CSoundManager* m_pSM = new CSoundManager;
m_pSM->Initialize( DXUTGetHWND(), DSSCL_PRIORITY );
HRESULT hr;
WCHAR sPath[ MAX_PATH ];
hr = DXUTFindDXSDKMediaFileCch( sPath, MAX_PATH, L"MusicMono.wav" );
if( FAILED( hr ) )
wcscpy_s( sPath, MAX_PATH, L"MusicMono.wav" );
hr = m_pSM->Create( &g_apSoundsTiny, sPath, DSBCAPS_CTRLVOLUME );
if( FAILED( hr ) )
OutputDebugString( L" not found; continuing without sound.\n" );
g_apSoundsTiny->Play();