android+SurfaceView+path+onTouchEvent画图

本文介绍了一个基于Android平台的触摸绘图应用程序实现方法。该程序利用SurfaceView和Canvas进行图形绘制,并通过监听用户的触摸事件(包括按下、移动和抬起)来绘制连续的路径。通过调整Paint对象的属性,如颜色、样式及宽度等,可以实现不同效果的绘图。

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import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Path.FillType;
import android.graphics.Point;
import android.os.Bundle;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.WindowManager;

public class TouchAndSurActivity extends Activity {
   
GameView myView;

Point point=new Point();
Paint paint = new Paint();
Path path = new Path();

    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
       getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,WindowManager.LayoutParams.FLAG_FULLSCREEN);//设置全屏显示
        myView = new GameView(this);    
        setContentView(myView);//使其显示视图
    }
    public boolean onTouchEvent(MotionEvent event) {

        // TODO Auto-generated method stub

        myView.OnTouch(event);
        myView.postInvalidate();
        return super.onTouchEvent(event);

}
    
    
public class GameView extends SurfaceView implements SurfaceHolder.Callback {


        SurfaceHolder surfaceHolder;

        

        public GameView(Context context) {

                super(context);

                // TODO Auto-generated constructor stub

                surfaceHolder = this.getHolder();  

                surfaceHolder.addCallback(this);       

                this.setFocusable(true);  

        }

        public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) {

        }

        public void surfaceCreated(SurfaceHolder holder) {

        }

        public void surfaceDestroyed(SurfaceHolder holder) {

        }

        

        public void OnTouch(MotionEvent event){
   
                paint.setColor(Color.RED);
          paint.setStyle(Paint.Style.STROKE);   //关键在于设置这个   ,默认情况下为实心!!
    
          paint.setStrokeWidth(3);//设置线条粗细
            switch (event.getAction()) 
            {
             case MotionEvent.ACTION_DOWN:
             path.moveTo(event.getX(), event.getY()-40);//设置起点
              break;
              
             case MotionEvent.ACTION_MOVE:
             path.lineTo(event.getX(), event.getY()-40);      
             Canvas canvas = surfaceHolder.lockCanvas();
             canvas.drawPath(path, paint);//指定轨迹画图       由于path是多个轮廓叠加在一起,所以可以绘制在一张图上面。越往后,path中包含的轮廓越多!   
             surfaceHolder.unlockCanvasAndPost(canvas);
              break;
              
             case MotionEvent.ACTION_UP:
              break;
              
             default:            
              break;
            }//switch

           
        }//Ontouch

}  //GameView
    
}//TouchAndSurActivity
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