAL_MODULE) and
clean-$(LOCAL_PACKAGE_NAME) - Let you selectively
clean one target. For example, you can type make clean-libutils and it will delete
libutils.so and all of the intermediate files, or you can type
make clean-Home and it will
clean just the Home app.
clean - make
clean deletes all of the output and intermediate
files for this configuration. This is the same as rm -rf
out//
clobber - make
clobber deletes all of the output and intermediate
files for all configurations. This is the same as rm -rf out/.
dataclean - make
dataclean deletes contents of the data directory
inside the current combo directory. This is especially useful on
the simulator and emulator, where the persistent data remains
present between builds.
showcommands - showcommands is a modifier target which causes
the build system to show the actual command lines for the build
steps, instead of the brief descriptions. Most people don't like
seeing the actual commands, because they're quite long and hard to
read, but if you need to for debugging purposes, you can add
showcommands to the list of
targets you build. For example make
showcommands will build the default android
configuration, and make runtime
showcommands will build just the runtime, and targets
that it depends on, while displaying the full command lines. Please
note that there are a couple places where the commands aren't shown
here. These are considered bugs, and should be fixed, but they're
often hard to track down. Please let android-build-team know if you find any.
LOCAL_MODULE - Anything you specify as a
LOCAL_MODULE in an Android.mk
is made into a pseudotarget. For example, make runtime might be shorthand for
make
out/linux-x86-debug/system/bin/runtime (which would
work), and make libkjs might
be shorthand for make
out/linux-x86-debug/system/lib/libkjs.so (which would
also work).
targets - make
targets will print a list of all of the LOCAL_MODULE
names you can make.
Shared Libraries
Use the templates/shared_library file, or the
templates/shared_library_host
file.
Remember that on the target, we use shared libraries, and on the
host, we use static libraries, since executable size isn't as big
an issue, and it simplifies distribution in the SDK.
Static Libraries
Use the templates/static_library file, or the
templates/static_library_host
file.
Remember that on the target, we use shared libraries, and on the
host, we use static libraries, since executable size isn't as big
an issue, and it simplifies distribution in the SDK.
HOST_OS
linux
darwin
(cygwin)
HOST_ARCH
x86
HOST_BUILD_TYPE
release
debug
TARGET_OS
linux
darwin
(cygwin)
TARGET_ARCH
arm
x86
TARGET_BUILD_TYPE
release
debug
TARGET_PRODUCT
sim
dream
sooner
INTERNAL_ - These variables are critical to
functioning of the build system, so you shouldn't create variables
named like this, and you probably shouldn't be messing with these
variables in your makefiles.
HOST_ and TARGET_ - These
contain the directories and definitions that are specific to either
the host or the target builds. Do not set variables that start with
HOST_ or TARGET_ in your makefiles.
BUILD_ and CLEAR_VARS - These
contain the names of well-defined template makefiles to include.
Some examples are CLEAR_VARS and BUILD_HOST_PACKAGE.
Any other name is fair-game for you to use in your Android.mk.
However, remember that this is a non-recursive build system, so it
is possible that your variable will be changed by another
Android.mk included later, and be different when the commands for
your rule / module are executed.
LOCAL_ASSET_FILES
In Android.mk files that include
$(BUILD_PACKAGE) set this to the set of files you
want built into your app. Usually:
LOCAL_ASSET_FILES += $(call
find-subdir-assets)
This will probably change when we switch to ant for the apps'
build system.
LOCAL_CC
If you want to use a different C compiler for this module, set
LOCAL_CC to the path to the compiler. If LOCAL_CC is blank, the
appropriate default compiler is used.
LOCAL_CXX
If you want to use a different C++ compiler for this module, set
LOCAL_CXX to the path to the compiler. If LOCAL_CXX is blank, the
appropriate default compiler is used.
LOCAL_CFLAGS
If you have additional flags to pass into the C or C++ compiler,
add them here. For example:
LOCAL_CFLAGS +=
-DLIBUTILS_NATIVE=1
LOCAL_CPPFLAGS
If you have additional flags to pass into only the C++
compiler, add them here. For example:
LOCAL_CPPFLAGS +=
-ffriend-injection
LOCAL_CPPFLAGS is guaranteed
to be after LOCAL_CFLAGS on
the compile line, so you can use it to override flags listed in
LOCAL_CFLAGS.
LOCAL_CPP_EXTENSION
If your C++ files end in something other than ".cpp", you can specify the custom extension
here. For example:
LOCAL_CPP_EXTENSION :=
.cc
Note that all C++ files for a given module must have the same
extension; it is not currently possible to mix different
extensions.
LOCAL_NO_DEFAULT_COMPILER_FLAGS
Normally, the compile line for C and C++ files includes global
include paths and global cflags. If LOCAL_NO_DEFAULT_COMPILER_FLAGS is non-empty,
none of the default includes or flags will be used when compiling C
and C++ files in this module. LOCAL_C_INCLUDES, LOCAL_CFLAGS, and LOCAL_CPPFLAGS will still be used in this case,
as will any DEBUG_CFLAGS that
are defined for the module.
LOCAL_COPY_HEADERS
This will be going away.
The set of files to copy to the install include tree. You must
also supply LOCAL_COPY_HEADERS_TO.
This is going away because copying headers messes up the error
messages, and may lead to people editing those headers instead of
the correct ones. It also makes it easier to do bad layering in the
system, which we want to avoid. We also aren't doing a C/C++ SDK,
so there is no ultimate requirement to copy any headers.
LOCAL_COPY_HEADERS_TO
This will be going away.
The directory within "include" to copy the headers listed in
LOCAL_COPY_HEADERS to.
This is going away because copying headers messes up the error
messages, and may lead to people editing those headers instead of
the correct ones. It also makes it easier to do bad layering in the
system, which we want to avoid. We also aren't doing a C/C++ SDK,
so there is no ultimate requirement to copy any headers.
LOCAL_C_INCLUDES
Additional directories to instruct the C/C++ compilers to look
for header files in. These paths are rooted at the top of the tree.
Use LOCAL_PATH if you have
subdirectories of your own that you want in the include paths. For
example:
LOCAL_C_INCLUDES +=
extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src
You should not add subdirectories of include to
LOCAL_C_INCLUDES, instead you
should reference those files in the #include statement with their subdirectories.
For example:
#include
not
#include
There are some components that are doing this wrong, and should
be cleaned up.
LOCAL_MODULE_TAGS
Set LOCAL_MODULE_TAGS to
any number of whitespace-separated tags. If the tag list is empty
or contains droid, the module
will get installed as part of a make
droid. Otherwise, it will only get installed by
running make
or with
the make all pseudotarget.
LOCAL_REQUIRED_MODULES
Set LOCAL_REQUIRED_MODULES
to any number of whitespace-separated module names, like "libblah"
or "Email". If this module is installed, all of the modules that it
requires will be installed as well. This can be used to, e.g.,
ensure that necessary shared libraries or providers are installed
when a given app is installed.
LOCAL_FORCE_STATIC_EXECUTABLE
If your executable should be linked statically, set
LOCAL_FORCE_STATIC_EXECUTABLE:=true. There is a
very short list of libraries that we have in static form (currently
only libc). This is really only used for executables in /sbin on
the root filesystem.
LOCAL_GENERATED_SOURCES
Files that you add to LOCAL_GENERATED_SOURCES will be automatically
generated and then linked in when your module is built. See the
Custom Tools template makefile for
an example.
LOCAL_JAVA_LIBRARIES
When linking Java apps and libraries, LOCAL_JAVA_LIBRARIES specifies which sets of
java classes to include. Currently there are two of these:
core and framework. In most cases, it will look like
this:
LOCAL_JAVA_LIBRARIES := core
framework
Note that setting LOCAL_JAVA_LIBRARIES is not necessary (and is
not allowed) when building an APK with "include $(BUILD_PACKAGE)". The appropriate
libraries will be included automatically.
LOCAL_LDFLAGS
You can pass additional flags to the linker by setting
LOCAL_LDFLAGS. Keep in mind
that the order of parameters is very important to ld, so test
whatever you do on all platforms.
LOCAL_LDLIBS
LOCAL_LDLIBS allows you to
specify additional libraries that are not part of the build for
your executable or library. Specify the libraries you want in -lxxx
format; they're passed directly to the link line. However, keep in
mind that there will be no dependency generated for these
libraries. It's most useful in simulator builds where you want to
use a library preinstalled on the host. The linker (ld) is a
particularly fussy beast, so it's sometimes necessary to pass other
flags here if you're doing something sneaky. Some examples:
LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin
LOCAL_NO_MANIFEST
If your package doesn't have a manifest (AndroidManifest.xml),
then set LOCAL_NO_MANIFEST:=true. The common resources
package does this.
LOCAL_PACKAGE_NAME
LOCAL_PACKAGE_NAME is the
name of an app. For example, Dialer, Contacts, etc. This will
probably change or go away when we switch to an ant-based build
system for the apps.
LOCAL_PATH
The directory your Android.mk file is in. You can set it by
putting the following as the first line in your Android.mk:
LOCAL_PATH := $(my-dir)
The my-dir macro uses the
include lines that reference LOCAL_PATH, it won't work, because those
included makefiles might reset LOCAL_PATH.
LOCAL_POST_PROCESS_COMMAND
For host executables, you can specify a command to run on the
module after it's been linked. You might have to go through some
contortions to get variables right because of early or late
variable evaluation:
module :=
$(HOST_OUT_EXECUTABLES)/$(LOCAL_MODULE)
LOCAL_POST_PROCESS_COMMAND := /Developer/Tools/Rez -d __DARWIN__ -t
APPL\
-d
__WXMAC__ -o $(module) Carbon.r
LOCAL_PREBUILT_EXECUTABLES
When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set
these to executables that you want copied. They're located
automatically into the right bin directory.
LOCAL_PREBUILT_LIBS
When including $(BUILD_PREBUILT) or $(BUILD_HOST_PREBUILT), set
these to libraries that you want copied. They're located
automatically into the right lib directory.
LOCAL_SHARED_LIBRARIES
These are the libraries you directly link against. You don't
need to pass transitively included libraries. Specify the name
without the suffix:
LOCAL_SHARED_LIBRARIES := \
libutils
\
libui
\
libaudio
\
libexpat
\
libsgl
LOCAL_SRC_FILES
The build system looks at LOCAL_SRC_FILES to know what source files to
compile -- .cpp .c .y .l .java. For lex and yacc files, it knows
how to correctly do the intermediate .h and .c/.cpp files
automatically. If the files are in a subdirectory of the one
containing the Android.mk, prefix them with the directory name:
LOCAL_SRC_FILES := \
file1.cpp
\
dir/file2.cpp
LOCAL_STATIC_LIBRARIES
These are the static libraries that you want to include in your
module. Mostly, we use shared libraries, but there are a couple of
places, like executables in sbin and host executables where we use
static libraries instead.
LOCAL_STATIC_LIBRARIES := \
libutils
\
libtinyxml
LOCAL_MODULE
LOCAL_MODULE is the name of
what's supposed to be generated from your Android.mk. For exmample,
for libkjs, the LOCAL_MODULE
is "libkjs" (the build system adds the appropriate suffix -- .so
.dylib .dll). For app modules, use LOCAL_PACKAGE_NAME instead of LOCAL_MODULE. We're planning on switching to
ant for the apps, so this might become moot.
LOCAL_MODULE_PATH
Instructs the build system to put the module somewhere other
than what's normal for its type. If you override this, make sure
you also set LOCAL_UNSTRIPPED_PATH if it's an executable or
a shared library so the unstripped binary has somewhere to go. An
error will occur if you forget to.
LOCAL_UNSTRIPPED_PATH
Instructs the build system to put the unstripped version of the
module somewhere other than what's normal for its type. Usually,
you override this because you overrode LOCAL_MODULE_PATH for an executable or a shared
library. If you overrode LOCAL_MODULE_PATH, but not LOCAL_UNSTRIPPED_PATH, an error will occur.
LOCAL_WHOLE_STATIC_LIBRARIES
These are the static libraries that you want to include in your
module without allowing the linker to remove dead code from them.
This is mostly useful if you want to add a static library to a
shared library and have the static library's content exposed from
the shared library.
LOCAL_WHOLE_STATIC_LIBRARIES
:= \
libsqlite3_android
LOCAL_YACCFLAGS
Any flags to pass to invocations of yacc for your module. A
known limitation here is that the flags will be the same for all
invocations of YACC for your module. This can be fixed. If you ever
need it to be, just ask.
LOCAL_YACCFLAGS := -p
kjsyy
Implementation Details
You should never have to touch anything in the config directory
unless you're adding a new platform, new tools, or adding new
features to the build system. In general, please consult with the
build system owner(s) (android-build-team) before you go mucking
around in here. That said, here are some notes on what's going on
under the hood.
Environment Setup / buildspec.mk Versioning
In order to make easier for people when the build system
changes, when it is necessary to make changes to buildspec.mk or to
rerun the environment setup scripts, they contain a version number
in the variable BUILD_ENV_SEQUENCE_NUMBER. If this variable does
not match what the build system expects, it fails printing an error
message explaining what happened. If you make a change that
requires an update, you need to update two places so this message
will be printed.
In config/envsetup.make, increment the
CORRECT_BUILD_ENV_SEQUENCE_NUMBER definition.
In buildspec.mk.default, update the BUILD_ENV_SEQUENCE_DUMBER
definition to match the one in config/envsetup.make
The scripts automatically get the value from the build system, so
they will trigger the warning as well.
Additional makefile variables
You probably shouldn't use these variables. Please consult
android-build-team before using them. These
are mostly there for workarounds for other issues, or things that
aren't completely done right.
LOCAL_ADDITIONAL_DEPENDENCIES
If your module needs to depend on anything else that isn't
actually built in to it, you can add those make targets to
LOCAL_ADDITIONAL_DEPENDENCIES.
Usually this is a workaround for some other dependency that isn't
created automatically.
LOCAL_BUILT_MODULE
When a module is built, the module is created in an intermediate
directory then copied to its final location. LOCAL_BUILT_MODULE is
the full path to the intermediate file. See LOCAL_INSTALLED_MODULE
for the path to the final installed location of the module.
LOCAL_HOST
Set by the host_xxx.make includes to tell base_rules.make and
the other includes that we're building for the host. Kenneth did
this as part of openbinder, and I would like to clean it up so the
rules, includes and definitions aren't duplicated for host and
target.
LOCAL_INSTALLED_MODULE
The fully qualified path name of the final location of the
module. See LOCAL_BUILT_MODULE for the location of the intermediate
file that the make rules should actually be constructing.
LOCAL_REPLACE_VARS
Used in some stuff remaining from the openbinder for building
scripts with particular values set,
LOCAL_SCRIPTS
Used in some stuff remaining from the openbinder build system
that we might find handy some day.
LOCAL_MODULE_CLASS
Which kind of module this is. This variable is used to construct
other variable names used to locate the modules. See
base_rules.make and envsetup.make.
LOCAL_MODULE_NAME
Set to the leaf name of the LOCAL_BUILT_MODULE. I'm not sure,
but it looks like it's just used in the WHO_AM_I variable to
identify in the pretty printing what's being built.
LOCAL_MODULE_SUFFIX
The suffix that will be appended to LOCAL_MODULE to form LOCAL_MODULE_NAME. For example, .so, .a,
.dylib.
LOCAL_STRIP_MODULE
Calculated in base_rules.make to determine if this module should
actually be stripped or not, based on whether LOCAL_STRIPPABLE_MODULE is set, and whether the
combo is configured to ever strip modules. With Iliyan's stripping
tool, this might change.
LOCAL_STRIPPABLE_MODULE
Set by the include makefiles if that type of module is
strippable. Executables and shared libraries are.
LOCAL_SYSTEM_SHARED_LIBRARIES
Used while building the base libraries: libc, libm, libdl.
Usually it should be set to "none," as it is in $(CLEAR_VARS). When
building these libraries, it's set to the ones they link against.
For example, libc, libstdc++ and libdl don't link against anything,
and libm links against libc. Normally, when the value is none,
these libraries are automatically linked in to executables and
libraries, so you don't need to specify them manually.