5 reasons why I won't steal your idea

本文探讨了为何作者不会窃取他人的创新想法,包括想法可能并不如想象中优秀、作者拥有大量自己的想法、实现想法比想法本身更重要、特定想法需要特定热情和专业知识、以及个人精力有限等因素。

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Since I'm a software architect and a web developer, I get often approached by people with their new ideas. In most cases, for some quality feedback, and on lucky days, for a rough quote about the costs of such a project. These people are usually very secretive about what they have, making me explain to them that it's far from my interest to steal that idea. One time, a guy even made me sign a Non-disclosure agreement before I could make him an offer for a service he was thinking about. After bargaining with me, he chose a different contractor, but ended up doing nothing, at least to my knowledge. He was obviously focused on the wrong things, instead of getting feedback from as many sources as possible, he was investing energy into bureaucracy and protection of his idea. Let me tell something to him and all others out there: Focus on your product, and don't worry about me stealing your idea. I won't. I have at least five reasons not to.

1. Your idea probably isn't as great as you think

I've seen a lot of different people who had "game-changing" ideas, at least so they though. A few of them actually managed to convince me and my partners that their idea is so amazing that it'll kick everyone's ass. Even though proper market research wasn't done, charisma is sometimes hard to resist, and if you are working with someone you've known for a long time, you are prepared to accept crazy terms, such as a delay of payment until this idea will start to generate revenue. After these specific ideas were put into the real world, it turned out there is a huge discrepancy between ideals and reality, and we ended up with unpaid invoices and ignored phone calls.

Ideas are something, execution is everything else. There is a long way inbetween, a way paved with upgrades, downgrades, changes, pivots, time and hard work. Millions have ideas, only a few can make them work. I've seen Seedcamp companies change their core concepts and business models completely, and these startups are already the best, selected from hundreds, if not thousands. When you start working on something and proceed ahead, the initial idea will often evolve beyond recognition. Not to mention there is a very strong possibility that someone else was already thinking about the same thing, except better, years earlier. Your idea isn't amazing, but it may be good enough to achieve something with proper execution. That's why you need feedback and partners.

2. I have plenty of ideas of my own

You know what's better than your idea? My idea!

Mostly because I kick ass, but also because people get emotionally attached to the thoughts they generate by themselves. I have so many ideas I don't know what to do with them. They are probably not really great (see reason 1), but they are mine, and I try hard to make a few of them come alive every now and then, when I have the time. During the day, I work on real-life projects, during the night, I play around.

When I decide on what to work on next, I usually look for the best ratio between actuality, complexity, required energy and potential. This means I've already made my own priority list of the services I will be rolling out in the future, and I must say, it would really be hard to put one of yours inside this packed list. I'm sure most developers think in a similar fashion, lacking resources to make everything they imagine a reality. Face it, there are hundred times as many people who have unrealized ideas, than people who don't know what to work on. Do the math.

3. Your idea probably requires specific passion and know-how

The idea lives strongest in the person who thought of it. It is a result of that person's experience from many fields, so it's hard to replicate in its full form without that experience. The ideas I've stumbled upon usually solve very specific and niche problems you can't solve without digging yourself into that field. Which most of us don't have time or the resources to do. The core of the idea represents the person who thought of it, it may be taken to another level by a different person, but in most cases, it requires the original author's knowledge, involvement and passion to work as it's supposed to.

I can't execute an idea which will revolutionize kindergarten children education, I don't know shit about the problem, I don't have any connections in the industry, and I'm simply not that passionate about that field.

4. Your idea requires your involvement as a product manager

In the past few years, we've implemented quite a few prototypes and services together with Neolab, and even though a few of them got some praise, they didn't make it to the mainstream. Take this blog for example, I developed it in early 2009, aggregating posts from different social services, presenting them (also) in a magazine form. What did I do with it? Nothing. Years later, a service called RebelMouse did something similar and raised millions in funding. Same goes for Twenity, a spin-off from Twitfluence, gamifying social authority measuring. Or Ljubljana Realtime, a social event discovery tool. All out there, but that's it.

I simply don't have enough energy to push a service beyond a point, or don't want to. Perhaps this fact will change someday, but at this point, you will need to be the product manager of your idea, and I can be its architect. Since I have a real company to run besides all of this, I can't afford to be one.

(Btw, if you think you could do anything with the above mentioned things, don't hesitate to give me a shout).

5. Karma and stuff

I believe in karma. Don't do evil and all of that. I would really feel uncomfortable if I would take someone else's baby and make it my own. So I won't, because this simply wouldn't be a fair thing to do. I value proper sleep above success.

But what if

Of course, there are always exceptions, and I can imagine I could encounter something that would go beyond all of my points above. Perhaps there is one idea that I've heard about years ago that would suit this description. If I ever decide to proceed with this project, I will let that person know what I'm doing and invite him to join the project. Even if I'm thinking about a thing that only faintly resembles the original concept, I can't deny it's that person's idea. And since this guy was able to think of such a marvelous thing so much time ago, he would surely make a great addition to the team (also see reason 3).

That's it. I won't steal your idea, so feel free to talk about your revolutionary innovation with me anytime. All I will do is to try to tear it apart and put it back together, and after we're done with that, if I get the chance, I will try to bring it to life.


Hacker News:

http://news.ycombinator.com/news


内容概要:本文档详细介绍了Analog Devices公司生产的AD8436真均方根-直流(RMS-to-DC)转换器的技术细节及其应用场景。AD8436由三个独立模块构成:轨到轨FET输入放大器、高动态范围均方根计算内核和精密轨到轨输出放大器。该器件不仅体积小巧、功耗低,而且具有广泛的输入电压范围和快速响应特性。文档涵盖了AD8436的工作原理、配置选项、外部组件选择(如电容)、增益调节、单电源供电、电流互感器配置、接地故障检测、三相电源监测等方面的内容。此外,还特别强调了PCB设计注意事项和误差源分析,旨在帮助工程师更好地理解和应用这款高性能的RMS-DC转换器。 适合人群:从事模拟电路设计的专业工程师和技术人员,尤其是那些需要精确测量交流电信号均方根值的应用开发者。 使用场景及目标:①用于工业自动化、医疗设备、电力监控等领域,实现对交流电压或电流的精准测量;②适用于手持式数字万用表及其他便携式仪器仪表,提供高效的单电源解决方案;③在电流互感器配置中,用于检测微小的电流变化,保障电气安全;④应用于三相电力系统监控,优化建立时间和转换精度。 其他说明:为了确保最佳性能,文档推荐使用高质量的电容器件,并给出了详细的PCB布局指导。同时提醒用户关注电介质吸收和泄漏电流等因素对测量准确性的影响。
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