一个托盘程序

本文介绍了一个使用Delphi实现的系统托盘图标管理程序,包括如何创建、更改及删除托盘图标,通过菜单项实现图标的启用和禁用状态切换,并展示了如何响应托盘图标的点击事件。
unit MainUnit;



interface



uses

   Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,

   Menus, ShellAPI, ExtCtrls;



const

   ICON_ID= 1;

   MI_ICONEVENT= WM_USER+ 1;



type

   TMainForm = class(TForm)

     PopupMenu1: TPopupMenu;

     N1: TMenuItem;

     N2: TMenuItem;

     N3: TMenuItem;

     procedure FormCreate(Sender: TObject);

     procedure FormClose(Sender: TObject; var Action: TCloseAction);

     procedure FormActivate(Sender: TObject);

     procedure N1Click(Sender: TObject);

     procedure N2Click(Sender: TObject);

     procedure N3Click(Sender: TObject);

   private

     procedure SetupIcon;   //在托盘中安装图标

     procedure ChangeIcon(s: Boolean);   //改变托盘中的图标

     procedure FreeIcon; //在托盘中释放图标

     procedure IconOnClick(var Msg: TMessage); message MI_ICONEVENT; //托盘图标电击事件

     { Private declarations }

   public

     { Public declarations }

   end;



var

   MainForm: TMainForm;

   NormalIcon, DisabledIcon: TIcon; //正常和失效情况下的图标

   Status: Boolean; //标志是“使用状态”还是“禁用状态”

   Apath: String;

implementation



uses ShowUnit;



{$R *.DFM}

procedure TMainForm.SetupIcon;

var

   IconData: TNotifyIcondata;

begin

   NormalIcon:= TIcon.Create;

   DisabledIcon:= TIcon.Create;

   NormalIcon.LoadFromFile(Apath+ '1.ico');

   DisabledIcon.LoadFromFile(Apath+ '2.ico');

   IconData.cbSize:= SizeOf(IconData);

   IconData.Wnd:= Handle;

   IconData.uID:= Icon_ID;

   IconData.uFlags:= NIF_ICON or NIF_MESSAGE or NIF_TIP;

   IconData.uCallbackMessage:= MI_ICONEVENT;

   IconData.hIcon:= NormalIcon.Handle;

   IconData.szTip:= '新增托盘图标';

   Shell_NotifyIcon(NIM_ADD, @IconData);

end;



procedure TMainForm.ChangeIcon(s: Boolean);

var

   IconData: TNotifyIconData;

begin

   IconData.cbSize:= SizeOf(IconData);

   IconData.Wnd:= Handle;

   IconData.uID:= Icon_ID;

   if s= False then

     begin

       IconData.hIcon:= DisabledIcon.Handle;

       Status:= False;

       N1.Enabled:= False;

     end

   else

     begin

       IconData.hIcon:= NormalIcon.Handle;

       Status:= True;

       N1.Enabled:= True;

     end;

   IconData.uFlags:= NIF_ICON;

   Shell_NotifyIcon(NIM_MODIFY, @IconData);

end;



procedure TMainForm.FreeIcon;

var

   IconData: TNotifyIconData;

begin

   IconData.cbSize:= SizeOf(IconData);

   IconData.Wnd:= Handle;

   IconData.uID:= Icon_ID;

   Shell_NotifyIcon(NIM_DELETE, @IconData);



end;



procedure TMainForm.IconOnClick;

var

   pt: TPoint;

begin

   if (Msg.LParam= WM_LBUTTONDOWN) and (Status= True) then

     ShowForm.Show;

   if   (Msg.LParam= WM_RBUTTONDOWN) then

     begin

       GetCursorPos(pt);

       PopupMenu1.Popup(pt.x, pt.y);

     end;

end;



procedure TMainForm.FormCreate(Sender: TObject);

begin

   Apath:= ExtractFilePath(ParamStr(0));

   Status:= True;

   SetupIcon;

   ChangeIcon(True);

   ShowWindow(Application.Handle, SW_HIDE);

   SetWindowLong(Application.Handle, GWL_EXSTYLE, WS_EX_TOOLWINDOW);

end;



procedure TMainForm.FormClose(Sender: TObject; var Action: TCloseAction);

begin

   FreeIcon;

   NormalIcon.Free;

   DisabledIcon.Free;

  

end;



procedure TMainForm.FormActivate(Sender: TObject);

begin

   MainForm.Width:= 0;

   MainForm.Height:= 0;

   ShowWindow(Application.Handle, SW_HIDE);

end;



procedure TMainForm.N1Click(Sender: TObject);

begin

   ShowForm.Show;

end;



procedure TMainForm.N2Click(Sender: TObject);

begin

   if Status= True then

     begin

       ChangeIcon(False);

       N2.Caption:= '使用';

     end

   else

     begin

       ChangeIcon(True);

       N2.Caption:= '禁用';

     end;

end;



procedure TMainForm.N3Click(Sender: TObject);

begin

   Close;

end;



end.
### C++ 托盘程序的设计与实现 在 Windows 平台上,使用 C++ 实现托盘程序的核心是通过调用 Windows API 来创建和管理系统托盘图标。以下是一个完整的解决方案,包括示例代码和关键步骤的说明。 #### 1. 创建窗口类 为了实现托盘功能,首先需要注册一个窗口类并创建一个隐藏窗口。隐藏窗口将用于处理来自托盘图标的系统消息。 ```cpp #include <windows.h> #include <shellapi.h> // 窗口过程函数声明 LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASS wc = {0}; wc.lpfnWndProc = WndProc; wc.hInstance = hInstance; wc.lpszClassName = "TrayIconClass"; if (!RegisterClass(&wc)) { MessageBox(NULL, "Failed to register window class", "Error", MB_OK | MB_ICONERROR); return 1; } HWND hwnd = CreateWindow("TrayIconClass", "Tray Icon Window", 0, 0, 0, 0, 0, NULL, NULL, hInstance, NULL); if (!hwnd) { MessageBox(NULL, "Failed to create hidden window", "Error", MB_OK | MB_ICONERROR); return 1; } ShowWindow(hwnd, SW_HIDE); // 隐藏窗口 MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return 0; } ``` #### 2. 添加托盘图标 通过 `Shell_NotifyIcon` 函数可以向系统托盘添加图标。以下代码展示了如何初始化托盘图标。 ```cpp NOTIFYICONDATA nid = {0}; nid.cbSize = sizeof(NOTIFYICONDATA); nid.hWnd = hwnd; nid.uID = 1; nid.uFlags = NIF_ICON | NIF_MESSAGE | NIF_TIP; nid.uCallbackMessage = WM_USER + 200; // 自定义消息 nid.hIcon = LoadIcon(NULL, IDI_INFORMATION); // 加载默认信息图标 strcpy_s(nid.szTip, "Sample Tray Icon"); if (!Shell_NotifyIcon(NIM_ADD, &nid)) { MessageBox(hwnd, "Failed to add tray icon", "Error", MB_OK | MB_ICONERROR); } ``` #### 3. 处理托盘消息 托盘图标的消息可以通过自定义消息 `WM_USER + 200` 接收,并在窗口过程函数中进行处理。 ```cpp LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { switch (msg) { case WM_USER + 200: // 托盘消息 switch (lParam) { case WM_LBUTTONDOWN: // 左键点击 MessageBox(hwnd, "Left button clicked!", "Info", MB_OK); break; case WM_RBUTTONUP: // 右键弹起 // 显示右键菜单 POINT pt; GetCursorPos(&pt); HMENU hMenu = CreatePopupMenu(); AppendMenu(hMenu, MF_STRING, 1, "Exit"); TrackPopupMenu(hMenu, TPM_LEFTALIGN, pt.x, pt.y, 0, hwnd, NULL); PostMessage(hwnd, WM_NULL, 0, 0); DestroyMenu(hMenu); break; } break; case WM_COMMAND: if (LOWORD(wParam) == 1) { // 退出命令 NOTIFYICONDATA nid = {0}; nid.cbSize = sizeof(NOTIFYICONDATA); nid.hWnd = hwnd; nid.uID = 1; Shell_NotifyIcon(NIM_DELETE, &nid); // 删除托盘图标 PostQuitMessage(0); } break; default: return DefWindowProc(hwnd, msg, wParam, lParam); } return 0; } ``` #### 4. 异常处理与调试优化 在开发过程中,建议对可能出现的错误进行异常捕获,例如窗口创建失败或图标添加失败的情况[^1]。此外,确保在程序退出时正确销毁托盘图标,以避免资源泄漏。 --- ###
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值