工厂模式

我们在工厂对象上调用的是创建方法,而该工厂对象将生成接口的某个实现的对象。

通过这种方式,我们的代码将完全与接口的实现分离,就使得我们可以透明的将某个实现替换为另一个实现。

example 1:

package source.gohome01;

interface Service {
	void method1();
	void method2();
} 
interface ServiceFactory {
	Service getService();
}
class Implementation1 implements Service {
	Implementation1() {}
	public void method1() { System.out.println("Implementation1 method1"); }
	public void method2() { System.out.println("Implementation1 method2"); }
}
class Implementation2 implements Service {
	Implementation2() {}
	public void method1() { System.out.println("Implementation2 method1"); }
	public void method2() { System.out.println("Implementation2 method2"); }
}
class Implementation1Factory implements ServiceFactory {
	public Service getService() {
		return new Implementation1();
	}
}
class Implementation2Factory implements ServiceFactory {
	public Service getService() {
		return new Implementation2();
	}
}
public class Factories {
	public static void serviceConsumer(ServiceFactory fact) {
		Service s = fact.getService();
		s.method1();
		s.method2();
	}
	public static void main(String[] args) {
		serviceConsumer(new Implementation1Factory());
		serviceConsumer(new Implementation2Factory());
	}
}

output:



example 2:

package source.gohome01;

interface Game { boolean move(); }
interface GameFactory { Game getGame(); }

class Checkers implements Game {
	private int moves = 0;
	private static final int MOVES = 3;
	public boolean move() {
		System.out.println("Checkers move " + moves);
		return ++moves != MOVES	;
	}
}
class CheckersFactory implements GameFactory {
	public Game getGame() { return new Checkers(); }
}
class Chess implements Game {
	private int moves = 0;
	private static final int MOVES = 4;	
	public boolean move() {
		System.out.println("Chess move " + moves);
		return ++moves != MOVES	;
	}
}
class ChessFactory implements GameFactory {
	public Game getGame() { return new Chess(); }
}
public class Games {
	public static void playGame(GameFactory factory) {
		Game s = factory.getGame();
		while(s.move())
			;
	}
	public static void main(String[] args ) {
		playGame(new CheckersFactory());
		playGame(new ChessFactory());
	}
}


output:

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值