Sprite* soundOn0000 = Sprite::createWithSpriteFrameName("soundOn0000.png");
Sprite* soundOn0001= Sprite::createWithSpriteFrameName("soundOn0001.png");
Sprite* soundOn0002= Sprite::createWithSpriteFrameName("soundOn0002.png");
//Array* frames = Array::create();
Vector<SpriteFrame*> frames;
SpriteFrame* frame1= SpriteFrameCache::getInstance()->getSpriteFrameByName("soundOn0000.png");
SpriteFrame* frame2 = SpriteFrameCache::getInstance()->getSpriteFrameByName("soundOn0001.png");
SpriteFrame* frame3 = SpriteFrameCache::getInstance()->getSpriteFrameByName("soundOn0002.png");
frames.insert(0, frame1);
frames.insert(1, frame2);
frames.insert(2, frame3);
Animation* fly = Animation::createWithSpriteFrames(frames,0.05f);
Sequence* taskList= Sequence::create(Animate::create(fly),NULL);
node->runAction( RepeatForever::create(taskList) );
Animation
最新推荐文章于 2025-05-28 16:06:45 发布