http://www.cnblogs.com/churi/archive/2013/02/27/2935427.html
UDP Server
#include <winsock2.h>
#include <stdio.h>
BOOL InitWinsock();
void main()
{
SOCKET socket1;
InitWinsock();
struct sockaddr_in local;
struct sockaddr_in from;
int fromlen =sizeof(from);
local.sin_family=AF_INET;
local.sin_port=htons(1000); ///监听端口
local.sin_addr.s_addr=INADDR_ANY; ///本机
socket1=socket(AF_INET,SOCK_DGRAM,0);
bind(socket1,(struct sockaddr*)&local,sizeof local);
while (1)
{
char buffer[1024]="\0";
printf("waiting for message from others-------------\n");
if (recvfrom(socket1,buffer,sizeof buffer,0,(struct sockaddr*)&from,&fromlen)!=SOCKET_ERROR)
{
printf("Received datagram from %s--%s\n",inet_ntoa(from.sin_addr),buffer);
////给cilent发信息
sendto(socket1,buffer,sizeof buffer,0,(struct sockaddr*)&from,fromlen);
}
Sleep(500);
}
closesocket(socket1);
}
BOOL InitWinsock()
{
int Error;
WORD VersionRequested;
WSADATA WsaData;
VersionRequested=MAKEWORD(2,2);
Error=WSAStartup(VersionRequested,&WsaData); //启动WinSock2
if(Error!=0)
{
return FALSE;
}
else
{
if(LOBYTE(WsaData.wVersion)!=2||HIBYTE(WsaData.wHighVersion)!=2)
{
WSACleanup();
return FALSE;
}
}
return TRUE;
}
UDP Client
#include <winsock2.h>
#include <stdio.h>
BOOL InitWinsock();
void main()
{
SOCKET socket1;
InitWinsock();
struct sockaddr_in server;
int len =sizeof(server);
server.sin_family=AF_INET;
server.sin_port=htons(1000); ///server的监听端口
server.sin_addr.s_addr=inet_addr("127.0.0.1"); ///server的地址
socket1=socket(AF_INET,SOCK_DGRAM,0);
while (1)
{
char buffer[1024]="\0";
printf("input message\n");
scanf("%s",buffer);
if (strcmp(buffer,"bye")==0)
break;
if (sendto(socket1,buffer,sizeof buffer,0,(struct sockaddr*)&server,len)!=SOCKET_ERROR)
{
if (recvfrom(socket1,buffer,sizeof buffer,0,(struct sockaddr*)&server,&len)!=SOCKET_ERROR)
printf("rece from server:%s\n",buffer);
}
}
closesocket(socket1);
}
BOOL InitWinsock()
{
int Error;
WORD VersionRequested;
WSADATA WsaData;
VersionRequested=MAKEWORD(2,2);
Error=WSAStartup(VersionRequested,&WsaData); //启动WinSock2
if(Error!=0)
{
return FALSE;
}
else
{
if(LOBYTE(WsaData.wVersion)!=2||HIBYTE(WsaData.wHighVersion)!=2)
{
WSACleanup();
return FALSE;
}
}
return TRUE;
}
本文详细介绍了使用UDP协议实现客户端和服务端的通信过程,包括初始化Winsock、创建套接字、设置本地和远程地址、接收和发送数据包等关键步骤。
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