一、什么是伸展树(splay tree)
伸展树(splay tree)是特殊的二叉查找树,它通过将访问过的节点旋转移到根节点处,来降低再次访问的时间。它保证从空树开始任意连续M次对树的操作最多花费O(MlogN)
时间。
普通AVL树的旋转和伸展树的旋转不同之处:
AVL树的旋转操作目的是缩小左右子树的高度差,它是全局调控即目的是缩小整棵树的高度,不会针对某一个节点做优化(例如将经常访问的节点移动到根的位置或靠近根的位置)
相反,伸展树的旋转操作目的就是把经常访问的节点移动到根的位置,它不会考虑整棵树是否平衡,旋转完成后,伸展树可能成为一个糟糕的链表,但伸展树保证在此单链表上查找经常访问的20%节点是最快的。
二、伸展树实现及测试
SplayTree.h
#pragma once
#include <iomanip>
#include <iostream>
template <class T>
class SplayTreeNode {
public:
T key; // 关键字(键值)
SplayTreeNode *left; // 左孩子
SplayTreeNode *right; // 右孩子
SplayTreeNode() :left(NULL), right(NULL) {}
SplayTreeNode(T value, SplayTreeNode *l, SplayTreeNode *r) :
key(value), left(l), right(r) {}
};
template <class T>
class SplayTree {
private:
SplayTreeNode<T> *mRoot; // 根结点
public:
SplayTree();
~SplayTree();
// 前序遍历"伸展树"
void preOrder();
// 中序遍历"伸展树"
void inOrder();
// 后序遍历"伸展树"
void postOrder();
// (递归实现)查找"伸展树"中键值为key的节点
SplayTreeNode<T>* search(T key);
// (非递归实现)查找"伸展树"中键值为key的节点
SplayTreeNode<T>* iterativeSearch(T key);
// 查找最小结点:返回最小结点的键值。
T minimum();
// 查找最大结点:返回最大结点的键值。
T maximum();
// 旋转key对应的节点为根节点,并返回值为根节点。
void splay(T key);
// 将结点(key为节点键值)插入到伸展树中
void insert(T key);
// 删除结点(key为节点键值)
void remove(T key);
// 销毁伸展树
void destroy();
// 打印伸展树
void print();
private:
// 前序遍历"伸展树"
void preOrder(SplayTreeNode<T>* tree) const;
// 中序遍历"伸展树"
void inOrder(SplayTreeNode<T>* tree) const;
// 后序遍历"伸展树"
void postOrder(SplayTreeNode<T>* tree) const;
// (递归实现)查找"伸展树x"中键值为key的节点
SplayTreeNode<T>* search(SplayTreeNode<T>* x, T key) const;
// (非递归实现)查找"伸展树x"中键值为key的节点
SplayTreeNode<T>* iterativeSearch(SplayTreeNode<T>* x, T key) const;
// 查找最小结点:返回tree为根结点的伸展树的最小结点。
SplayTreeNode<T>* minimum(SplayTreeNode<T>* tree);
// 查找最大结点:返回tree为根结点的伸展树的最大结点。
SplayTreeNode<T>* maximum(SplayTreeNode<T>* tree);
// 旋转key对应的节点为根节点,并返回值为根节点。
SplayTreeNode<T>* splay(SplayTreeNode<T>* tree, T key);
// 将结点(z)插入到伸展树(tree)中
SplayTreeNode<T>* insert(SplayTreeNode<T>* &tree, SplayTreeNode<T>* z);
// 删除伸展树(tree)中的结点(键值为key),并返回被删除的结点
SplayTreeNode<T>* remove(SplayTreeNode<T>* &tree, T key);
// 销毁伸展树
void destroy(SplayTreeNode<T>* &tree);
// 打印伸展树
void print(SplayTreeNode<T>* tree, T key, int direction);
};
/*
* 构造函数
*/
template <class T>
SplayTree<T>::SplayTree() :mRoot(NULL)
{
}
/*
* 析构函数
*/
template <class T>
SplayTree<T>::~SplayTree()
{
destroy(mRoot);
}
/*
* 前序遍历"伸展树"
*/
template <class T>
void SplayTree<T>::preOrder(SplayTreeNode<T>* tree) const
{
if (tree != NULL)
{
cout << tree->key << " ";
preOrder(tree->left);
preOrder(tree->right);
}
}
template <class T>
void SplayTree<T>::preOrder()
{
preOrder(mRoot);
}
/*
* 中序遍历"伸展树"
*/
template <class T>
void SplayTree<T>::inOrder(SplayTreeNode<T>* tree) const
{
if (tree != NULL)
{
inOrder(tree->left);
cout << tree->key << " ";
inOrder(tree->right);
}
}
template <class T>
void SplayTree<T>::inOrder()
{
inOrder(mRoot);
}
/*
* 后序遍历"伸展树"
*/
template <class T>
void SplayTree<T>::postOrder(SplayTreeNode<T>* tree) const
{
if (tree != NULL)
{
postOrder(tree->left);
postOrder(tree->right);
cout << tree->key << " ";
}
}
template <class T>
void SplayTree<T>::postOrder()
{
postOrder(mRoot);
}
/*
* (递归实现)查找"伸展树x"中键值为key的节点
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::search(SplayTreeNode<T>* x, T key) const
{
if (x == NULL || x->key == key)
return x;
if (key < x->key)
return search(x->left, key);
else
return search(x->right, key);
}
template <class T>
SplayTreeNode<T>* SplayTree<T>::search(T key)
{
return search(mRoot, key);
}
/*
* (非递归实现)查找"伸展树x"中键值为key的节点
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::iterativeSearch(SplayTreeNode<T>* x, T key) const
{
while ((x != NULL) && (x->key != key))
{
if (key < x->key)
x = x->left;
else
x = x->right;
}
return x;
}
template <class T>
SplayTreeNode<T>* SplayTree<T>::iterativeSearch(T key)
{
return iterativeSearch(mRoot, key);
}
/*
* 查找最小结点:返回tree为根结点的伸展树的最小结点。
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::minimum(SplayTreeNode<T>* tree)
{
if (tree == NULL)
return NULL;
while (tree->left != NULL)
tree = tree->left;
return tree;
}
template <class T>
T SplayTree<T>::minimum()
{
SplayTreeNode<T> *p = minimum(mRoot);
if (p != NULL)
return p->key;
return (T)NULL;
}
/*
* 查找最大结点:返回tree为根结点的伸展树的最大结点。
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::maximum(SplayTreeNode<T>* tree)
{
if (tree == NULL)
return NULL;
while (tree->right != NULL)
tree = tree->right;
return tree;
}
template <class T>
T SplayTree<T>::maximum()
{
SplayTreeNode<T> *p = maximum(mRoot);
if (p != NULL)
return p->key;
return (T)NULL;
}
/*
* 旋转key对应的节点为根节点,并返回值为根节点。
*
* 注意:
* (a):伸展树中存在"键值为key的节点"。
* 将"键值为key的节点"旋转为根节点。
* (b):伸展树中不存在"键值为key的节点",并且key < tree->key。
* b-1 "键值为key的节点"的前驱节点存在的话,将"键值为key的节点"的前驱节点旋转为根节点。
* b-2 "键值为key的节点"的前驱节点存在的话,则意味着,key比树中任何键值都小,那么此时,将最小节点旋转为根节点。
* (c):伸展树中不存在"键值为key的节点",并且key > tree->key。
* c-1 "键值为key的节点"的后继节点存在的话,将"键值为key的节点"的后继节点旋转为根节点。
* c-2 "键值为key的节点"的后继节点不存在的话,则意味着,key比树中任何键值都大,那么此时,将最大节点旋转为根节点。
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::splay(SplayTreeNode<T>* tree, T key)
{
SplayTreeNode<T> N, *l, *r, *c;
if (tree == NULL)
return tree;
N.left = N.right = NULL;
l = r = &N;
for (;;)
{
if (key < tree->key)
{
if (tree->left == NULL)
break;
if (key < tree->left->key)
{
c = tree->left; /* rotate right */
tree->left = c->right;
c->right = tree;
tree = c;
if (tree->left == NULL)
break;
}
r->left = tree; /* link right */
r = tree;
tree = tree->left;
}
else if (key > tree->key)
{
if (tree->right == NULL)
break;
if (key > tree->right->key)
{
c = tree->right; /* rotate left */
tree->right = c->left;
c->left = tree;
tree = c;
if (tree->right == NULL)
break;
}
l->right = tree; /* link left */
l = tree;
tree = tree->right;
}
else
{
break;
}
}
l->right = tree->left; /* assemble */
r->left = tree->right;
tree->left = N.right;
tree->right = N.left;
return tree;
}
template <class T>
void SplayTree<T>::splay(T key)
{
mRoot = splay(mRoot, key);
}
/*
* 将结点插入到伸展树中,并返回根节点
*
* 参数说明:
* tree 伸展树的根结点
* key 插入的结点的键值
* 返回值:
* 根节点
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::insert(SplayTreeNode<T>* &tree, SplayTreeNode<T>* z)
{
SplayTreeNode<T> *y = NULL;
SplayTreeNode<T> *x = tree;
// 查找z的插入位置
while (x != NULL)
{
y = x;
if (z->key < x->key)
x = x->left;
else if (z->key > x->key)
x = x->right;
else
{
cout << "不允许插入相同节点(" << z->key << ")!" << endl;
delete z;
return tree;
}
}
if (y == NULL)
tree = z;
else if (z->key < y->key)
y->left = z;
else
y->right = z;
return tree;
}
template <class T>
void SplayTree<T>::insert(T key)
{
SplayTreeNode<T> *z = NULL;
// 如果新建结点失败,则返回。
if ((z = new SplayTreeNode<T>(key, NULL, NULL)) == NULL)
return;
// 插入节点
mRoot = insert(mRoot, z);
// 将节点(key)旋转为根节点
mRoot = splay(mRoot, key);
}
/*
* 删除结点(节点的键值为key),返回根节点
*
* 参数说明:
* tree 伸展树的根结点
* key 待删除结点的键值
* 返回值:
* 根节点
*/
template <class T>
SplayTreeNode<T>* SplayTree<T>::remove(SplayTreeNode<T>* &tree, T key)
{
SplayTreeNode<T> *x;
if (tree == NULL)
return NULL;
// 查找键值为key的节点,找不到的话直接返回。
if (search(tree, key) == NULL)
return tree;
// 将key对应的节点旋转为根节点。
tree = splay(tree, key);
if (tree->left != NULL)
{
// 将"tree的前驱节点"旋转为根节点
x = splay(tree->left, key);
// 移除tree节点
x->right = tree->right;
}
else
x = tree->right;
delete tree;
return x;
}
template <class T>
void SplayTree<T>::remove(T key)
{
mRoot = remove(mRoot, key);
}
/*
* 销毁伸展树
*/
template <class T>
void SplayTree<T>::destroy(SplayTreeNode<T>* &tree)
{
if (tree == NULL)
return;
if (tree->left != NULL)
destroy(tree->left);
if (tree->right != NULL)
destroy(tree->right);
delete tree;
}
template <class T>
void SplayTree<T>::destroy()
{
destroy(mRoot);
}
/*
* 打印"伸展树"
*
* key -- 节点的键值
* direction -- 0,表示该节点是根节点;
* -1,表示该节点是它的父结点的左孩子;
* 1,表示该节点是它的父结点的右孩子。
*/
template <class T>
void SplayTree<T>::print(SplayTreeNode<T>* tree, T key, int direction)
{
if (tree != NULL)
{
if (direction == 0) // tree是根节点
cout << setw(2) << tree->key << " is root" << endl;
else // tree是分支节点
cout << setw(2) << tree->key << " is " << setw(2) << key << "'s " << setw(12) << (direction == 1 ? "right child" : "left child") << endl;
print(tree->left, tree->key, -1);
print(tree->right, tree->key, 1);
}
}
template <class T>
void SplayTree<T>::print()
{
if (mRoot != NULL)
print(mRoot, mRoot->key, 0);
}
main.cpp //测试
#include <iostream>
#include "SplayTree.h"
using namespace std;
static int arr[] = { 10,50,40,30,20,60 };
#define TBL_SIZE(a) ( (sizeof(a)) / (sizeof(a[0])) )
/*伸展树测试*/
int main()
{
int i, ilen;
SplayTree<int>* tree = new SplayTree<int>();
cout << "== 依次添加: ";
ilen = TBL_SIZE(arr);
for (i = 0; i<ilen; i++)
{
cout << arr[i] << " ";
tree->insert(arr[i]);
}
cout << "\n== 前序遍历: ";
tree->preOrder();
cout << "\n== 中序遍历: ";
tree->inOrder();
cout << "\n== 后序遍历: ";
tree->postOrder();
cout << endl;
cout << "== 最小值: " << tree->minimum() << endl;
cout << "== 最大值: " << tree->maximum() << endl;
cout << "== 树的详细信息: " << endl;
tree->print();
i = 10;
cout << "\n== 旋转节点(" << i << ")为根节点";
tree->splay(i);
cout << "\n== 树的详细信息: " << endl;
tree->print();
// 销毁二叉树
tree->destroy();
return 0;
}