技术分享:用JS实现的3D海浪涌动特效

本文分享了如何使用ThreeJS库创建一个逼真的3D海浪动态背景,通过随机涌动和科幻感增强页面视觉体验。代码实现包括粒子系统、动画效果和触摸交互。

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分享一个基于ThreeJS的3D海浪涌动特效,效果如下:

常可用于页面背景,3D效果,视觉观感很好,海浪会随机涌动,科幻感、技术感强烈。

代码说明

代码会引用ThreeJS库,版本号为56。注:必须是此版本。

页面背景色可在Body的style中自行调节。

<body style="background:#000000">

完整源码如下,直接保存为html文件即可使用。

也可对源码优化修改,以实现更好效果,如果不想修改后的源码泄露出去,可用JShaman对JS代码进行加密。

源码

<body style="background:#000000">

<script src="three.js" type="application/javascript"></script>

<div></div>

<script>

var SEPARATION = 100,

AMOUNTX = 100,

AMOUNTY = 70;

var container;

var camera, scene, renderer;

var particles, particle, count = 0;

var mouseX = 85,

mouseY = -342;

var windowHalfX = window.innerWidth / 2;

var windowHalfY = window.innerHeight / 2;

init();

animate();

function init() {

container = document.createElement('div');

document.body.appendChild(container);

camera = new THREE.PerspectiveCamera(120, window.innerWidth / window.innerHeight, 1, 10000);

camera.position.z = 1000;

scene = new THREE.Scene();

particles = new Array();

var PI2 = Math.PI * 2;

var material = new THREE.ParticleCanvasMaterial({

color: 0xe1e1e1,

program: function(context) {

context.beginPath();

context.arc(0, 0, .6, 0, PI2, true);

context.fill();

}

});

var i = 0;

for (var ix = 0; ix < AMOUNTX; ix++) {

for (var iy = 0; iy < AMOUNTY; iy++) {

particle = particles[i++] = new THREE.Particle(material);

particle.position.x = ix * SEPARATION - ((AMOUNTX * SEPARATION) / 2);

particle.position.z = iy * SEPARATION - ((AMOUNTY * SEPARATION) / 2);

scene.add(particle);

}

}

renderer = new THREE.CanvasRenderer();

renderer.setSize(window.innerWidth, window.innerHeight);

container.appendChild(renderer.domElement);

document.addEventListener('mousemove', onDocumentMouseMove, false);

document.addEventListener('touchstart', onDocumentTouchStart, false);

document.addEventListener('touchmove', onDocumentTouchMove, false);

window.addEventListener('resize', onWindowResize, false);

}

function onWindowResize() {

windowHalfX = window.innerWidth / 2;

windowHalfY = window.innerHeight / 2;

camera.aspect = window.innerWidth / window.innerHeight;

camera.updateProjectionMatrix();

renderer.setSize(window.innerWidth, window.innerHeight);

}

function onDocumentMouseMove(event) {

mouseX = event.clientX - windowHalfX;

mouseY = event.clientY - windowHalfY;

}

function onDocumentTouchStart(event) {

if (event.touches.length === 1) {

event.preventDefault();

mouseX = event.touches[0].pageX - windowHalfX;

mouseY = event.touches[0].pageY - windowHalfY;

}

}

function onDocumentTouchMove(event) {

if (event.touches.length === 1) {

event.preventDefault();

mouseX = event.touches[0].pageX - windowHalfX;

mouseY = event.touches[0].pageY - windowHalfY;

}

}

function animate() {

requestAnimationFrame(animate);

render();

}

function render() {

camera.position.x += (mouseX - camera.position.x) * .05;

camera.position.y += (-mouseY - camera.position.y) * .05;

camera.lookAt(scene.position);

var i = 0;

for (var ix = 0; ix < AMOUNTX; ix++) {

for (var iy = 0; iy < AMOUNTY; iy++) {

particle = particles[i++];

particle.position.y = (Math.sin((ix + count) * 0.3) * 50) + (Math.sin((iy + count) * 0.5) * 50);

particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 2 + (Math.sin((iy + count) * 0.5) + 1) * 2;

}

}

renderer.render(scene, camera);

count += 0.1;

}

</script>

<div>

<canvas style="width: 1440px; height: 335px;" width="2160" height="502"></canvas>

</div>

</body>

 

回答:Three.js中,可以通过使用粒子的缩放属性和多边形的扩展高度属性来实现淹没效果。在粒子的缩放属性中,可以使用数学函数来控制粒子的缩放比例,从而实现动画效果。例如,可以使用以下代码来控制粒子的缩放比例: particle.scale.x = particle.scale.y = (Math.sin((ix + count) * 0.3) + 1) * 2 + (Math.sin((iy + count) * 0.5) + 1) * 2; \[1\] 而对于多边形的扩展高度属性,可以使用回调函数来实现平滑的淹没效果。在回调函数中,可以不断更新多边形的扩展高度,从而实现平滑的淹没效果。例如,可以使用以下代码来更新多边形的扩展高度: extrudedHeight: new CallbackProperty(function () { height+=step return height }) \[2\] 通过结合这两种方法,可以在Three.js实现淹没效果。 #### 引用[.reference_title] - *1* [技术分享:用JS实现3D海浪涌动特效](https://blog.csdn.net/w2sft/article/details/123092294)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] - *2* [cesium 淹没分析效果实现](https://blog.csdn.net/popstarqq/article/details/118158184)[target="_blank" data-report-click={"spm":"1018.2226.3001.9630","extra":{"utm_source":"vip_chatgpt_common_search_pc_result","utm_medium":"distribute.pc_search_result.none-task-cask-2~all~insert_cask~default-1-null.142^v91^control,239^v3^insert_chatgpt"}} ] [.reference_item] [ .reference_list ]
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