生成本地package

生成本地package

  • 新建一个Local文件夹, 将Library/package_cache , packages 里的文件都放入local
  • 批量导入local

手动package manager 窗口添加
批量脚本添加

using System.IO;
using System.Linq;
using UnityEditor.PackageManager;
using UnityEditor.PackageManager.Requests;
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;

public class PackageInstaller : MonoBehaviour
{
    [MenuItem("Tools/Add Local Packages")]
    public static void AddLocalPackages()
    {
        List<string> localPackages = new List<string>();
       
        // 打印G:\UnityProj\Packages_Local\目录下的所有子文件名
        Debug.Log("G:\\UnityProj\\Packages_Local\\目录下的所有子文件名:");
        var files = System.IO.Directory.GetDirectories(Application.dataPath + "/../Packages_Local");
        foreach (var file in files)
        {
            var name = Path.GetFileName(file);
            Debug.Log(name);
            localPackages.Add("file:/GameLib/UnityProj/Packages_Local/" + name);
        }
        
        // foreach (var package in localPackages)
        // {
        //     Debug.Log(package);
        // }   

        foreach (var package in localPackages)
        {
            AddPackage(package);
        }
    }

    public static void AddPackage(string packagePath)
    {
        var request = Client.Add(packagePath);
        while (!request.IsCompleted)
        {
            // Wait for the package to be added
        }

        if (request.Status == StatusCode.Success)
        {
            Debug.Log($"Package {packagePath} added successfully.");
        }
        else
        {
            Debug.LogError($"Failed to add package {packagePath}: {request.Error.message}");
        }
    }
}
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