EnemyInfo enemyInfo;
public GUITexture enemyBoxGUI;
private Texture enemyBox;
private Texture enemyHp;
private int currentHp;
private float hpLength;
// Use this for initialization
void Start ()
{
enemyInfo=gameObject.transform.parent.GetComponent<EnemyInfo>();
enemyBox=enemyBoxGUI.texture;
enemyHp=guiTexture.texture;
currentHp=enemyInfo.Health();
hpLength=enemyHp.width/3;
}
// Update is called once per frame
void Update ()
{
print(currentHp);
Vector3pos=Camera.mainCamera.WorldToViewportPoint(transform.parent.position);
enemyBoxGUI.transform.position=newVector3(pos.x-0.05f,pos.y,pos.z-0.2f);
guiTexture.transform.position=new Vector3(pos.x-0.05f,pos.y,pos.z-0.2f);
enemyBoxGUI.pixelInset=newRect(10,20,enemyBox.width/6,enemyBox.height/8);
guiTexture.pixelInset=new Rect(10,25,hpLength*currentHp/enemyInfo.AllHealth,enemyHp.height/3);
currentHp=enemyInfo.Health();
}