android support.v8,android.support.v8.renderscript

本文详细介绍了RenderScript的基本类和数据类型,包括byte、double、float、int、long等向量类型,以及Element、Builder、Sampler和ScriptGroup等核心概念。RenderScript是一种在Android系统中用于高性能计算的编程接口,提供了与Android系统交互的类和方法。

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This class provides the primary method through which data is passed to

and from RenderScript kernels.

BaseObj is the base class for all RenderScript objects owned by a RS context.

Class for exposing the native RenderScript byte2 type back to the Android system.

Class for exposing the native RenderScript byte3 type back to the Android system.

Class for exposing the native RenderScript byte4 type back to the Android system.

Class for exposing the native RenderScript double2 type back

to the Android system.

Class for exposing the native RenderScript double3 type back

to the Android system.

Class for exposing the native RenderScript double4 type back

to the Android system.

An Element represents one item within an

Builder class for producing complex elements with matching field and name

pairs.

Utility class for packing arguments and structures from Android system objects to

RenderScript objects.

Class for exposing the native RenderScript float2 type back to the Android system.

Class for exposing the native RenderScript float2 type back to the Android system.

Class for exposing the native RenderScript float2 type back to the Android system.

Class for exposing the native RenderScript int2 type back to the Android system.

Class for exposing the native RenderScript int3 type back to the Android system.

Class for exposing the native RenderScript int4 type back to the Android system.

Class for exposing the native RenderScript long2 type back to the Android system.

Class for exposing the native RenderScript long3 type back to the Android system.

Class for exposing the native RenderScript long4 type back to the Android system.

Class for exposing the native RenderScript rs_matrix2x2 type back to the Android system.

Class for exposing the native RenderScript rs_matrix3x3 type back to the Android system.

Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system.

This class provides access to a RenderScript context, which controls RenderScript

initialization, resource management, and teardown.

The runtime error handler base class.

The base class from which an application should derive in order

to receive RS messages from scripts.

Sampler object that defines how Allocations can be read as textures within a

kernel.

Builder for creating non-standard samplers.

The parent class for all executable scripts.

Only intended for use by generated reflected code.

Only intended for use by generated reflected code.

FieldID is an identifier for a Script + exported field pair.

KernelID is an identifier for a Script + root function pair.

Class used to specify clipping for a kernel launch.

The superclass for all user-defined scripts.

ScriptGroup creates a group of kernels that are executed

together with one execution call as if they were a single kernel.

Helper class to build a ScriptGroup.

Base class for all Intrinsic scripts.

Intrinsic kernels for blending two

Intrinsic Gausian blur filter.

Intrinsic for applying a color matrix to allocations.

Intrinsic for applying a 3x3 convolve to an allocation.

Intrinsic for applying a 5x5 convolve to an allocation.

Intrinsic for applying a per-channel lookup table.

Intrinsic for converting an Android YUV buffer to RGB.

Class for exposing the native RenderScript Short2 type back to the Android system.

Class for exposing the native RenderScript short3 type back to the Android system.

Class for exposing the native RenderScript short4 type back to the Android system.

A Type describes the

Builder class for Type.

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