Handler
如果在一个打开的Activity中进行一些耗时的操作,会影响用户体验。比如,下载文件。。。
Handler主要是提供异步处理任务的功能。
线程队列,有任务就放到Handler线程队列中,Handler会依次进行调用
消息队列,将消息放到Handler消息队列中,Handler依次取出进行处理
Handler简单使用,使用线程队列
//声明Handler:处理线程的队列
Handler handler = new Handler();
//线程,run方法里写需要执行的任务
Runnable runnable_thread = new Runnable() {
@Override
public void run() {
//提示1个消息
Toast.makeText(HandlerTestActivity.this, "hello", Toast.LENGTH_LONG).show();
//延时5000毫秒再次将线程加入队列
handler.postDelayed(runnable_thread, 5000);
}
};
//将线程加入队列
handler.post(runnable_thread);
//删除回调任务
handler.removeCallbacks(runnable_thread);
Handler结合ProgressBar,使用线程队列和消息队列
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.ProgressBar;
public class HandlerProgressBarActivity extends Activity {
/** Called when the activity is first created. */
Button btn01;
ProgressBar proBar01;
int i=0;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
btn01 = (Button) findViewById(R.id.btn01);
proBar01 = (ProgressBar) findViewById(R.id.bar01);
btn01.setOnClickListener(new BtnStart());
}
class BtnStart implements OnClickListener{
@Override
public void onClick(View arg0) {
//将线程任务加入线程队列
handler.post(updateBarThread);
}
}
Handler handler = new Handler(){
//复写handleMessage方法,接收线程队列任务发送的消息
@Override
public void handleMessage(Message msg) {
proBar01.setProgress(msg.arg1);
proBar01.setSecondaryProgress(msg.arg2);
handler.post(updateBarThread);
}
};
Runnable updateBarThread = new Runnable() {
@Override
public void run() {
if(i<proBar01.getMax()){
if(i==0){
proBar01.setVisibility(ProgressBar.VISIBLE);
}
i+=10;
Message msg = handler.obtainMessage();
msg.arg1 = i;
msg.arg2 = i+10;
//将消息加入消息队列,由消息队列来处理
handler.sendMessage(msg);
try {
Thread.sleep(500);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}else{
proBar01.setVisibility(ProgressBar.GONE);
i=0;
handler.removeCallbacks(updateBarThread);
}
}
};
}