<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[孙小猴]]></title><description><![CDATA[java]]></description><link>https://blog.youkuaiyun.com/wangle254373723</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; wangle254373723]]></copyright><item><title><![CDATA[个人作品]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/104265098</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/104265098</guid><author>wangle254373723</author><pubDate>Tue, 11 Feb 2020 16:25:36 +0800</pubDate><description><![CDATA[暗黑RPG.wmv


3D自制作


模拟部队.wmv


3d挂机1.wmv









]]></description><category></category></item><item><title><![CDATA[UGUI坐标转换(各种坐标)]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/91885618</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/91885618</guid><author>wangle254373723</author><pubDate>Thu, 13 Jun 2019 19:02:30 +0800</pubDate><description><![CDATA[using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TransformationUtil {


    static public Camera KUICamera;

    /// &lt;summary&gt;
    /// 世界转UI坐标
    //...]]></description><category></category></item><item><title><![CDATA[Laya引擎对接微信小游戏]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/81327405</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/81327405</guid><author>wangle254373723</author><pubDate>Wed, 01 Aug 2018 11:21:44 +0800</pubDate><description><![CDATA[
步骤如下:
可以在主域写的逻辑:
1.首先调用登录获取到code,拿到code后请求
    https://api.weixin.qq.com/sns/jscode2session?                
    appid=wx05c25aaaf81a18f9&amp;amp;secret=f67512cd482e83fdae27d10a24a28f27&amp;amp;js_code=' + c...]]></description><category></category></item><item><title><![CDATA[unity,时间控制插件vp_Timer简单介绍]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80225395</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80225395</guid><author>wangle254373723</author><pubDate>Mon, 07 May 2018 14:43:18 +0800</pubDate><description><![CDATA[游戏开发中经常会用到定时器的东西,然而unity的协程也能达到我们的需求,但是这东西能少用,尽量少用我们项目中一直在用vp_Timer.简单好用,源代码也很简单,感兴趣的可以直接看源码这里只说几个常用的API,vp_Timer的定时接口都是vp_Timer.in()常用的直接用两个参数的就行vp_Timer.in(参数1:时间s,参数2.回调事件(支持委托))如,1秒后触发事件:vp_Timer....]]></description><category></category></item><item><title><![CDATA[类似捕鱼达人的金币效果]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80225344</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80225344</guid><author>wangle254373723</author><pubDate>Mon, 07 May 2018 14:31:27 +0800</pubDate><description><![CDATA[动画是用dotween做的,项目中的效果可能跟捕鱼达人的有少许区别,但是效果还是很棒的话不多说,直接上代码        /// &amp;lt;summary&amp;gt;
        /// 类似捕鱼获得金币的动画
        /// &amp;lt;/summary&amp;gt;
        /// &amp;lt;param name=&quot;startingPosition&quot;&amp;gt;金币初始位置&amp;lt;/param&amp;...]]></description><category></category></item><item><title><![CDATA[unity平台切换回调事件]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80214033</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80214033</guid><author>wangle254373723</author><pubDate>Sun, 06 May 2018 14:01:03 +0800</pubDate><description><![CDATA[开发中,一般都有需求,要求用户切换到别的应用或者home键的时候,或者再切换回来时,触发一些事件,unity给我们提供了一些常用的回调,我们可以在里面做逻辑,比如玩家切换回来后,重连服务器:正常进:OnApplicationFocus, isFocus=True正常退:OnApplicationQuitHome出：OnApplicationPause, isPause=TrueOnApplicat...]]></description><category></category></item><item><title><![CDATA[继承UGUI组件类,自定义属性显示]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80169572</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80169572</guid><author>wangle254373723</author><pubDate>Wed, 02 May 2018 17:57:31 +0800</pubDate><description><![CDATA[项目用到了UGUI,但是Image,与Text组件不能直接控制Alpha,所以,自己继承原组件类搞了下直接上代码与效果图Texts类,主要实现Alpha控制,继承了Textusing UnityEngine;
using UnityEngine.UI;

[AddComponentMenu(&quot;Text&quot;, 10)]
public class Texts : Text
{
    [HideInIn...]]></description><category></category></item><item><title><![CDATA[UGUI多相机打包PAD黑屏]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80061016</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80061016</guid><author>wangle254373723</author><pubDate>Tue, 24 Apr 2018 10:37:50 +0800</pubDate><description><![CDATA[最近开发的项目中遇到黑屏,原来是用了多个相机,打到真机上会有此情况,MAC中unity__playerSetting设置把Auto Graphics API取消选中，然后改设置 Graphics APIs为以下顺序OpenGLES2Metal...]]></description><category></category></item><item><title><![CDATA[UGUI字体背景随着字体多少自适应宽高]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80060987</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80060987</guid><author>wangle254373723</author><pubDate>Tue, 24 Apr 2018 10:36:02 +0800</pubDate><description><![CDATA[假如我们规定超过(568f,0);就固定背景为568Vector2 mChatTextSize = new Vector2(568f, 0f);Des.text=&quot;&quot;;if (Des.preferredWidth &amp;lt; mChatTextSize.x)    mChatTextSize.x = Des.preferredWidth + 0.3f;    DesParent.rectTransf...]]></description><category></category></item><item><title><![CDATA[UGUI艺术字制作(必成)]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/80060913</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/80060913</guid><author>wangle254373723</author><pubDate>Tue, 24 Apr 2018 10:33:53 +0800</pubDate><description><![CDATA[制作流程1.bmFont工具 Edit -&amp;gt; Open Image Manager制作字体,2.导出设置 Options -&amp;gt;  Export Options bitdeth选择32位 XML Texture选择png3.SavabmFont导出4.导出文件导入unity,    新建材质球Shader选择GUI/TextShader    右键Create-Custem Font,指...]]></description><category></category></item><item><title><![CDATA[SpringMVC与Spring整合]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/79836692</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/79836692</guid><author>wangle254373723</author><pubDate>Fri, 06 Apr 2018 20:51:08 +0800</pubDate><description><![CDATA[----------web通常放在web-inf下需要有以下加载配置&amp;lt;!-- 加载Spring容器配置 --&amp;gt;	&amp;lt;listener&amp;gt;		&amp;lt;listener-class&amp;gt;org.springframework.web.context.ContextLoaderListener&amp;lt;/listener-class&amp;gt;	&amp;lt;/listener&amp;gt;----...]]></description><category></category></item><item><title><![CDATA[LUA基础总结]]></title><link>https://blog.youkuaiyun.com/wangle254373723/article/details/79836650</link><guid>https://blog.youkuaiyun.com/wangle254373723/article/details/79836650</guid><author>wangle254373723</author><pubDate>Fri, 06 Apr 2018 20:46:34 +0800</pubDate><description><![CDATA[****************************字符串操作*****************字符串格式化string.format(&quot;基本格式化 %s %s&quot;,&quot;测&quot;,&quot;试&quot;)--&amp;gt; 基本格式化 测试%Ns -&amp;gt;N代表数字,位数,被转换的字符不够N,前面加空格print(string.format(&quot;%10s&quot;, &quot;monkey&quot;))     --&amp;gt;monke]]></description><category></category></item></channel></rss>