动画是用dotween做的,项目中的效果可能跟捕鱼达人的有少许区别,但是效果还是很棒的
话不多说,直接上代码
/// <summary>
/// 类似捕鱼获得金币的动画
/// </summary>
/// <param name="startingPosition">金币初始位置</param>
/// <param name="endPosition">金币飞向位置</param>
/// <param name="number">金币数量</param>
/// <param name="parent">金币父容器</param>
/// <param name="coinPath">金币预制路径</param>
public static void AnimationGetCoin(Transform startingPosition, Transform endPosition, int number, Transform parent, string coinPath) {
//XNavigator.sXNavigator.mMainUIForm.ChangeCanvasModelCamera();
for (int i = 0; i < number; i++) {
vp_Timer.In(0.1f * (i + 1), () => {
float x = Random.Range(-1f, 1f);
float y = Random.Range(-1f, 1f);
Vector3 position = new Vector3(startingPosition.position.x + x, startingPosition.position.y + y, startingPosition.position.z);
GameObject gb = GameObjPool.instance.Pool("PoolGo/" + coinPath, startingPosition.position, parent);
mLiGoDust.Add(gb);
gb.transform.DOMove(position, 0.8f).OnComplete(() => {
gb.transform.DOMove(endPosition.position, 0.5f).SetDelay(0.1f).OnComplete(() => { GameObjPool.instance.Push(gb); });
});
gb.transform.DORotate(new Vector3(90, 0, 180), 0.5f).OnComplete(() => { gb.transform.DORotate(new Vector3(90, 0, 360), 0.4f).SetLoops(-1, LoopType.Incremental); });
});
}
}
代码很简单,里面还用到了vp_Timer,这个时间插件也很棒,具体使用
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