昨天Ubuntu更新,把系统搞挂了.索性直接上了最新的Xubuntu16.04.正好打算在暑假学习一下SDL2,后面利用SDL2实现一个软件渲染器.
- 首先装上必备的东西
sudo apt-get install libsdl2-dev
安装sdl2
- 简单的代码
#include <SDL.h>
#include <stdio.h>
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
int main( int argc, char* args[] )
{
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
}
else
{
window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
screenSurface = SDL_GetWindowSurface( window );
SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
SDL_UpdateWindowSurface( window );
SDL_Delay( 2000 );
}
SDL_DestroyWindow( window );
SDL_Quit();
return 0;
}
- 编译
g++ 1.cpp -lSDL2 -o 01
- 运行
./01
最基本的窗口已经显示出来啦.
后面慢慢坑.