VC学习笔记------有关RTTI

本文详细介绍了RTTI(运行时类型识别)在MFC框架中的实现原理及过程。通过构建类继承链表,MFC实现了运行时类型检查与转换。文章提供了具体的宏定义与代码示例,帮助读者理解RTTI的工作机制。

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最近因为正在读侯捷老师的深入浅出MFC第二版,看到RTTI时,觉得比较重要。作点学习笔记。
 在VC++中,RTTI时依靠一种特殊的类型网来完成的。侯老师对这个建立“网”(其实可以当作一个链表来使用的)的过程进行了仿真。建立一个特殊的CRuntimeClass类,其中包含一个静态指针。类的生命代码如下:
struct CRuntimeClass
{
    // Attributes
    LPCSTR m_lpszClassName;
    int m_nObjectSize;//Initialize with method sizeof(class_name)
    UINT m_wSchema; // schema number of the loaded class
    CObject* (PASCAL* m_pfnCreateObject)(); // NULL => abstract class
    CRuntimeClass* m_pBaseClass;//Point to it's father class
    // CRuntimeClass objects linked together in simple list      
    CRuntimeClass* m_pNextClass;       // linked list of registered classes
  
    static CRuntimeClass* pFirstClass; // start of class list
};
该类可以记录一个类的父类(依靠指针m_pBaseClass),类的名称,大小和用于动态创建时所使用的创建函数,CObject*(PASCAL*m_pfnCreateObject)();
在编译的过程中,依靠CRuntimeClass的静态成员pFirstClass来建立一张已有的类的链表,链表中类的顺序与你在程序中指定的顺序相同。
    在侯老师给出的示例程序中有两个宏是起关键性作用的。一个是DECLARE_DYNAMIC(class_name),另一个是IMPLEMENT_DYNAMIC,前者是用于在类中声明用于类型识别的类,而后者是用于把已有的类加入链表。
两个宏的定义如下:
#define DECLARE_DYNAMIC(class_name)/
public :/
    static CRuntimeClass class##class_name ;/
    virtual CRuntimeClass* GetRuntimeClass()const ;

#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) /
    static char _lpsz##class_name[] = #class_name ; /
    CRuntimeClass class_name::class##class_name = { /
                _lpsz##class_name, /
                sizeof(class_name), /
                wSchema, /
                pfnNew, /
                RUNTIME_CLASS(base_class_name), /
                NULL }; /
    static AFX_CLASSINIT _init_##class_name(&class_name::class##class_name); /
    CRuntimeClass* class_name::GetRuntimeClass() const /
{ return &class_name::class##class_name; } /

#define IMPLEMENT_DYNAMIC(class_name,base_class_name) /
_IMPLEMENT_RUNTIMECLASS(class_name,base_class_name,0xffff,NULL)

其中宏_IMPLEMENT_RUNTIMECLASS(class_name,base_class_name,wSchema,pfnNew)
可以划分为两个部分,
static char _lpsz##class_name[] = #class_name ; /
    CRuntimeClass class_name::class##class_name = { /
                _lpsz##class_name, /
                sizeof(class_name), /
                wSchema, /
                pfnNew, /
                RUNTIME_CLASS(base_class_name), /
                NULL }; /
部分是用于对指定类的class##class_name作初始化,而 另一个部分则是为了把当前的类加入到类型识别的链表中。对于CObject作为表头,进行特殊的处理,不套用宏来完成加入链表的操作。
在建立链表后,就可以依靠运行时刻类CRuntimeClass的pFirstClass指针对要给定的类进行类型识别。

源代码如下:
MFC.H------------------------------
#define BOOL int
#define TRUE 1
#define FALSE 0

#define LPCSTR LPSTR
typedef    char * LPSTR ;
#define UINT int
#define PASCAL _stdcall

#include <iostream.h>

class CObject;

struct CRuntimeClass
{
    // Attributes
    LPCSTR m_lpszClassName;
    int m_nObjectSize;//Initialize with method sizeof(class_name)
    UINT m_wSchema; // schema number of the loaded class
    CObject* (PASCAL* m_pfnCreateObject)(); // NULL => abstract class
    CRuntimeClass* m_pBaseClass;//Point to it's father class
    // CRuntimeClass objects linked together in simple list      
    CRuntimeClass* m_pNextClass;       // linked list of registered classes
  
    static CRuntimeClass* pFirstClass; // start of class list
};


struct AFX_CLASSINIT
{
    AFX_CLASSINIT(CRuntimeClass * pNewClass);
};

//Get the address of the  member class##class_name of the class
#define RUNTIME_CLASS(class_name) /
(&class_name::class##class_name)

/*
*Declare two members in class_name.
*    One is class##class_name : a static member which can stand for a type.
*    Other is GetRuntimeClass()const used to get address of class##class_name        
*/
#define DECLARE_DYNAMIC(class_name)/
public :/
    static CRuntimeClass class##class_name ;/
    virtual CRuntimeClass* GetRuntimeClass()const ;

#define _IMPLEMENT_RUNTIMECLASS(class_name, base_class_name, wSchema, pfnNew) /
    static char _lpsz##class_name[] = #class_name ; /
    CRuntimeClass class_name::class##class_name = { /
                _lpsz##class_name, /
                sizeof(class_name), /
                wSchema, /
                pfnNew, /
                RUNTIME_CLASS(base_class_name), /
                NULL }; /
    static AFX_CLASSINIT _init_##class_name(&class_name::class##class_name); /
    CRuntimeClass* class_name::GetRuntimeClass() const /
{ return &class_name::class##class_name; } /

#define IMPLEMENT_DYNAMIC(class_name,base_class_name) /
_IMPLEMENT_RUNTIMECLASS(class_name,base_class_name,0xffff,NULL)



class CObject
{
public:
  CObject::CObject()  {
                      }
  CObject::~CObject() {
                      }

  virtual CRuntimeClass* GetRuntimeClass() const;

public:
  static CRuntimeClass classCObject;
};

class CCmdTarget : public CObject
{
    DECLARE_DYNAMIC(CCmdTarget)
public:
    CCmdTarget::CCmdTarget()  {
    }
    CCmdTarget::~CCmdTarget() {
    }
};

class CWinThread : public CCmdTarget
{
    DECLARE_DYNAMIC(CWinThread)
public:
    CWinThread::CWinThread()  {
    }
    CWinThread::~CWinThread() {
    }
  
    virtual BOOL InitInstance() {
        return TRUE;
    }
    virtual int Run() {
        return 1;
    }
};

class CWnd;

class CWinApp : public CWinThread
{
    DECLARE_DYNAMIC(CWinApp);
public:
    CWinApp* m_pCurrentWinApp;
    CWnd* m_pMainWnd;
public:
    CWinApp::CWinApp()  {
        m_pCurrentWinApp = this;
    }
    CWinApp::~CWinApp() {
    }
  
    virtual BOOL InitApplication() {
        return TRUE;
    }
    virtual BOOL InitInstance()    {
        return TRUE;
    }
    virtual int Run() {
        return CWinThread::Run();
    }
};


class CDocument : public CCmdTarget
{
    DECLARE_DYNAMIC(CDocument)
public:
    CDocument::CDocument()   {
    }
    CDocument::~CDocument()  {
    }
};


class CWnd : public CCmdTarget
{
    DECLARE_DYNAMIC(CWnd)
public:
    CWnd::CWnd()   {
    }
    CWnd::~CWnd()  {
    }
  
    virtual BOOL Create();
    BOOL CreateEx();
    virtual BOOL PreCreateWindow();
};

class CView : public CWnd
{
    DECLARE_DYNAMIC(CView)
public:
    CView::CView()   {
    }
    CView::~CView()  {
    }
};



class CFrameWnd : public CWnd
{
    DECLARE_DYNAMIC(CFrameWnd)
public:
    CFrameWnd::CFrameWnd()   {
    }
    CFrameWnd::~CFrameWnd()  {
    }
    BOOL Create();
    virtual BOOL PreCreateWindow();
};


// global function

CWinApp* AfxGetApp();


MFC.cpp-----------------------------------------------------------------------------------------------------------------------------
#include "my.h"  // it should be mfc.h, but for CMyWinApp definition, so...

extern CMyWinApp theApp;

//3?ê??ˉCObjectμ?classCObject3é?±
static char szCObject[] = "CObject";
CRuntimeClass CObject::classCObject =
                    {szCObject , sizeof(CObject) ,0xffff , NULL , NULL , NULL}    ;
static AFX_CLASSINIT _init_CObject(&CObject::classCObject);

CRuntimeClass* CRuntimeClass::pFirstClass  = NULL;

//CRuntimeClassμ?pFirstClass????×üê????ò×?D??óè?μ?ò???àà

AFX_CLASSINIT::AFX_CLASSINIT(CRuntimeClass * pNewClass){
    pNewClass->m_pNextClass = CRuntimeClass::pFirstClass ;
    CRuntimeClass::pFirstClass = pNewClass ;
}

CRuntimeClass * CObject::GetRuntimeClass()const {
    return &CObject::classCObject ;
}

BOOL CWnd::Create()
{
  return TRUE;
}

BOOL CWnd::CreateEx()
{
  PreCreateWindow();
  return TRUE;
}

BOOL CWnd::PreCreateWindow()
{
  return TRUE;
}

BOOL CFrameWnd::Create()
{
  CreateEx();
  return TRUE;
}

BOOL CFrameWnd::PreCreateWindow()
{
  return TRUE;
}
/**
* ???ùóDμ?àà3é?±±?á?class##class_name??DD3?ê??ˉ
*/
IMPLEMENT_DYNAMIC(CCmdTarget , CObject)
IMPLEMENT_DYNAMIC(CWinThread , CCmdTarget)
IMPLEMENT_DYNAMIC(CWinApp , CWinThread)
IMPLEMENT_DYNAMIC(CWnd , CCmdTarget)
IMPLEMENT_DYNAMIC(CFrameWnd , CWnd)
IMPLEMENT_DYNAMIC(CDocument , CCmdTarget)
IMPLEMENT_DYNAMIC(CView , CWnd)



CWinApp* AfxGetApp()
{
  return theApp.m_pCurrentWinApp;
}


MY.h--------------------------------------------------------------------------------------

#include <iostream.h>
#include "mfc.h"

class CMyWinApp : public CWinApp
{
    DECLARE_DYNAMIC(CMyWinApp)
public:
    CMyWinApp::CMyWinApp()   {
    }
    CMyWinApp::~CMyWinApp()  {
    }
   
    virtual BOOL InitInstance();
};

class CMyFrameWnd : public CFrameWnd
{
    DECLARE_DYNAMIC(CMyFrameWnd)
public:
    CMyFrameWnd();
    ~CMyFrameWnd()  {
    }
};

void PrintAllClasses();


my.cpp-------------------------------------------------------------------------------------------------------------------

#include "my.h"

CMyWinApp theApp;

BOOL CMyWinApp::InitInstance()
{
    m_pMainWnd = new CMyFrameWnd;
    return TRUE;
}

CMyFrameWnd::CMyFrameWnd()
{
    Create();
}

void PrintAllClasses(){
    CRuntimeClass * pClass ;
    for(pClass=CRuntimeClass::pFirstClass ; pClass!=NULL ; pClass=pClass->m_pNextClass){
        cout<<pClass->m_lpszClassName<<endl ;
        cout<<pClass->m_nObjectSize<<endl;
        cout<<pClass->m_wSchema<<endl<<endl;
    }
}

IMPLEMENT_DYNAMIC(CMyWinApp , CWinApp)
IMPLEMENT_DYNAMIC(CMyFrameWnd , CFrameWnd)

//------------------------------------------------------------------
// main
//------------------------------------------------------------------
void main()
{
   
    CWinApp* pApp = AfxGetApp();
   
    pApp->InitApplication();
    pApp->InitInstance();
    pApp->Run();
   
    PrintAllClasses();
}
//------------------------------------------------------------------



 
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