[源码下载]
作者: webabcd
介绍
用Silverlight 1.0实现一个可以用鼠标或键盘弹奏,并且支持录音和回放的钢琴。(Silverlight+ASP.NET AJAX+DLINQ)
参考: http://silverlight.net/community/communitygallery.aspx
示例
Piano.xaml(用Expression Blend开发)
<
Canvas
xmlns
="http://schemas.microsoft.com/client/2007"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
x:Name
="Piano"
Width
="1024"
Height
="500"
>
<
Image
Source
="Image/bg.jpg"
Height
="500"
Width
="1024"
/>

<
Image
x:Name
="imgC"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/C.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgC2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/C2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgD"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/D.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgD2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/D2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgE"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/E.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgF"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/F.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgF2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/F2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgG"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/G.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgG2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/G2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgA"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/A.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgA2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/A2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgB"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/B.jpg"
Opacity
="0"
/>

<
MediaElement
x:Name
="C"
AutoPlay
="false"
Source
="Media/C.wma"
/>
<
MediaElement
x:Name
="C2"
AutoPlay
="false"
Source
="Media/C2.wma"
/>
<
MediaElement
x:Name
="D"
AutoPlay
="false"
Source
="Media/D.wma"
/>
<
MediaElement
x:Name
="D2"
AutoPlay
="false"
Source
="Media/D2.wma"
/>
<
MediaElement
x:Name
="E"
AutoPlay
="false"
Source
="Media/E.wma"
/>
<
MediaElement
x:Name
="F"
AutoPlay
="false"
Source
="Media/F.wma"
/>
<
MediaElement
x:Name
="F2"
AutoPlay
="false"
Source
="Media/F2.wma"
/>
<
MediaElement
x:Name
="G"
AutoPlay
="false"
Source
="Media/G.wma"
/>
<
MediaElement
x:Name
="G2"
AutoPlay
="false"
Source
="Media/G2.wma"
/>
<
MediaElement
x:Name
="A"
AutoPlay
="false"
Source
="Media/A.wma"
/>
<
MediaElement
x:Name
="A2"
AutoPlay
="false"
Source
="Media/A2.wma"
/>
<
MediaElement
x:Name
="B"
AutoPlay
="false"
Source
="Media/B.wma"
/>

<
Canvas
x:Name
="pathCanvas"
>
<
Path
x:Name
="CPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="161.666656494141"
Height
="272.333312988281"
Canvas.Left
="135.5"
Canvas.Top
="138.83332824707"
Data
="M272.66667,140 L136,330 147.33333,336 162.66667,410.66667 247.33333,410 234.66667,330.66667 278,248 254,242.66667 258.66667,200.66667 296.66667,139.33333 272.66667,140"
/>
<
Path
x:Name
="C2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="91"
Height
="136.333319306374"
Canvas.Left
="263.5"
Canvas.Top
="105.500005066396"
Data
="M325.33333,106.66667 L264,202.66667 266,241.33333 307.33333,238.66667 354,138 351.33333,106.66666 326.66667,106"
/>
<
Path
x:Name
="DPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="131"
Height
="274.333297729492"
Canvas.Left
="247.499999999999"
Canvas.Top
="137.499984741212"
Data
="M358,142.66667 L311.33333,243.33333 288.66667,246 248,330.66667 258,338 266.66667,411.33333 354,410.66665 347.33333,330.66668 374,246.66668 350,243.33336 352.66667,202.66669 378,138.00005 360.66667,140.00005"
/>
<
Path
x:Name
="D2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="70.3333129882813"
Height
="134.333319425583"
Canvas.Left
="356.83334350586"
Canvas.Top
="107.500003457069"
Data
="M394.66667,108.66667 L357.33333,204 359.33333,241.33333 398,240.66667 426.66667,134.66667 425.33333,108"
/>
<
Path
x:Name
="EPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="117.666656494141"
Height
="274.333343505859"
Canvas.Left
="358.833343505859"
Canvas.Top
="137.5"
Data
="M431.33333,140 L403.33333,245.33333 381.33333,248 359.33333,330 368.66667,339.33333 372,411.33333 458,411.33333 455.33333,331.33333 476,138 433.33333,138.66667"
/>
<
Path
x:Name
="FPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="99.6666564941406"
Height
="273.666680037975"
Canvas.Left
="470.83334350586"
Canvas.Top
="138.833345949649"
Data
="M486.66667,140.66667 L471.33333,332 477.33333,334 476.66667,412 563.33333,411.33335 564,339.33334 570,328 560,246.66665 535.33333,243.33331 530,139.3333 486.66667,139.33329"
/>
<
Path
x:Name
="F2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="51"
Height
="133.666656494141"
Canvas.Left
="534.166687011719"
Canvas.Top
="108.16665649414"
Data
="M538.66667,109.33333 L534.66667,137.33333 542,241.33333 584,240.66666 584.66667,205.33334 568,108.66667 540.66667,108.66668"
/>
<
Path
x:Name
="GPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="111"
Height
="274.333343505859"
Canvas.Left
="570.166687011719"
Canvas.Top
="137.5"
Data
="M570.66667,248 L582.66667,336 582,411.33333 669.33333,410.66667 672.66667,332.66667 680.66667,330 655.33333,245.33333 631.33333,244 601.33333,138 578.66667,138 594.66667,244.66667 571.33333,248"
/>
<
Path
x:Name
="G2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="76.3333129882813"
Height
="131.666656494141"
Canvas.Left
="603.5"
Canvas.Top
="110.166664123534"
Data
="M612,111.33333 L604,136.66667 636,238.66667 636.66667,241.33333 679.33333,241.33333 679.33333,206.66667 641.33333,111.33334 612.66667,110.66668"
/>
<
Path
x:Name
="APath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="138.333312988281"
Height
="274.333343505859"
Canvas.Left
="655.5"
Canvas.Top
="137.5"
Data
="M665.33333,246 L694.66667,336.66667 686,411.33333 774.66667,410 785.33333,335.33333 793.33333,328.66667 750.66667,246.66667 722,243.33333 673.33333,138 656,138.66667 688.66667,216.66667 685.33333,245.33333 666,246"
/>
<
Path
x:Name
="A2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="95"
Height
="131"
Canvas.Left
="676.166687011719"
Canvas.Top
="110.833320617675"
Data
="M682,111.33333 L676.66667,138.66667 730.66667,240.66667 768.66667,241.33333 770.66667,204.00001 713.33333,111.33334 683.33333,111.33335"
/>
<
Path
x:Name
="BPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="172.333312988281"
Height
="275.666687011719"
Canvas.Left
="733.5"
Canvas.Top
="136.833320051431"
Data
="M758,247.33333 L806,333.33333 790,412 878,412 894.66667,334 905.33333,327.33333 764.66667,138.66667 734,137.33333 776.66667,207.33334 778.66667,246.66668 758.66667,248"
/>
</
Canvas
>

<
Ellipse
x:Name
="stopRecord"
Height
="30"
Width
="30"
Canvas.Left
="40"
Canvas.Top
="430"
Stroke
="Black"
StrokeThickness
="3"
Fill
="Red"
/>
<
Ellipse
x:Name
="startRecord"
Height
="30"
Width
="30"
Canvas.Left
="80"
Canvas.Top
="430"
Stroke
="Black"
StrokeThickness
="3"
Fill
="Green"
/>

<
Canvas
Width
="60"
Height
="30"
Canvas.Left
="760"
Canvas.Top
="422"
Cursor
="Hand"
>
<
TextBlock
x:Name
="play"
TextWrapping
="Wrap"
FontSize
="28"
Foreground
="#FF4C7185"
Text
="Play"
>
</
TextBlock
>
</
Canvas
>

<
TextBlock
x:Name
="lblMussicBook"
TextWrapping
="Wrap"
Canvas.Left
="120"
Canvas.Top
="434"
FontSize
="14"
Foreground
="#FFFFFFFF"
Text
="MusicBook:"
>
</
TextBlock
>
<
TextBlock
x:Name
="lblName"
TextWrapping
="Wrap"
Canvas.Left
="520"
Canvas.Top
="434"
FontSize
="14"
Foreground
="#FFFFFFFF"
Text
="Name:"
>
</
TextBlock
>
</
Canvas
>
Piano.xaml.js
if
(
!
window.Piano)
window.Piano
=
{}
;

Piano.Page
=
function
()
{
}

Piano.Page.prototype
=
{
handleLoad: function(control, userContext, rootElement)
{
this.control = control;
// Sample event hookup:
rootElement.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleMouseDown));
},
// Sample event handler
handleMouseDown: function(sender, eventArgs)
{
// The following line of code shows how to find an element by name and call a method on it.
// this.control.content.findName("Timeline1").Begin();
}
}
Default.aspx
<%
@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs"
Inherits="_10_Piano_Default" Title="支持录音和回放的钢琴"
%>

<
asp:Content
ID
="Content1"
ContentPlaceHolderID
="head"
runat
="Server"
>

<
script
type
="text/javascript"
src
="../Silverlight.js"
></
script
>

<
script
type
="text/javascript"
src
="Default.aspx.js"
></
script
>

<
script
type
="text/javascript"
src
="Piano.xaml.js"
></
script
>

<
script
type
="text/javascript"
src
="Piano.js"
></
script
>

<
style
type
="text/css"
>
.silverlightHost
{
height: 500px;
width: 1024px;
}
</
style
>
</
asp:Content
>
<
asp:Content
ID
="Content2"
ContentPlaceHolderID
="ContentPlaceHolder1"
runat
="Server"
>
<
asp:ScriptManager
ID
="ScriptManager1"
runat
="server"
>
</
asp:ScriptManager
>
<
div
id
="SilverlightControlHost"
class
="silverlightHost"
>

<
script
type
="text/javascript"
>
var txtInput = '<%= txtInput.ClientID %>';
var txtName = '<%= txtName.ClientID %>';
createSilverlight();
</
script
>

<
asp:UpdateProgress
ID
="UpdateProgress1"
runat
="server"
>
<
ProgressTemplate
>
<
div
style
="position: absolute; top: 0px; background-color: Red; color: White; z-index: 999"
>
Loading
</
div
>
</
ProgressTemplate
>
</
asp:UpdateProgress
>
<
asp:UpdatePanel
ID
="UpdatePanel1"
runat
="server"
>
<
ContentTemplate
>
<
asp:GridView
ID
="GridView1"
runat
="server"
Style
="position: absolute; top: 0px;
width: 1024px"
AllowPaging
="True"
AllowSorting
="True"
AutoGenerateColumns
="False"
DataKeyNames
="ID"
DataSourceID
="LinqDataSource1"
RowStyle-HorizontalAlign
="Center"
PageSize
="2"
OnSelectedIndexChanged
="GridView1_SelectedIndexChanged"
>
<
Columns
>
<
asp:CommandField
ShowSelectButton
="True"
HeaderText
="选择"
ItemStyle-Width
="40px"
></
asp:CommandField
>
<
asp:CommandField
ShowDeleteButton
="True"
HeaderText
="删除"
ItemStyle-Width
="40px"
></
asp:CommandField
>
<
asp:BoundField
DataField
="ID"
HeaderText
="ID"
InsertVisible
="False"
ReadOnly
="True"
SortExpression
="ID"
ItemStyle-Width
="40px"
></
asp:BoundField
>
<
asp:BoundField
DataField
="Name"
HeaderText
="名称"
SortExpression
="Name"
></
asp:BoundField
>
<
asp:TemplateField
HeaderText
="乐谱"
SortExpression
="Details"
ItemStyle-Width
="700px"
>
<
ItemTemplate
>
<
div
style
="overflow: hidden; width: 666px"
>
<
asp:Label
ID
="lblDetails"
runat
="server"
Text
='<%#
Bind("Details") %
>
'>
</
asp:Label
>
</
div
>
</
ItemTemplate
>
</
asp:TemplateField
>
</
Columns
>
</
asp:GridView
>
<
asp:TextBox
ID
="txtInput"
runat
="server"
Style
="position: absolute; left: 200px;
top: 434px; width: 300px"
/>
<
asp:TextBox
ID
="txtName"
runat
="server"
Style
="position: absolute; left: 566px;
top: 434px;"
/>
</
ContentTemplate
>
<
Triggers
>
<
asp:AsyncPostBackTrigger
ControlID
="btnAdd"
/>
</
Triggers
>
</
asp:UpdatePanel
>
<
asp:LinqDataSource
ID
="LinqDataSource1"
runat
="server"
ContextTypeName
="Data.MusicBookDataContext"
EnableDelete
="True"
TableName
="MusicBook"
>
</
asp:LinqDataSource
>
<
asp:Button
ID
="btnAdd"
runat
="server"
Text
="添加"
Style
="position: absolute; left: 710px;
top: 434px;"
OnClick
="btnAdd_Click"
/>
</
div
>
</
asp:Content
>
Default.aspx.cs
using
System;
using
System.Data;
using
System.Configuration;
using
System.Collections;
using
System.Linq;
using
System.Web;
using
System.Web.Security;
using
System.Web.UI;
using
System.Web.UI.WebControls;
using
System.Web.UI.WebControls.WebParts;
using
System.Web.UI.HtmlControls;
using
System.Xml.Linq;

public
partial
class
_10_Piano_Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{

}

protected void btnAdd_Click(object sender, EventArgs e)
{
Data.MusicBookDataContext mbdc = new Data.MusicBookDataContext();
Data.MusicBook mb = new Data.MusicBook();

mb.Name = txtName.Text;
mb.Details = txtInput.Text;

mbdc.MusicBook.Add(mb);
mbdc.SubmitChanges();

txtName.Text = "";
txtInput.Text = "";

GridView1.DataBind();
}

protected void GridView1_SelectedIndexChanged(object sender, EventArgs e)
{
txtName.Text = GridView1.Rows[GridView1.SelectedIndex].Cells[3].Text;
txtInput.Text = ((Label)GridView1.Rows[GridView1.SelectedIndex].Cells[4].FindControl("lblDetails")).Text;
}
}
Default.aspx.js
function
createSilverlight()
{
var scene = new Webabcd.Piano();
Silverlight.createObjectEx({
source: "Piano.xaml",
parentElement: document.getElementById("SilverlightControlHost"),
id: "SilverlightControl",
properties: {
width: "100%",
height: "100%",
version: "1.0",
isWindowless: "true"
},
events: {
onLoad: Silverlight.createDelegate(scene, scene.handleLoad)
}
});
}


if
(
!
window.Silverlight)
window.Silverlight
=
{}
;

Silverlight.createDelegate
=
function
(instance, method)
{
return function() {
return method.apply(instance, arguments);
}
}
Piano.js
if
(
!
window.Webabcd)
window.Webabcd
=
{}
;

Webabcd.Piano
=
function()
{
}

Webabcd.Piano.prototype
=
{
handleLoad: function(control, userContext, rootElement)
{
// plugin(插件)
this.control = control;
// 根Canvas元素
this.rootElement = rootElement;
// object.addEventListener(eventName, functionReference)为对象添加一个事件监听器(事件名称,函数名称)
// Silverlight.createDelegate用来创建一个调用“this”上下文下的特定函数的委托,其被定义在runtime
// Silverlight.createDelegate = function(instance, method)
// {
// return function()
// {
// return method.apply(instance, arguments);
// }
// }
this.rootElement.addEventListener("GotFocus", Silverlight.createDelegate(this, this.resetPiano));
this.rootElement.addEventListener("KeyDown", Silverlight.createDelegate(this, this.handleKeyDown));
this.rootElement.addEventListener("KeyUp", Silverlight.createDelegate(this, this.handleKeyUp));

// 鼠标热区的Canvas
// object.findName(name)
this.pathCanvas = rootElement.findName("pathCanvas");

// 开始录制按钮
this.startRecord = rootElement.findName("startRecord");
this.startRecord.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleStartRecord));

// 停止录制按钮
this.stopRecord = rootElement.findName("stopRecord");
this.stopRecord.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleStopRecord));
// 默认为选中停止录制按钮
// plugin.content.findName(objectName)
document.getElementById('SilverlightControl').content.findName("stopRecord").Stroke = "LightBlue";
document.getElementById('SilverlightControl').content.findName("stopRecord").StrokeThickness = 6;
// 播放按钮
this.play = rootElement.findName("play");
this.play.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handlePlay));

// object.children对应<Canvas>一个或多个子元素</Canvas>
// object.getItem(index)获取集合内指定的对象
// object.count集合内的成员数量
for(var i = 0; i<this.pathCanvas.children.count; ++i)
{
// 为所有鼠标热区添加相关的事件监听器
this.pathCanvas.children.getItem(i).addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleMouseDown));
this.pathCanvas.children.getItem(i).addEventListener("MouseLeftButtonUp", Silverlight.createDelegate(this, this.handleMouseUp));
}
// 是否启用录制
this._enableRecord = false;
// 上一次按键的时间
this._prevTime = new Date().getTime();
},
// 单击开始录制按钮
handleStartRecord: function(sender, eventArgs)
{
// 设置开始录制按钮样式
sender.Stroke = 'LightBlue';
sender.StrokeThickness = 6;
// 设置停止录制按钮样式
document.getElementById('SilverlightControl').content.findName("stopRecord").Stroke = "Black";
document.getElementById('SilverlightControl').content.findName("stopRecord").StrokeThickness = 3;
// 启用录音
this._enableRecord = true;
// 记录时间
this._prevTime = new Date().getTime();
},
// 单击停止录制按钮
handleStopRecord: function(sender, eventArgs)
{
// 设置停止录制按钮样式
sender.Stroke = 'LightBlue';
sender.StrokeThickness = 6;

// 设置开始录制按钮样式
document.getElementById('SilverlightControl').content.findName("startRecord").Stroke = "Black";
document.getElementById('SilverlightControl').content.findName("startRecord").StrokeThickness = 3;

// 清空乐谱名称和乐谱内容
document.getElementById(txtInput).value = '';
document.getElementById(txtName).value = '';
// 停止录音
this._enableRecord = false;
},
// 单击播放按钮
handlePlay: function(sender, eventArgs)
{
// 根据乐谱自动播放
autoPlay(this, 0);
},
// 记录乐谱
handleRecord: function(currentPianoKeyID)
{
if (this._enableRecord)
{
// 插入乐谱
document.getElementById(txtInput).value += new Date().getTime() - this._prevTime + ',';
document.getElementById(txtInput).value += currentPianoKeyID + ';';

// 更新时间
this._prevTime = new Date().getTime();
}
},
handleMouseDown: function(sender, eventArgs)
{
// object.captureMouse()为对象启用鼠标捕捉(鼠标离开热区也可触发相关事件,如MouseLeftButtonUp)
sender.captureMouse();
var currentPianoKeyID = sender.name.substr(0, sender.name.indexOf("Path"));
var currentImage = sender.findName("img" + currentPianoKeyID);
currentImage.opacity = 1;
var currentMediaElement = sender.findName(currentPianoKeyID);
currentMediaElement.stop();
currentMediaElement.play();
this.handleRecord(currentPianoKeyID);
},
handleMouseUp: function(sender, eventArgs)
{
// object.releaseMouseCapture()释放对象的鼠标捕捉
sender.releaseMouseCapture();
var currentPianoKeyID = sender.name.substr(0, sender.name.indexOf("Path"));
var currentImage = sender.findName("img" + currentPianoKeyID);
currentImage.opacity = 0;
},

pressKey: function (currentPianoKeyID)
{
var currentImage = this.control.content.findName("img" + currentPianoKeyID);
currentImage.opacity = 1;
var currentMediaElement = this.control.content.findName(currentPianoKeyID);
// object.play()播放,object.pause()暂停,object.stop()停止
currentMediaElement.stop();
currentMediaElement.play();
},

depressKey: function (currentPianoKeyID)
{
var currentImage = this.control.content.findName("img" + currentPianoKeyID);
currentImage.opacity = 0;
},

handleKeyDown: function (sender, eventArgs)
{
switch (eventArgs.Key)
{
// eventArgs.Key - 获取与该事件相关的键盘按键
case 55: this.pressKey("C"); this.handleRecord("C"); break;
case 48: this.pressKey("C2"); this.handleRecord("C2"); break;
case 53: this.pressKey("D"); this.handleRecord("D"); break;
case 33: this.pressKey("D2"); this.handleRecord("D2"); break;
case 32: this.pressKey("E"); this.handleRecord("E"); break;
case 51: this.pressKey("F"); this.handleRecord("F"); break;
case 36: this.pressKey("F2"); this.handleRecord("F2"); break;
case 31: this.pressKey("G"); this.handleRecord("G"); break;
case 37: this.pressKey("G2"); this.handleRecord("G2"); break;
case 43: this.pressKey("A"); this.handleRecord("A"); break;
case 39: this.pressKey("A2"); this.handleRecord("A2"); break;
case 42: this.pressKey("B"); this.handleRecord("B"); break;
}
},

handleKeyUp: function (sender, eventArgs)
{
switch (eventArgs.Key)
{
// eventArgs.Key - 获取与该事件相关的键盘按键
case 55: this.depressKey("C"); break;
case 48: this.depressKey("C2"); break;
case 53: this.depressKey("D"); break;
case 33: this.depressKey("D2"); break;
case 32: this.depressKey("E"); break;
case 51: this.depressKey("F"); break;
case 36: this.depressKey("F2"); break;
case 31: this.depressKey("G"); break;
case 37: this.depressKey("G2"); break;
case 43: this.depressKey("A"); break;
case 39: this.depressKey("A2"); break;
case 42: this.depressKey("B"); break;
}
},
resetPiano: function(sender, eventArgs)
{
this.depressKey("C");
this.depressKey("C2");
this.depressKey("D");
this.depressKey("D2");
this.depressKey("E");
this.depressKey("F");
this.depressKey("F2");
this.depressKey("G");
this.depressKey("G2");
this.depressKey("A");
this.depressKey("A2");
this.depressKey("B");
}
}


var _obj;
//
Webabcd.Piano对象
var _index;
//
乐谱索引
function autoPlay(obj, index)
{
_obj = obj;
_index = index;
execAutoPlay();
}

function execAutoPlay()
{
_obj.resetPiano();

var str = document.getElementById(txtInput).value; // 乐谱
var ary = str.split(';'); // 间隔时间,按键名称
if (_index != 0 && typeof(ary[_index-1]) != 'undefined' && ary[_index-1] != '')
{
// 按下当前乐谱索引的上一个索引的按键
_obj.pressKey(ary[_index-1].split(',')[1]);
}
var currentIndex = _index;
_index++;
if (typeof(ary[currentIndex]) != 'undefined')
{
setTimeout("_obj.resetPiano();", 100)
// 经过当前乐谱索引的间隔时间则调用execAutoPlay()
setTimeout("execAutoPlay();", parseInt(ary[currentIndex].split(',')[0], 10));
}
}
OK
[源码下载]
稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ)
作者: webabcd
介绍
用Silverlight 1.0实现一个可以用鼠标或键盘弹奏,并且支持录音和回放的钢琴。(Silverlight+ASP.NET AJAX+DLINQ)
参考: http://silverlight.net/community/communitygallery.aspx
示例
Piano.xaml(用Expression Blend开发)
<
Canvas
xmlns
="http://schemas.microsoft.com/client/2007"
xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"
x:Name
="Piano"
Width
="1024"
Height
="500"
>
<
Image
Source
="Image/bg.jpg"
Height
="500"
Width
="1024"
/>

<
Image
x:Name
="imgC"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/C.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgC2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/C2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgD"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/D.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgD2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/D2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgE"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/E.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgF"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/F.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgF2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/F2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgG"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/G.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgG2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/G2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgA"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/A.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgA2"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/A2.jpg"
Opacity
="0"
/>
<
Image
x:Name
="imgB"
Height
="500"
Width
="1024"
Canvas.Top
="0"
Source
="Image/B.jpg"
Opacity
="0"
/>

<
MediaElement
x:Name
="C"
AutoPlay
="false"
Source
="Media/C.wma"
/>
<
MediaElement
x:Name
="C2"
AutoPlay
="false"
Source
="Media/C2.wma"
/>
<
MediaElement
x:Name
="D"
AutoPlay
="false"
Source
="Media/D.wma"
/>
<
MediaElement
x:Name
="D2"
AutoPlay
="false"
Source
="Media/D2.wma"
/>
<
MediaElement
x:Name
="E"
AutoPlay
="false"
Source
="Media/E.wma"
/>
<
MediaElement
x:Name
="F"
AutoPlay
="false"
Source
="Media/F.wma"
/>
<
MediaElement
x:Name
="F2"
AutoPlay
="false"
Source
="Media/F2.wma"
/>
<
MediaElement
x:Name
="G"
AutoPlay
="false"
Source
="Media/G.wma"
/>
<
MediaElement
x:Name
="G2"
AutoPlay
="false"
Source
="Media/G2.wma"
/>
<
MediaElement
x:Name
="A"
AutoPlay
="false"
Source
="Media/A.wma"
/>
<
MediaElement
x:Name
="A2"
AutoPlay
="false"
Source
="Media/A2.wma"
/>
<
MediaElement
x:Name
="B"
AutoPlay
="false"
Source
="Media/B.wma"
/>

<
Canvas
x:Name
="pathCanvas"
>
<
Path
x:Name
="CPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="161.666656494141"
Height
="272.333312988281"
Canvas.Left
="135.5"
Canvas.Top
="138.83332824707"
Data
="M272.66667,140 L136,330 147.33333,336 162.66667,410.66667 247.33333,410 234.66667,330.66667 278,248 254,242.66667 258.66667,200.66667 296.66667,139.33333 272.66667,140"
/>
<
Path
x:Name
="C2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="91"
Height
="136.333319306374"
Canvas.Left
="263.5"
Canvas.Top
="105.500005066396"
Data
="M325.33333,106.66667 L264,202.66667 266,241.33333 307.33333,238.66667 354,138 351.33333,106.66666 326.66667,106"
/>
<
Path
x:Name
="DPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="131"
Height
="274.333297729492"
Canvas.Left
="247.499999999999"
Canvas.Top
="137.499984741212"
Data
="M358,142.66667 L311.33333,243.33333 288.66667,246 248,330.66667 258,338 266.66667,411.33333 354,410.66665 347.33333,330.66668 374,246.66668 350,243.33336 352.66667,202.66669 378,138.00005 360.66667,140.00005"
/>
<
Path
x:Name
="D2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="70.3333129882813"
Height
="134.333319425583"
Canvas.Left
="356.83334350586"
Canvas.Top
="107.500003457069"
Data
="M394.66667,108.66667 L357.33333,204 359.33333,241.33333 398,240.66667 426.66667,134.66667 425.33333,108"
/>
<
Path
x:Name
="EPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="117.666656494141"
Height
="274.333343505859"
Canvas.Left
="358.833343505859"
Canvas.Top
="137.5"
Data
="M431.33333,140 L403.33333,245.33333 381.33333,248 359.33333,330 368.66667,339.33333 372,411.33333 458,411.33333 455.33333,331.33333 476,138 433.33333,138.66667"
/>
<
Path
x:Name
="FPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="99.6666564941406"
Height
="273.666680037975"
Canvas.Left
="470.83334350586"
Canvas.Top
="138.833345949649"
Data
="M486.66667,140.66667 L471.33333,332 477.33333,334 476.66667,412 563.33333,411.33335 564,339.33334 570,328 560,246.66665 535.33333,243.33331 530,139.3333 486.66667,139.33329"
/>
<
Path
x:Name
="F2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="51"
Height
="133.666656494141"
Canvas.Left
="534.166687011719"
Canvas.Top
="108.16665649414"
Data
="M538.66667,109.33333 L534.66667,137.33333 542,241.33333 584,240.66666 584.66667,205.33334 568,108.66667 540.66667,108.66668"
/>
<
Path
x:Name
="GPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="111"
Height
="274.333343505859"
Canvas.Left
="570.166687011719"
Canvas.Top
="137.5"
Data
="M570.66667,248 L582.66667,336 582,411.33333 669.33333,410.66667 672.66667,332.66667 680.66667,330 655.33333,245.33333 631.33333,244 601.33333,138 578.66667,138 594.66667,244.66667 571.33333,248"
/>
<
Path
x:Name
="G2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="76.3333129882813"
Height
="131.666656494141"
Canvas.Left
="603.5"
Canvas.Top
="110.166664123534"
Data
="M612,111.33333 L604,136.66667 636,238.66667 636.66667,241.33333 679.33333,241.33333 679.33333,206.66667 641.33333,111.33334 612.66667,110.66668"
/>
<
Path
x:Name
="APath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="138.333312988281"
Height
="274.333343505859"
Canvas.Left
="655.5"
Canvas.Top
="137.5"
Data
="M665.33333,246 L694.66667,336.66667 686,411.33333 774.66667,410 785.33333,335.33333 793.33333,328.66667 750.66667,246.66667 722,243.33333 673.33333,138 656,138.66667 688.66667,216.66667 685.33333,245.33333 666,246"
/>
<
Path
x:Name
="A2Path"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="95"
Height
="131"
Canvas.Left
="676.166687011719"
Canvas.Top
="110.833320617675"
Data
="M682,111.33333 L676.66667,138.66667 730.66667,240.66667 768.66667,241.33333 770.66667,204.00001 713.33333,111.33334 683.33333,111.33335"
/>
<
Path
x:Name
="BPath"
Opacity
="0.01"
Fill
="#FFFFFFFF"
Stretch
="Fill"
Stroke
="#FF000000"
Width
="172.333312988281"
Height
="275.666687011719"
Canvas.Left
="733.5"
Canvas.Top
="136.833320051431"
Data
="M758,247.33333 L806,333.33333 790,412 878,412 894.66667,334 905.33333,327.33333 764.66667,138.66667 734,137.33333 776.66667,207.33334 778.66667,246.66668 758.66667,248"
/>
</
Canvas
>

<
Ellipse
x:Name
="stopRecord"
Height
="30"
Width
="30"
Canvas.Left
="40"
Canvas.Top
="430"
Stroke
="Black"
StrokeThickness
="3"
Fill
="Red"
/>
<
Ellipse
x:Name
="startRecord"
Height
="30"
Width
="30"
Canvas.Left
="80"
Canvas.Top
="430"
Stroke
="Black"
StrokeThickness
="3"
Fill
="Green"
/>

<
Canvas
Width
="60"
Height
="30"
Canvas.Left
="760"
Canvas.Top
="422"
Cursor
="Hand"
>
<
TextBlock
x:Name
="play"
TextWrapping
="Wrap"
FontSize
="28"
Foreground
="#FF4C7185"
Text
="Play"
>
</
TextBlock
>
</
Canvas
>

<
TextBlock
x:Name
="lblMussicBook"
TextWrapping
="Wrap"
Canvas.Left
="120"
Canvas.Top
="434"
FontSize
="14"
Foreground
="#FFFFFFFF"
Text
="MusicBook:"
>
</
TextBlock
>
<
TextBlock
x:Name
="lblName"
TextWrapping
="Wrap"
Canvas.Left
="520"
Canvas.Top
="434"
FontSize
="14"
Foreground
="#FFFFFFFF"
Text
="Name:"
>
</
TextBlock
>
</
Canvas
>
Piano.xaml.js
if
(
!
window.Piano)
window.Piano
=
{}
;
Piano.Page
=
function
()
{
}

Piano.Page.prototype
=
{
handleLoad: function(control, userContext, rootElement)
{
this.control = control;
// Sample event hookup:
rootElement.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleMouseDown));
},
// Sample event handler
handleMouseDown: function(sender, eventArgs)
{
// The following line of code shows how to find an element by name and call a method on it.
// this.control.content.findName("Timeline1").Begin();
}
}
Default.aspx
<%
@ Page Language="C#" MasterPageFile="~/Site.master" AutoEventWireup="true" CodeFile="Default.aspx.cs"
Inherits="_10_Piano_Default" Title="支持录音和回放的钢琴"
%>

<
asp:Content
ID
="Content1"
ContentPlaceHolderID
="head"
runat
="Server"
>

<
script
type
="text/javascript"
src
="../Silverlight.js"
></
script
>

<
script
type
="text/javascript"
src
="Default.aspx.js"
></
script
>

<
script
type
="text/javascript"
src
="Piano.xaml.js"
></
script
>

<
script
type
="text/javascript"
src
="Piano.js"
></
script
>

<
style
type
="text/css"
>
.silverlightHost
{
height: 500px;
width: 1024px;
}
</
style
>
</
asp:Content
>
<
asp:Content
ID
="Content2"
ContentPlaceHolderID
="ContentPlaceHolder1"
runat
="Server"
>
<
asp:ScriptManager
ID
="ScriptManager1"
runat
="server"
>
</
asp:ScriptManager
>
<
div
id
="SilverlightControlHost"
class
="silverlightHost"
>

<
script
type
="text/javascript"
>
var txtInput = '<%= txtInput.ClientID %>';
var txtName = '<%= txtName.ClientID %>';
createSilverlight();
</
script
>

<
asp:UpdateProgress
ID
="UpdateProgress1"
runat
="server"
>
<
ProgressTemplate
>
<
div
style
="position: absolute; top: 0px; background-color: Red; color: White; z-index: 999"
>
Loading
</
div
>
</
ProgressTemplate
>
</
asp:UpdateProgress
>
<
asp:UpdatePanel
ID
="UpdatePanel1"
runat
="server"
>
<
ContentTemplate
>
<
asp:GridView
ID
="GridView1"
runat
="server"
Style
="position: absolute; top: 0px;
width: 1024px"
AllowPaging
="True"
AllowSorting
="True"
AutoGenerateColumns
="False"
DataKeyNames
="ID"
DataSourceID
="LinqDataSource1"
RowStyle-HorizontalAlign
="Center"
PageSize
="2"
OnSelectedIndexChanged
="GridView1_SelectedIndexChanged"
>
<
Columns
>
<
asp:CommandField
ShowSelectButton
="True"
HeaderText
="选择"
ItemStyle-Width
="40px"
></
asp:CommandField
>
<
asp:CommandField
ShowDeleteButton
="True"
HeaderText
="删除"
ItemStyle-Width
="40px"
></
asp:CommandField
>
<
asp:BoundField
DataField
="ID"
HeaderText
="ID"
InsertVisible
="False"
ReadOnly
="True"
SortExpression
="ID"
ItemStyle-Width
="40px"
></
asp:BoundField
>
<
asp:BoundField
DataField
="Name"
HeaderText
="名称"
SortExpression
="Name"
></
asp:BoundField
>
<
asp:TemplateField
HeaderText
="乐谱"
SortExpression
="Details"
ItemStyle-Width
="700px"
>
<
ItemTemplate
>
<
div
style
="overflow: hidden; width: 666px"
>
<
asp:Label
ID
="lblDetails"
runat
="server"
Text
='<%#
Bind("Details") %
>
'>
</
asp:Label
>
</
div
>
</
ItemTemplate
>
</
asp:TemplateField
>
</
Columns
>
</
asp:GridView
>
<
asp:TextBox
ID
="txtInput"
runat
="server"
Style
="position: absolute; left: 200px;
top: 434px; width: 300px"
/>
<
asp:TextBox
ID
="txtName"
runat
="server"
Style
="position: absolute; left: 566px;
top: 434px;"
/>
</
ContentTemplate
>
<
Triggers
>
<
asp:AsyncPostBackTrigger
ControlID
="btnAdd"
/>
</
Triggers
>
</
asp:UpdatePanel
>
<
asp:LinqDataSource
ID
="LinqDataSource1"
runat
="server"
ContextTypeName
="Data.MusicBookDataContext"
EnableDelete
="True"
TableName
="MusicBook"
>
</
asp:LinqDataSource
>
<
asp:Button
ID
="btnAdd"
runat
="server"
Text
="添加"
Style
="position: absolute; left: 710px;
top: 434px;"
OnClick
="btnAdd_Click"
/>
</
div
>
</
asp:Content
>
Default.aspx.cs
using
System;
using
System.Data;
using
System.Configuration;
using
System.Collections;
using
System.Linq;
using
System.Web;
using
System.Web.Security;
using
System.Web.UI;
using
System.Web.UI.WebControls;
using
System.Web.UI.WebControls.WebParts;
using
System.Web.UI.HtmlControls;
using
System.Xml.Linq;
public
partial
class
_10_Piano_Default : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void btnAdd_Click(object sender, EventArgs e)
{
Data.MusicBookDataContext mbdc = new Data.MusicBookDataContext();
Data.MusicBook mb = new Data.MusicBook();
mb.Name = txtName.Text;
mb.Details = txtInput.Text;
mbdc.MusicBook.Add(mb);
mbdc.SubmitChanges();
txtName.Text = "";
txtInput.Text = "";
GridView1.DataBind();
}
protected void GridView1_SelectedIndexChanged(object sender, EventArgs e)
{
txtName.Text = GridView1.Rows[GridView1.SelectedIndex].Cells[3].Text;
txtInput.Text = ((Label)GridView1.Rows[GridView1.SelectedIndex].Cells[4].FindControl("lblDetails")).Text;
}
}
Default.aspx.js
function
createSilverlight()
{
var scene = new Webabcd.Piano();
Silverlight.createObjectEx({
source: "Piano.xaml",
parentElement: document.getElementById("SilverlightControlHost"),
id: "SilverlightControl",
properties: {
width: "100%",
height: "100%",
version: "1.0",
isWindowless: "true"
},
events: {
onLoad: Silverlight.createDelegate(scene, scene.handleLoad)
}
});
}


if
(
!
window.Silverlight)
window.Silverlight
=
{}
;
Silverlight.createDelegate
=
function
(instance, method)
{
return function() {
return method.apply(instance, arguments);
}
}
Piano.js
if
(
!
window.Webabcd)
window.Webabcd
=
{}
;
Webabcd.Piano
=
function()
{
}

Webabcd.Piano.prototype
=
{
handleLoad: function(control, userContext, rootElement)
{
// plugin(插件)
this.control = control;
// 根Canvas元素
this.rootElement = rootElement;
// object.addEventListener(eventName, functionReference)为对象添加一个事件监听器(事件名称,函数名称)
// Silverlight.createDelegate用来创建一个调用“this”上下文下的特定函数的委托,其被定义在runtime
// Silverlight.createDelegate = function(instance, method)
// {
// return function()
// {
// return method.apply(instance, arguments);
// }
// }
this.rootElement.addEventListener("GotFocus", Silverlight.createDelegate(this, this.resetPiano));
this.rootElement.addEventListener("KeyDown", Silverlight.createDelegate(this, this.handleKeyDown));
this.rootElement.addEventListener("KeyUp", Silverlight.createDelegate(this, this.handleKeyUp));
// 鼠标热区的Canvas
// object.findName(name)
this.pathCanvas = rootElement.findName("pathCanvas"); 
// 开始录制按钮
this.startRecord = rootElement.findName("startRecord");
this.startRecord.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleStartRecord));
// 停止录制按钮
this.stopRecord = rootElement.findName("stopRecord");
this.stopRecord.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleStopRecord));
// 默认为选中停止录制按钮
// plugin.content.findName(objectName)
document.getElementById('SilverlightControl').content.findName("stopRecord").Stroke = "LightBlue";
document.getElementById('SilverlightControl').content.findName("stopRecord").StrokeThickness = 6;
// 播放按钮
this.play = rootElement.findName("play");
this.play.addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handlePlay));
// object.children对应<Canvas>一个或多个子元素</Canvas>
// object.getItem(index)获取集合内指定的对象
// object.count集合内的成员数量
for(var i = 0; i<this.pathCanvas.children.count; ++i)
{
// 为所有鼠标热区添加相关的事件监听器
this.pathCanvas.children.getItem(i).addEventListener("MouseLeftButtonDown", Silverlight.createDelegate(this, this.handleMouseDown));
this.pathCanvas.children.getItem(i).addEventListener("MouseLeftButtonUp", Silverlight.createDelegate(this, this.handleMouseUp));
}
// 是否启用录制
this._enableRecord = false;
// 上一次按键的时间
this._prevTime = new Date().getTime();
},
// 单击开始录制按钮
handleStartRecord: function(sender, eventArgs)
{
// 设置开始录制按钮样式
sender.Stroke = 'LightBlue';
sender.StrokeThickness = 6;
// 设置停止录制按钮样式
document.getElementById('SilverlightControl').content.findName("stopRecord").Stroke = "Black";
document.getElementById('SilverlightControl').content.findName("stopRecord").StrokeThickness = 3;
// 启用录音
this._enableRecord = true;
// 记录时间
this._prevTime = new Date().getTime();
},
// 单击停止录制按钮
handleStopRecord: function(sender, eventArgs)
{
// 设置停止录制按钮样式
sender.Stroke = 'LightBlue';
sender.StrokeThickness = 6;
// 设置开始录制按钮样式
document.getElementById('SilverlightControl').content.findName("startRecord").Stroke = "Black";
document.getElementById('SilverlightControl').content.findName("startRecord").StrokeThickness = 3;
// 清空乐谱名称和乐谱内容
document.getElementById(txtInput).value = '';
document.getElementById(txtName).value = '';
// 停止录音
this._enableRecord = false;
},
// 单击播放按钮
handlePlay: function(sender, eventArgs)
{
// 根据乐谱自动播放
autoPlay(this, 0);
},
// 记录乐谱
handleRecord: function(currentPianoKeyID)
{
if (this._enableRecord)
{
// 插入乐谱
document.getElementById(txtInput).value += new Date().getTime() - this._prevTime + ',';
document.getElementById(txtInput).value += currentPianoKeyID + ';';
// 更新时间
this._prevTime = new Date().getTime();
}
},
handleMouseDown: function(sender, eventArgs)
{
// object.captureMouse()为对象启用鼠标捕捉(鼠标离开热区也可触发相关事件,如MouseLeftButtonUp)
sender.captureMouse();
var currentPianoKeyID = sender.name.substr(0, sender.name.indexOf("Path"));
var currentImage = sender.findName("img" + currentPianoKeyID);
currentImage.opacity = 1;
var currentMediaElement = sender.findName(currentPianoKeyID);
currentMediaElement.stop();
currentMediaElement.play();
this.handleRecord(currentPianoKeyID);
},
handleMouseUp: function(sender, eventArgs)
{
// object.releaseMouseCapture()释放对象的鼠标捕捉
sender.releaseMouseCapture();
var currentPianoKeyID = sender.name.substr(0, sender.name.indexOf("Path"));
var currentImage = sender.findName("img" + currentPianoKeyID);
currentImage.opacity = 0;
},
pressKey: function (currentPianoKeyID)
{
var currentImage = this.control.content.findName("img" + currentPianoKeyID);
currentImage.opacity = 1;
var currentMediaElement = this.control.content.findName(currentPianoKeyID);
// object.play()播放,object.pause()暂停,object.stop()停止
currentMediaElement.stop();
currentMediaElement.play();
},
depressKey: function (currentPianoKeyID)
{
var currentImage = this.control.content.findName("img" + currentPianoKeyID);
currentImage.opacity = 0;
},
handleKeyDown: function (sender, eventArgs)
{
switch (eventArgs.Key)
{
// eventArgs.Key - 获取与该事件相关的键盘按键
case 55: this.pressKey("C"); this.handleRecord("C"); break;
case 48: this.pressKey("C2"); this.handleRecord("C2"); break;
case 53: this.pressKey("D"); this.handleRecord("D"); break;
case 33: this.pressKey("D2"); this.handleRecord("D2"); break;
case 32: this.pressKey("E"); this.handleRecord("E"); break;
case 51: this.pressKey("F"); this.handleRecord("F"); break;
case 36: this.pressKey("F2"); this.handleRecord("F2"); break;
case 31: this.pressKey("G"); this.handleRecord("G"); break;
case 37: this.pressKey("G2"); this.handleRecord("G2"); break;
case 43: this.pressKey("A"); this.handleRecord("A"); break;
case 39: this.pressKey("A2"); this.handleRecord("A2"); break;
case 42: this.pressKey("B"); this.handleRecord("B"); break;
}
},
handleKeyUp: function (sender, eventArgs)
{
switch (eventArgs.Key)
{
// eventArgs.Key - 获取与该事件相关的键盘按键
case 55: this.depressKey("C"); break;
case 48: this.depressKey("C2"); break;
case 53: this.depressKey("D"); break;
case 33: this.depressKey("D2"); break;
case 32: this.depressKey("E"); break;
case 51: this.depressKey("F"); break;
case 36: this.depressKey("F2"); break;
case 31: this.depressKey("G"); break;
case 37: this.depressKey("G2"); break;
case 43: this.depressKey("A"); break;
case 39: this.depressKey("A2"); break;
case 42: this.depressKey("B"); break;
}
},
resetPiano: function(sender, eventArgs)
{
this.depressKey("C");
this.depressKey("C2");
this.depressKey("D");
this.depressKey("D2");
this.depressKey("E");
this.depressKey("F");
this.depressKey("F2");
this.depressKey("G");
this.depressKey("G2");
this.depressKey("A");
this.depressKey("A2");
this.depressKey("B");
}
}


var _obj;
//
Webabcd.Piano对象
var _index;
//
乐谱索引
function autoPlay(obj, index)
{
_obj = obj;
_index = index;
execAutoPlay();
}

function execAutoPlay()
{
_obj.resetPiano();
var str = document.getElementById(txtInput).value; // 乐谱
var ary = str.split(';'); // 间隔时间,按键名称
if (_index != 0 && typeof(ary[_index-1]) != 'undefined' && ary[_index-1] != '')
{
// 按下当前乐谱索引的上一个索引的按键
_obj.pressKey(ary[_index-1].split(',')[1]);
}
var currentIndex = _index;
_index++;
if (typeof(ary[currentIndex]) != 'undefined')
{
setTimeout("_obj.resetPiano();", 100)
// 经过当前乐谱索引的间隔时间则调用execAutoPlay()
setTimeout("execAutoPlay();", parseInt(ary[currentIndex].split(',')[0], 10));
}
}
OK
[源码下载]
本文介绍了一个使用Silverlight、ASP.NET AJAX和DLINQ实现的钢琴应用程序,支持通过鼠标或键盘演奏,并具备录音和回放功能。
window.Piano
111

被折叠的 条评论
为什么被折叠?



