C# 泛型实现链表 (借鉴别人的文章 自己实现了一遍,添了点功能函数)

本文介绍了使用C#实现泛型链表的过程,包括基本操作,并添加了一些额外的功能函数,深入理解数据结构在C#中的应用。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >


    public class MyLinkList<T> {
        private Node<T> head;

        public Node<T> Head {
            set { head = value; }
            get { return head; }
        }

        public MyLinkList () {
            Head = null;
        }

        //清除链表
        public void Clear () {
            Head = null;
        }

        //获取链表长度
        public int GetLength () {
            int i = 0;
            Node<T> p = Head;
            while (p != null) {
                ++i;
                p = p.Next;
            }
            return i;
        }

        //链表尾部添加节点
        public void AddEnd (T tump) {
            Node<T> n = new Node<T> (tump);
            if (IsEmpty ()) {
                Head = n;
            } else {
                Node<T> p = Head;
                while (p.Next != null) {
                    p = p.Next;
                }
                p.Next = n;
            }
        }

        //判断链表是否为空
        public bool IsEmpty () {
            if (Head == null) {
                return true;
            } else
                return false;
        }

        //显示链表数据
        public void ShowList () {
            if (!IsEmpty ()) {
                Node<T> p = Head;
                while (p != null) {
                    Console.WriteLine (p.Data);
                    p = p.Next;
                }
            }
        }

        //链表某个节点后插入数据
        public void InsertPost (T tump, int i) {
            if (IsEmpty ()) {
                Console.WriteLine ("LinkList is emptry!");
            } else if (i < 1 || i > GetLength ()) {
                Console.WriteLine ("The error for LinkList or Position!");
            } else if (!IsEmpty () && i <= GetLength ()) {
                Node<T> p = Head;
                int j = 1;
                while (j < i) {
                    p = p.Next;
                    ++j;
                }
                if (j == i) {
                    Node<T> n = new Node<T> (tump);
                    Node<T> r = p.Next;
                    n.Next = r;
                    p.Next = n;
                }
            }
        }

        //链表的弄个节点前插入数据
        public void Insert (T tump, int i) {
            if (IsEmpty () || i < 1 || i > GetLength ()) {
                Console.WriteLine ("The error for LinkList or Position!");
            } else if (!IsEmpty () && i == 1) {
                Node<T> n = new Node<T> (tump);
                n.Next = Head;
                Head = n;
            } else if (!IsEmpty () && i <= GetLength ()) {
                int j = 0;
                Node<T> p = Head;
                Node<T> r = new Node<T> ();
                while (j < i) {
                    r = p;
                    p = p.Next;
                    ++j;
                    if (j == i - 1) {
                        Node<T> n = new Node<T> (tump);
                        n.Next = p;
                        r.Next = n;
                    }
                }
            }
        }

        //删除链表的某个数据
        public T DeleteData (int i) {
            if (IsEmpty () || i < 0) {
                Console.WriteLine ("LinkList is empty or Position is error!");
            } else if (!IsEmpty () && i == 1) {
                Node<T> p = new Node<T> ();
                p = Head;
                Head = Head.Next;
                return p.Data;
            } else if (!IsEmpty () && i == GetLength ()) {
                Node<T> p = Head;
                Node<T> n = new Node<T> ();
                while (p.Next.Next != null) {
                    p = p.Next;
                }
                n = p.Next;
                p.Next = null;
                return n.Data;
            } else if (!IsEmpty () && i < GetLength ()) {
                int j = 1;
                Node<T> p = Head;
                Node<T> n = new Node<T> ();
                while (p != null && j < i) {
                    p = p.Next;
                    ++j;
                    if (j == i - 1) {
                        n = p.Next;
                        p.Next = p.Next.Next;
                        return n.Data;
                    }
                }
                Console.WriteLine ("The " + i + "th node is not exist!");
            }
            return default (T);
        }

        //获取链表的某个数据
        public T GetData (int i) {
            if (IsEmpty () || i < 0 || i > GetLength ()) {
                Console.WriteLine ("LinkList is empty or Position is error!");
                return default (T);
            } else if (!IsEmpty () && i == 1) {
                return Head.Data;
            } else if (!IsEmpty () && i <= GetLength ()) {
                int j = 1;
                Node<T> p = head;
                while (p != null && j < i) {
                    p = p.Next;
                    ++j;
                    if (j == i) {
                        return p.Data;
                    }
                }
                Console.WriteLine ("The " + i + "th node is not exist!");
                return default (T);
            }
            return default (T);
        }

        //根据数据获取节点位置
        public int GetPos (T tump) {
            int i = 1;
            bool n = true;
            if (IsEmpty ()) {
                Console.WriteLine ("LinkList is null or data!");
                return -1;
            }
            Node<T> p = Head;
            while (p != null) {
                if (p.Data.Equals (tump)) {
                    n = false;
                    return i;
                } else {
                    p = p.Next;
                    ++i;
                }
            }
            if (n) {
                Console.WriteLine ("The Data is error!");
                return -1;
            }
            return -1;
        }
    }

    public class Node<T> {
        private T data;
        private Node<T> next;

        public Node (T tump, Node<T> p) {
            data = tump;
            next = p;
        }

        public Node (T tump) {
            data = tump;
            next = null;
        }

        public Node (Node<T> p) {
            next = p;
        }

        public Node () {
            data = default (T);
            next = null;
        }

        public T Data {
            set { data = value; }
            get { return data; }
        }

        public Node<T> Next {
            set { next = value; }
            get { return next; }
        }
    }

 

评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值