#include <iostream>
#include <string>
using namespace std;
class IUser
{
public:
virtual void getUser()=0;
virtual void setUser()=0;
};
class SqlUser:public IUser
{
public:
void getUser()
{
cout<<"在sql中返回user"<<endl;
}
void setUser()
{
cout<<"在sql中设置user"<<endl;
}
};
class AccessUser:public IUser
{
public:
void getUser()
{
cout<<"在Access中返回user"<<endl;
}
void setUser()
{
cout<<"在Access中设置user"<<endl;
}
};
class IDepartment
{
public:
virtual void getDepartment()=0;
virtual void setDepartment()=0;
};
class SqlDepartment:public IDepartment
{
public:
void getDepartment()
{
cout<<"在sql中返回Department"<<endl;
}
void setDepartment()
{
cout<<"在sql中设置Department"<<endl;
}
};
class AccessDepartment:public IDepartment
{
public:
void getDepartment()
{
cout<<"在Access中返回Department"<<endl;
}
void setDepartment()
{
cout<<"在Access中设置Department"<<endl;
}
};
class IFactory
{
public:
virtual IUser *createUser()=0;
virtual IDepartment *createDepartment()=0;
};
class SqlFactory:public IFactory
{
public:
IUser *createUser()
{
return new SqlUser();
}
IDepartment *createDepartment()
{
return new SqlDepartment();
}
};
class AccessFactory:public IFactory
{
public:
IUser *createUser()
{
return new AccessUser();
}
IDepartment *createDepartment()
{
return new AccessDepartment();
}
};
/*************************************************************/
class DataAccess
{
private:
static string db;
//string db="access";
public:
static IUser *createUser()
{
if(db=="access")
{
return new AccessUser();
}
else if(db=="sql")
{
return new SqlUser();
}
}
static IDepartment *createDepartment()
{
if(db=="access")
{
return new AccessDepartment();
}
else if(db=="sql")
{
return new SqlDepartment();
}
}
};
string DataAccess::db="sql";
/*************************************************************/
int main()
{
//IFactory *factory=new SqlFactory();
IFactory *factory;
IUser *user;
IDepartment *department;
factory=new AccessFactory();
user=factory->createUser();
department=factory->createDepartment();
user->getUser();
user->setUser();
department->getDepartment();
department->setDepartment();
user=DataAccess::createUser();
department=DataAccess::createDepartment();
user->getUser();
user->setUser();
department->getDepartment();
department->setDepartment();
return 0;
}
GOOD:定义了一个创建一系列相关或相互依赖的接口,而无需指定它们的具体
类。
用于交换产品系列,如 ACCESS>SQL SERVER;
产品的具体类名被具体工厂的实现分离