var moveSpeed:int=5;//player移动速度 var player:Transform;//定义一个人物的Transform private var endposition : Vector3; function Start() { endposition = player.transform.position; } function Update () { if(Input.GetButtonUp("LeftMouse")){ //LeftMouse是在inputManager中设置的,左键值为mouse 0 PlayerMove(); } var targetposition=player.TransformPoint(Vector3(0,48.8,-30)); transform.position=targetposition;//相机的目标位置,这两句代码的作用是让人物一直处于相机的视野下 if(endposition != player.transform.position){ player.position=Vector3.MoveTowards(player.position,endposition,Time.deltaTime*moveSpeed); } } function PlayerMove() { var cursorScreenPosition:Vector3=Input.mousePosition;//鼠标在屏幕上的位置 var ray:Ray=Camera.main.ScreenPointToRay(cursorScreenPosition);//在鼠标所在的屏幕位置发出一条射线(暂名该射线为x射线) var hit:RaycastHit; if(Physics.Raycast(ray,hit)){ if(hit.collider.gameObject.tag=="Terrain"){//设置地形Tag为Terrain endposition = hit.point; } } }