unity3d 5.0中创建Animator Component时会自动生成的内容

本文详细介绍了使用Unity5.0开发者文档中关于自动动画系统的设置流程,包括创建AnimatorController、默认状态设置、添加AnimatorComponent以及整个动画系统初始化过程。通过点击记录按钮或选择创建新剪辑,系统将自动配置所需组件和资产,简化动画过程。

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转自官方unity5.0开发者文档:

 

If the Game Object doesn’t have an Animator Component already at this stage, a number of things happen automatically:

  • A new Animator Controller asset will be will be created
  • The new clip being created will be added into the Animator Controller as the default state
  • An Animator Component will be added to the GameObject being animated
  • The Animator Component will have the new Animator Controller assigned to it

The result of this automatic sequence is that you can begin the animation process of a new object by clicking the record button or selecting [Create New Clip], and all the required elements of the animation system are set up for you.

The diagram below shows how these pieces are assigned, starting from the new animation clip created in the Animation Window:

A new clip is created, and saved as an asset. The clip is automatically added as the default state to a new Animator Controller which is also saved as an asset. The Animator Controller is assigned to an Animator Component which is added to the GameObject.
 

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