笨方法学pyhon 练习41

本文分享了一段使用Python编写的文字冒险游戏代码,通过详细的游戏情节和互动选择,展示了Python编程的基本语法和流程控制,适合初学者理解和实践。

敲了小一个小时才敲完的,代码如下,拿走不谢

from sys import exit
from random import randint

def death():
    quips = ["You died. You kinda suck at this.",
             "Nice job, you died...jackass.",
             "Such a luser.",
             "I have a small suppy that's better at this."]
    print(quips[randint(0,len(quips)-1)])
    exit(1)  # exit(0)表示正常退出,exit(1)表示遇到某个错误而退出

def central_corridor():
    print("The Gothons of Planet Percal #25 hace invaded your ship and destroyed.")
    print("Your entire crew. You are the last surviving member and your last")
    print("mission is to get the neutron destruct bomb from the Weapins Armory,")
    print("put it in the bridge, and blow the ship up after getting into an")
    print("escape pod.")
    print("\n")
    print("You're running down the centarl corridor to the Weapons Armory when")
    print("a Gothon jumps out,red scaly skin, dark grimy teeth, and evil clown costume")
    print("flowing around his haate filled body. He's blocking the door to the")
    print("Armory and about to pull a weapon to blast you.")

    action = input("> ")

    if action == "shoot!":
        print("Quick on the draw you yank out your blaster and fire it at the Gothon.")
        print("His clown costume is flowing and moving around his body,which throws")
        print("off your aim. Your laser hits his costume but misses him entirely. This")
        print("completely ruins his brand new costume his mother bought him, which")
        print("makes him fly into an insane rage and blast you repeatedly in the face until")
        print("you are dead. Then he eats you.")
        return "death"
    elif action == "dodge!":
        print("Like a world class boxer you dodge, weave, slip and slide right")
        print("as the Gothon's blaster cranks a laser past your head.")
        print("In the middle of your artful dodge your foot slips and you")
        print("bang your head on the metal wall and pass out.")
        print("You wake up shortly after only to die as the Gothon stomps on")
        print("your head and eats you.")
        return 'death'

    elif action == "tell a joke":
        print("Lucky for you they made you learn Gothon insults in the academy.")
        print("You tell the one Gothon joke you know:")
        print("Lbhe zbgure vf fv sng, jura fur fvgf nebhag gurubhfr, fur fvgf nebhaq fur ubhfr.")
        print("The Gothon stops,tries not to laugh, then busts out laughing and can't move.")
        print("While he's laughing you run up and shoot him square in the head")
        print("putting him down,then jumo through the Weapom Armory door.")
        return 'laser_weapon_armory'
    else:
        print("DOES NOT COMPUTE!")
        return 'central_corridor'

def laser_weapon_armory():
    print("You do a dive roll into the Weapon Armory, crouch and scan the room")
    print("for more Gothons that might be hiding. It's dead quiet,too quiet.")
    print("You stand up and run to the far side of the room and find the")
    print("neutron bomb in its container. There's a keypad lock on the box")
    print("and you need the code to get the bomb out. If you get the code")
    print("wrong 10 times then the lock closes forever and you can't")
    print("get the bomb. The code is 3 digits.")
    code = "%d%d%d" %(randint(1,9),randint(1,9),randint(1,9))
    guess = input("[keypad]> ")
    guesses = 0

    while guess != code and guesses < 10:
        print("BZZZZEDDD!")
        guesses +=1
        guess = input("[keypad]> ")

    if guess == code:
        print("The container clicks open and the seal breaks, letting gas out.")
        print("You grab the neutron bomb and run as fast as you can to the")
        print("bridge where you must place it in the right spot")
        return 'the_bridge'
    else:
        print("The lock buzzes one last time and then you hear a sickening")
        print("melting sound as the mechanism is fused together.")
        print("You decide to sit there, and finally the Gothons blow up the")
        print("shop from their ship and you die.")
        return 'death'

def the_bridge():
    print("You burst onto the Bridge with the neutron destruct bomb")
    print("under your arm and surprise 5 Gothons who are trying to ")
    print("take control of the ship. Each of them has an even uglier")
    print("clown costume than the last. They haven't pulled their")
    print("weapons out yet, as they see the active bomb under your")
    print("arm and don't want to set it off.")

    action = input("> ")

    if action == "throw the bomb":
        print("In a panic you throw the bomb at the group of Gothons")
        print("and make a leap for the door. Tight as you drop it a ")
        print("Gothon shoots you right in the back killing you.")
        print("As you die you see another Gothon frantically try to disarm")
        print("the bomb. You die knowing they will probably blow up when")
        print("it goer off.")
        return 'death'
    elif action == 'slowly place the bomb':
        print("You point your blaster at the bomb under your arm")
        print("and the Gothns put their hands up and start to sweat.")
        print("You inch backward to the door, open it, and then carefully")
        print("place the bomb on the floor, pointing your blaster at it.")
        print("You then jump back through the door, punch the close button")
        print("and blast the lock so the Gothons can't get out.")
        print("Now that the bomb is placed you run to the escape pod to")
        print("get off this tin can.")
        return 'escape_pod'
    else:
        print("DOES NOT COMPUTE!")
        return 'the_bridge'

def escape_pod():
    print("You rush thorough the ship desperately trying to make it to")
    print("the escape pod before the whole ship explodes. It seems like")
    print("hardly any Gothons are on the ship, so your run is clear of")
    print("interference. You get to the chamber with the escape pods, and")
    print("now need to pick one to take. Some of them could be damaged")
    print("but you don't have time to look. There's 5 pods,which one")
    print("do you take?")

    good_pod = randint(1,5)
    guess = input("[pod #]> ")

    if int(guess) != good_pod:
        print("You jump into pod %s and hit the eject button."%guess)
        print("The pod escapes out into the void of space,then")
        print("implodes as the hull ruptures,crushing your body")
        print("into jam jelly.")
        return 'death'
    else:
        print("You jump into pod %s and hit the eject button."%guess)
        print("The pod escapes sildes out into space heading to")
        print("back and see your ship implode then explode like a ")
        print("bright star, taking out the Gothon ship at the same")
        print("time. you won!")
        exit(0)

ROOMS = {
    'death':death,
    'central_corridor':central_corridor,
    'laser_weapon_armory': laser_weapon_armory,
    'the_bridge': the_bridge,
    'escape_pod': escape_pod
}

def runner(map,start):
    next = start

    while True:
        room = map[next]
        print("\n--------")
        next = room()

runner(ROOMS,'central_corridor')





内容概要:本文介绍了ENVI Deep Learning V1.0的操作教程,重点讲解了如何利用ENVI软件进行深度习模型的训练与应用,以实现遥感图像中特定目标(如集装箱)的自动提取。教程涵盖了从数据准备、标签图像创建、模型初始化与训练,到执行分类及结果优化的完整流程,并介绍了精度评价与通过ENVI Modeler实现一键化建模的方法。系统基于TensorFlow框架,采用ENVINet5(U-Net变体)架构,支持通过点、线、面ROI或分类图生成标签数据,适用于多/高光谱影像的单一类别特征提取。; 适合人群:具备遥感图像处理基础,熟悉ENVI软件操作,从事地理信息、测绘、环境监测等相关领域的技术人员或研究人员,尤其是希望将深度习技术应用于遥感目标识别的初者与实践者。; 使用场景及目标:①在遥感影像中自动识别和提取特定地物目标(如车辆、建筑、道路、集装箱等);②掌握ENVI环境下深度习模型的训练流程与关键参数设置(如Patch Size、Epochs、Class Weight等);③通过模型调优与结果反馈提升分类精度,实现高效自动化信息提取。; 阅读建议:建议结合实际遥感项目边边练,重点关注标签数据制作、模型参数配置与结果后处理环节,充分利用ENVI Modeler进行自动化建模与参数优化,同时注意软硬件环境(特别是NVIDIA GPU)的配置要求以保障训练效率。
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