我需要遮挡外部区域,即我在着色器中绘制的形状被正常绘制,然后对其反色进行阴影处理。其最简单的例子来说,并指出,工作不到位:Html5 Canvas - 对外部区域进行遮挡
// canvasBackground is the actual background
// canvasBackgroundContext is its context
// To make it simple, I will fill it with green
canvasBackgroundContext.fillStyle = "#00FF00";
canvasBackgroundContext.clearRect(0, 0, canvasBackground.width, canvasBackground.height);
// I also have a the shader
// canvasShader and canvasShaderContext with same width and height as canvasBackground
canvasShaderContext.fillStyle = "rgba(0, 0, 0, 0.25)"; // Black but slightly transparent
canvasShaderContext.clearRect(0, 0, canvasShader.width, canvasShader.height);
// Everything so far is great - now the problem
// This is wrong, because when I create the area I want to create clear, it does not work
// because when you draw a shape it does not work like clearRect, as it does not set each pixel to a clear pixel
canvasShaderContext.fillStyle = "rgba(0, 0, 0, 0.0)";
// Create the only non shaded bits in the shader, overlapping rects
canvasShaderContext.fillRect(10, 10, 50, 50);
canvasShaderContext.fillRect(40, 40, 50, 50);
// So when I do this, it should shade the entire background except for the two 50x50 overlapping rects at 10,10 and 40,40
canvasBackgroundContext.drawImage(canvasShaderContext, 0, 0);
我不想去使用getImageData由像素的基础上,因为这是缓慢的。必须有某种方式来做到这一点。
2013-07-11
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