Rigidbody.OnCollisionEnter
一般事用于刚体之间的碰撞,In contrast to OnTriggerEnter, OnCollisionEnter is passed the Collision class and not a Collider.The Collision class contains information about contact points, impact velocity etc.If you don't use collisionInfo in the function, leave out the collisionInfo parameter as this avoids unneccessary calculations.Note that collision events are only sent if one of the colliders also has a non-kinematic rigidbody attached.
function OnTriggerEnter (other : Collider) : void
Description
OnTriggerEnter is called when the other Collider enters the trigger.
This message is sent to the trigger collider and the rigidbody (if any) that the trigger collider belongsto, and to the rigidbody (or the collider if there is no rigidbody) that touches the trigger.Note that trigger events are only sent if one of the colliders also has a rigidbody attached.
需要有trigger attach 到这个Collider 上,那么其他的Collider 进入这个trigger (相当与范围) ,才会调用这个方法,,
function OnControllerColliderHit (hit : ControllerColliderHit) : void
Description
OnControllerColliderHit is called when the controller hits a collider while performing a Move.
This can be used to push objects when they collide with the character.
这事不需要加刚体的
本文详细介绍了Unity中三种主要的碰撞检测方法:OnCollisionEnter、OnTriggerEnter和OnControllerColliderHit的功能及使用场景。OnCollisionEnter适用于刚体间的碰撞检测,提供接触点、冲击速度等信息;OnTriggerEnter则在触发器被激活时调用,适用于不需要物理反馈的触发区域;OnControllerColliderHit用于控制器与碰撞体发生接触时,可用于角色与物体间的交互。
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