#include <math.h>
#include <stdlib.h>
#include <iostream>
#include <fstream>
using namespace std;
#include "Vector.h"
#define PI 3.14159265
#define CC 3E8
void main()
{
Vector3d dir(-1,-1,-1);//光线照射方向
dir = dir.normalize();//归一化入射方向
Vector3d cen(0,0,0);//模型的包围球球心
double R = 2;//半径
Vector3d ori = cen - 2*R*dir;//入射光线原点在物体之外
Vector3d x(dir.y, -dir.x, 0);
if (x==Vector3d(0,0,0))
{
x = Vector3d(1,0,0);
}
x = x.normalize();
Vector3d y = Cross(dir,x);
y = y.normalize();
double freq = 30e9;
double lumda = CC / freq;
double dx = 0.2;//lumda / 10 ;
double dy = dx;
int NX= (int) (2*R/dx);
int NY= (int) (2*R/dy);
Vector3d** points = new Vector3d*[NX];
for(int i=0;i<NX;i++)
{
points[i] = new Vector3d[NY];
}
fstream file("outdata2.txt",ios::out);
file<<"x"<<"\t"<<"y"<<"\t"<<"z"<<endl;
for(int nx = 0;nx < NX;nx++)
{
for(int ny=0;ny<NY;ny++)
{
points[nx][ny] = ori+dx*(nx-NX/2)*x+dy*(ny-NY/2)*y;
file<<points[nx][ny].x<<"\t"<<points[nx][ny].y<<"\t"<<points[nx][ny].z<<endl;
}
}
for(int i=0;i<NX;i++)
{
delete []points[i];
}
file.close();
cout<<"done!"<<endl;
getchar();
}
三维坐标下的平面点阵(射线点源)
最新推荐文章于 2024-09-29 00:57:39 发布