线条
Three.js中,一条直线由点,材质,颜色组成。
点由THREE.Vector3表示,Threejs中没有提供单独画点的函数,它必须被放到一个THREE.Geometry形状中,这个结构中包含一个数组vertices,这个vertices就是存放无数的点(THREE.Vector3)的数组。
绘制一条线的步骤:
1.定义两个点
var p1 = new THREE.Vector3( -100, 0, 100 );
var p2 = new THREE.Vector3( 100, 0, -100 );
2.把两个点放入geometry.vertices数组中
var geometry = new THREE.Geometry();
geometry.vertices.push(p1);
geometry.vertices.push(p2);
3.THREE.Line画线
var line = new THREE.Line( geometry, material, THREE.LinePieces );
绘制网格,坐标平面
POINT:绘制一条线段,沿平行z轴复制移动,绕y轴旋转90度,平行z轴复制移动
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<title>网格</title>
<script src="js/build/Three.js"></script>
<style type="text/css">
div#canvas-frame {
border: none;
cursor: pointer;
width: 100%;
height: 600px;
background-color: #EEEEEE;
}
</style>
<script>
var renderer;
function initThree(){
width=document.getElementById('canvas-frame').clientWidth;
height=document.getElementById('canvas-frame').
clientHeight;
renderer=new THREE.WebGLRenderer({
antialias : true
});
renderer.setSize(width,height);
document.getElementById('canvas-frame').appendChild(renderer.domElement);
renderer.setClearColor(0xFFFFFF, 1.0);
}
var camera;
function initCamera(){
camera = new THREE.PerspectiveCamera(45, width/height, 1, 10000);
camera.position.x = 0;
camera.position.y = 1000;
camera.position.z = 0;
camera.up.x = 0;
camera.up.y = 0;
camera.up.z = 1;
camera.lookAt({
x : 0,
y : 0,
z : 0
});
}
var scene;
function initScene() {
scene = new THREE.Scene();
}
var light;
function initLight() {
light = new THREE.DirectionalLight(0xFF0000, 1.0, 0);
light.position.set(100, 100, 200);
scene.add(light);
}
var cube;
function initObject(){
var geometry = new THREE.Geometry();
var p1 = new THREE.Vector3(-500, 0, 0);
var p2 = new THREE.Vector3(500, 0, 0);
geometry.vertices.push(p1);
geometry.vertices.push(p2);
for (var i = 0; i < 20; i++){
var line = new THREE.Line( geometry, new
THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2}));
line.position.z = ( i * 50 ) - 500;
scene.add( line );
var line = new THREE.Line( geometry, new
THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.2 } ) );
line.position.x = ( i * 50 ) - 500;
line.rotation.y = 90 * Math.PI / 180;
scene.add( line );
}
}
function threeStart() {
initThree();
initCamera();
initScene();
initLight();
initObject();
renderer.clear();
renderer.render(scene, camera);
}
</script>
</head>
<body onload="threeStart();">
<div id="canvas-frame"></div>
</body>
</html>