c# 2.0 serial port communication

本文介绍了一个简单的串口通信实现方案,包括串口初始化、发送指令、接收数据等关键功能,并提供了具体的C#代码示例。
using System;
using System.Collections.Generic;
using System.Text;
using System.IO.Ports;

namespace ConsoleApplication3
{
    
class SerialPortTest
    
{
        
public string MessageStr = "";
        
public bool IsMessageFlag = false;

        SerialPort port1;
        
        
///<summary>
        
///function:initial serial port
        
///</summary>
        
///<param name="PortName">port number</param>
        
///<param name="BaudRate">port speed</param>


        
public void InitCOM(string PortName, int BaudRate)
        
{
            port1 
= new SerialPort(PortName, BaudRate);
            port1.Handshake 
= Handshake.RequestToSend;

            port1.DataReceived 
+= new SerialDataReceivedEventHandler(port1_DataReceived);
        }

        
/// <summary>
        
///function:deal with the data receive 
        
/// </summary>
        
/// <param name="sender"></param>
        
/// <param name="e"></param>

        private void port1_DataReceived(object sender, SerialDataReceivedEventArgs e)
        
{
            StringBuilder currentline 
= new StringBuilder();
            
if (!IsMessageFlag)
            
{
                
while (port1.BytesToRead > 0)
                
{
                    
char ch = (char)port1.ReadByte();
                    currentline.Append(ch);
                }

                MessageStr 
= currentline.ToString();
                IsMessageFlag 
= true;
                currentline 
= new StringBuilder();
            }

            
//throw new Exception("The method or operation is not implemented.");
        }

        
/// <summary>
        
/// function:send the instruction
        
/// </summary>
        
/// <param name="CommandString"></param>

        public void SendCommand(string CommandString)
        
{
            
byte[] WriteBuffer = Encoding.ASCII.GetBytes(CommandString);
            port1.Write(WriteBuffer, 
0, WriteBuffer.Length);
        }

        
/// <summary>
        
/// function:open the closed port
        
/// </summary>

        public void OpenPort()
        
{
            port1.Open();
            
if (port1.IsOpen)
            
{
                Console.WriteLine(
"the port is opened!");
            }

            
else
            
{
                Console.WriteLine(
"failure to open the port!");
            }

        }

        
/// <summary>
        
/// function:close the opened port
        
/// </summary>

        public void ClosePort()
        
{
            port1.Close();
            
if (port1.IsOpen)
            
{
                Console.WriteLine(
"the port is already closed!");
            }

        }

        
    }

}

 
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