1.源代码汉字问题
如果源代码文件编码是utf-8的,无需其他特别处理,可以正常编译wxWidgets程序。如果wxWidgets程序(非控制台程序)不能正常显示或编译,在编译选项上加上(非控制台程序)-finput-charset=UTF-8即可。是否能正常显示与wxWidgets版本有关。
如果源代码格式设置为windows-936,那么含有汉字字符串的文件编译时会出现:error: converting to execution character set: Illegal byte sequence 的错误提示。这时,需要在编译选项中加入-finput-charset=GBK参数。然后可以正常编译。(windows下codeblocks设置文件使用默认编码default时,实际上文件是ANSI格式,代码页为windows-936)
MinGW编译的控制台程序,如果采用源文件默认配置的utf8编码,cout << "Hello world!中文你好" << endl; 的中文部分会出现乱码。这是因为windows控制台默认代码页是936,不能正常显示utf8输出。解决这个问题,可以把源文件encoding修改为system default(其实windows下就是ANSI格式),就可以正常显示了。
MinGW编译的控制台程序,如果采用源文件默认配置的utf8编码,可以通过wcout输出宽字符来使控制台程序正确显示宽字符汉字:
但源文件如果是ANSI格式,汉字前加了L的宽字符,譬如:cout << L"Hello world!中文你好" << endl;,那么又会出现error: converting to execution character set: Illegal byte sequence 的错误提示你无法编译。这时编译选项加入-finput-charset=GBK,编译通过了,但控制台程序还是无法正常显示汉字,因为控制台默认不支持宽字符
2.wxString与其他类型的转换(转自wxWiki)
char* to wxString
const char* chars = "Hello world";
// assuming your string is encoded as UTF-8, change the wxConv* parameter as needed
wxString mystring(chars, wxConvUTF8);
或者
wxString mystring;
mystring = wxString::FromUTF8(chars);
wxString to char*
void my_function(const char* foo)
{
}
...
wxString mystring(wxT("HelloWorld"));
// you could give the encoding you want as a parameter to mb_str(), e.g. mb_str(wxConvUTF8)
my_function( mystring.mb_str() );
mb_str() returns a temporary pointer; if you need the output for more than one function call (as is the case above), you can store the char buffer for a little while :
wxString s(wxT("some string") );
wxCharBuffer buffer=s.ToUTF8();
foo( buffer.data() ); // data() returns const char *
bar( buffer.data(), strlen(buffer.data()) ); // in case you need the lenght of the data
And if you really need to copy it in to char* (but why would you? ;) :
wxString mystring(wxT("HelloWorld"));
char cstring[1024];
// assuming you want UTF-8, change the wxConv* parameter as needed
strncpy(cstring, (const char*)mystring.mb_str(wxConvUTF8), 1023);
You can also use ToUTF8(), since which encoding you get is clearer than with mb_str()
From const char* to char*:
wxString mystring(wxT("HelloWorld"));
(const_cast<char*>((const char*)mystring.mb_str()))
wchar_t* to wxString
const wchar_t* chars = L"Hello world";
wxString mystring(chars);
wxString to wchar_t*
See the following methods in the docs :
wxString::wc_str()
wxString::wchar_str()
wxString to TCHAR
TCHAR tCharString[255];
wxString myString(_T("Hello World"));
const wxChar* myStringChars = myString.c_str();
for (int i = 0; i < myString.Len(); i++) {
tCharString[i] = myStringChars [i];
}
tCharString[myString.Len()] = _T('\0');
int to wxString
wxString mystring =wxString::Format(wxT("%i"),myint);
or
wxString mystring;
mystring << myint;
float to wxString
wxString mystring =wxString::Format(wxT("%f"), myfloat);
or
wxString mystring;
mystring << myfloat;
wxString to integer number
long value;
if(!number.ToLong(&value)) { /* error! */ }
or
int num;
num = wxAtoi(str);
wxString to floating-point number
wxString number(wxT("3.14159"));
double value;
if(!number.ToDouble(&value)){ /* error! */ }
std::string to wxString
std::string stlstring = "Hello world";
// assuming your string is encoded as UTF-8, change the wxConv* parameter as needed
wxString mystring(stlstring.c_str(), wxConvUTF8);
Starting from wxWidgets 2.9, you may also use the appropriate constructor
std::string stlstring = "Hello world";
// assuming your string is encoded as the current locale encoding (wxConvLibc)
wxString mystring(stlstring);
wxString to std::string
wxWidgets 2.8 :
wxString mystring(wxT("HelloWorld"));
std::string stlstring = std::string(mystring.mb_str());
Under wxWidgets 2.9, you may use
wxString::ToStdString()
std::wstring to wxString
Starting from wxWidgets 2.9, you may use the appropriate constructor
std::sstring stlstring = L"Hello world";
// assuming your string is encoded as the current locale encoding (wxConvLibc)
wxString mystring(stlstring);
wxString to std::wstring
Under wxWidgets 2.9, you may use
wxString::ToStdWstring()