效果展示:
源码展示:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>canvas实现鼠标跟随火焰(js)</title>
<style>
#myCanvas {
position:absolute;
left:0px;
top:0px;
}
</style>
</head>
<body>
<canvas id="myCanvas">
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</canvas>
<script>
function aa() {
var canvas = document.getElementById("myCanvas");
var ctx = canvas.getContext("2d");
var W = window.innerWidth,
H = window.innerHeight;
canvas.width = W;
canvas.height = H;
var particles = [];
var mouse = {};
var particle_count = 50;
for (var i = 0; i < particle_count; i++) {
particles.push(new particle());
}
canvas.addEventListener('mousemove', track_mouse, false);
function track_mouse(e) {
mouse.x = e.pageX;
mouse.y = e.pageY;
}
function particle() {
this.speed = {
x: -2.5 + Math.random() * 5,
y: -15 + Math.random() * 10
};
if (mouse.x && mouse.y) {
this.location = {
x: mouse.x,
y: mouse.y
};
} else {
this.location = {
x: W / 2,
y: H / 2
};
}
//radius range = 10-30
this.radius = 10 + Math.random() * 20;
//life range = 20-30
this.life = 20 + Math.random() * 10;
this.remaining_life = this.life;
//colors
this.r = Math.round(Math.random() * 255);
this.g = Math.round(Math.random() * 255);
this.b = Math.round(Math.random() * 255);
}
function draw() {
ctx.globalCompositeOperation = "source-over";
ctx.fillStyle = "black";
ctx.fillRect(0, 0, W, H);
ctx.globalCompositeOperation = "lighter";
for (var i = 0; i < particles.length; i++) {
var p = particles[i];
ctx.beginPath();
p.opacity = Math.round(p.remaining_life / p.life * 100) / 100
var gradient = ctx.createRadialGradient(p.location.x, p.location.y, 0, p.location.x, p.location.y, p.radius);
gradient.addColorStop(0, "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.opacity + ")");
gradient.addColorStop(0.5, "rgba(" + p.r + ", " + p.g + ", " + p.b + ", " + p.opacity + ")");
gradient.addColorStop(1, "rgba(" + p.r + ", " + p.g + ", " + p.b + ", 0)");
ctx.fillStyle = gradient;
ctx.arc(p.location.x, p.location.y, p.radius, Math.PI * 2, false);
ctx.fill();
p.remaining_life--;
p.radius--;
p.location.x += p.speed.x;
p.location.y += p.speed.y;
if (p.remaining_life < 0 || p.radius < 0) {
particles[i] = new particle();
}
}
}
setInterval(draw, 30);
}
aa();
</script>
</body>
</html>