在imageView依次添加7个手势, 1.点击哪个按钮,往imageView上添加哪个手势.(保证视图上只有一个手势). 2.轻拍:点击视图切换美女图片.(imageView上首先展示的美女

本文介绍了一个基于iOS平台的交互式可视化应用,通过多种手势控制实现对动画的播放、暂停、快进、倒退等功能。应用中包含了轻拍、长按、轻扫、平移、旋转、捏合等手势识别,以及边缘手势控制,为用户提供丰富的交互体验。通过简单的触摸操作,用户可以轻松控制动画的播放与展示,增强用户体验。

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//
//  ControlView.h
//  HomeworkGestureRecognizer
//
//  Created by lanouhn on 14-8-27.
//  Copyright (c) 2014年 vaercly@163.com 陈聪雷. All rights reserved.
//

#import <UIKit/UIKit.h>

@interface ControlView : UIView
@property (nonatomic, retain) NSMutableArray *gestureBtnArr;//存储控制手势切换的按钮
@property (nonatomic, retain) NSMutableArray *animationImages;
@property (nonatomic, retain) NSMutableArray *animationImages1;
@property (nonatomic, retain) UIImageView *imageView;
@property (nonatomic, retain) UIButton *startBtn;//开始播放动画按钮
@property (nonatomic, retain) UIButton *stopBtn;//停止播放动画按钮
@end
//
//  ControlView.m
//  HomeworkGestureRecognizer
//
//  Created by lanouhn on 14-8-27.
//  Copyright (c) 2014年 vaercly@163.com 陈聪雷. All rights reserved.
//

#import "ControlView.h"

@implementation ControlView

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        self.gestureBtnArr = [NSMutableArray array];
        [self setupControlBtnView];
        [self setupImageView];
        [self setupControlAniBtnView];
    }
    return self;
}

- (void)setupControlBtnView
{
    CGFloat x = 10;
    NSArray *titleArr = @[@"轻拍", @"长按", @"轻扫", @"平移", @"旋转", @"捏合", @"边缘"];
    for (int i = 0; i < 7; i++) {
        UIButton *gestureBtn = [UIButton buttonWithType:UIButtonTypeSystem];
        [gestureBtn setTitle:titleArr[i] forState:UIControlStateNormal];
        [gestureBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
        gestureBtn.layer.cornerRadius = 5;
        gestureBtn.frame = CGRectMake(x, 50, 40, 30);
        gestureBtn.tag = 100 + i;
        gestureBtn.backgroundColor = [UIColor orangeColor];
        [self addSubview:gestureBtn];
        [self.gestureBtnArr addObject:gestureBtn];
        x += 43;
    }
}

- (void)setupImageView
{
    self.animationImages = [NSMutableArray array];
    for (int i = 0; i < 22; i++) {
        UIImage *image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"Zombie%d", i + 1] ofType:@"tiff"]];
        [_animationImages addObject:image];
    }
    
    self.animationImages1 = [NSMutableArray array];
    for (int i = 0; i < 18; i++) {
        UIImage *image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"SunFlower_%d", i + 1] ofType:@"tiff"]];
        [_animationImages1 addObject:image];
    }
    
    self.imageView = [[UIImageView alloc] initWithImage:[UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"girl_1" ofType:@"jpg"]]];
    _imageView.userInteractionEnabled = YES;
    _imageView.frame = CGRectMake(40, 100, 240, 368);
    _imageView.backgroundColor = [UIColor orangeColor];
//    _imageView.animationImages = _animationImages;
    _imageView.animationDuration = 1;
    [self addSubview:_imageView];
}

- (void)setupControlAniBtnView
{
    self.startBtn = [UIButton buttonWithType:UIButtonTypeSystem];
    _startBtn.backgroundColor = [UIColor orangeColor];
    _startBtn.layer.cornerRadius = 5;
    _startBtn.frame = CGRectMake(40, 488, 110, 30);
    [_startBtn setTitle:@"开始动画" forState:UIControlStateNormal];
    [_startBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
    [self addSubview:_startBtn];
    
    self.stopBtn = [UIButton buttonWithType:UIButtonTypeSystem];
    _stopBtn.backgroundColor = [UIColor orangeColor];
    _stopBtn.layer.cornerRadius = 5;
    _stopBtn.frame = CGRectMake(170, 488, 110, 30);
    [_stopBtn setTitle:@"结束动画" forState:UIControlStateNormal];
    [_stopBtn setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
    [self addSubview:_stopBtn];
}

- (void)dealloc
{
    self.imageView = nil;
    [super dealloc];
}

/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
    // Drawing code
}
*/

@end
//
//  RootViewController.m
//  HomeworkGestureRecognizer
//
//  Created by lanouhn on 14-8-27.
//  Copyright (c) 2014年 vaercly@163.com 陈聪雷. All rights reserved.
//

#import "RootViewController.h"
#import "ControlView.h"
@interface RootViewController ()
{
    ControlView *_controlView;
    CGFloat _totalRotaion;
}
@end

@implementation RootViewController

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)loadView
{
    _controlView = [[ControlView alloc] init];
    _controlView.backgroundColor = [UIColor grayColor];
    self.view = _controlView;
    [_controlView release];
    
    //给button添加点击事件
    for (UIButton *btn in _controlView.gestureBtnArr) {
        [btn addTarget:self action:@selector(changeGesture:) forControlEvents:UIControlEventTouchUpInside];
    }
    [_controlView.startBtn addTarget:self action:@selector(startAni:) forControlEvents:UIControlEventTouchUpInside];
    [_controlView.stopBtn addTarget:self action:@selector(stopAni:) forControlEvents:UIControlEventTouchUpInside];
    
}

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    
}

- (void)changeGesture:(UIButton *)btn
{
    switch (btn.tag) {
        case 100:
            [self setupTapGesture:btn];
            break;
        case 101:
            [self setupLongPressGesture:btn];
            break;
        case 102:
            [self setupSwipeGesture:btn];
            break;
        case 103:
            [self setupPanGesture:btn];
            break;
        case 104:
            [self setupRotationGesture:btn];
            break;
        case 105:
            [self setupPinchGesture:btn];
            break;
        case 106:
            [self setupScreenEdgePanGesture:btn];
            break;
        default:
            break;
    }
}

//创建轻拍手势
- (void)setupTapGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(handleTapGesture:)];
    [_controlView.imageView addGestureRecognizer:tapGesture];
    [tapGesture release];
}

//处理轻拍事件
- (void)handleTapGesture:(UITapGestureRecognizer *)tapGesture
{
    NSLog(@"%s", __FUNCTION__);
    static int i = 2;
    _controlView.imageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"girl_%d", i] ofType:@"jpg"]];
    i++;
    if (6 == i) {
        i = 1;
    }
}

//创建长按手势
- (void)setupLongPressGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(handleLongPressGesture:)];
    [_controlView.imageView addGestureRecognizer:longPressGesture];
    [longPressGesture release];
}

//处理长按事件
- (void)handleLongPressGesture:(UILongPressGestureRecognizer *)longPressGesture
{
    UIImageWriteToSavedPhotosAlbum(_controlView.imageView.image, nil, nil, nil);
    if (UIGestureRecognizerStateBegan == longPressGesture.state) {
        UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"提示" message:@"存储图片成功" delegate:self cancelButtonTitle:nil otherButtonTitles:@"OK", nil];
        [alert show];
        [alert release];
    }
}

//创建轻扫手势
- (void)setupSwipeGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    _controlView.imageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:@"boy_1" ofType:@"jpg"]];
    UISwipeGestureRecognizer *swipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
    swipeGesture.direction = UISwipeGestureRecognizerDirectionLeft | UISwipeGestureRecognizerDirectionRight;
    [_controlView.imageView addGestureRecognizer:swipeGesture];
    [swipeGesture release];
}

//处理轻扫事件
- (void)handleSwipeGesture:(UISwipeGestureRecognizer *)swipeGesture
{
    static int i = 1;
    if (swipeGesture.direction == 2) {
        i++;
        if (6 == i) {
            i = 1;
        }
        _controlView.imageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"boy_%d", i] ofType:@"jpg"]];
    } else if (swipeGesture.direction == 3) {
        i--;
        if (0 == i) {
            i = 5;
        }
        _controlView.imageView.image = [UIImage imageWithContentsOfFile:[[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:@"boy_%d", i] ofType:@"jpg"]];
    }
}

//创建平移手势
- (void)setupPanGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(handlePanGesture:)];
    [_controlView.imageView addGestureRecognizer:panGesture];
    [panGesture release];
}

//处理平移事件
- (void)handlePanGesture:(UIPanGestureRecognizer *)panGesture
{
    CGPoint point = [panGesture translationInView:panGesture.view];
    panGesture.view.transform = CGAffineTransformTranslate(panGesture.view.transform, point.x, point.y);
    [panGesture setTranslation:CGPointZero inView:panGesture.view];
}

//创建旋转手势
- (void)setupRotationGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    UIRotationGestureRecognizer *rotationGesture = [[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(handleRotationGesture:)];
    [_controlView.imageView addGestureRecognizer:rotationGesture];
    [rotationGesture release];
}

//处理旋转事件
- (void)handleRotationGesture:(UIRotationGestureRecognizer *)rotationGesture
{
    rotationGesture.view.transform = CGAffineTransformRotate(rotationGesture.view.transform, rotationGesture.rotation);
    NSLog(@"%f", rotationGesture.rotation);
    _totalRotaion += rotationGesture.rotation;
    
    rotationGesture.rotation = 0;
}

//创建捏合手势
- (void)setupPinchGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(handlePinchGesture:)];
    [_controlView.imageView addGestureRecognizer:pinchGesture];
    [pinchGesture release];
}

//处理捏合事件
- (void)handlePinchGesture:(UIPinchGestureRecognizer *)pinchGesture
{
    pinchGesture.view.transform = CGAffineTransformScale(pinchGesture.view.transform, pinchGesture.scale, pinchGesture.scale);
    pinchGesture.scale = 1.0;
}

//创建边缘手势
- (void)setupScreenEdgePanGesture:(UIButton *)btn
{
    [self recoverImageView:_controlView.imageView.gestureRecognizers.firstObject];
    [self removeGestureRecognizer];
    UIScreenEdgePanGestureRecognizer *screenEdgePanGesture = [[UIScreenEdgePanGestureRecognizer alloc] initWithTarget:self action:@selector(handleScreenEdgePanGesture:)];
    screenEdgePanGesture.edges = UIRectEdgeLeft;
    [self.view addGestureRecognizer:screenEdgePanGesture];
    [screenEdgePanGesture release];
}

//处理边缘事件
- (void)handleScreenEdgePanGesture:(UIScreenEdgePanGestureRecognizer *)screenEdgePanGesture
{
    _controlView.imageView.animationImages = _controlView.animationImages1;
    [_controlView.imageView startAnimating];
}

//还原视图
- (void)recoverImageView:(UIGestureRecognizer *)gesture
{
    if ([gesture respondsToSelector:@selector(setTranslation:inView:)]) {
        _controlView.imageView.frame = CGRectMake(40, 100, 240, 368);
    } else if ([gesture respondsToSelector:@selector(setRotation:)]) {
        UIRotationGestureRecognizer *tempGesture = (UIRotationGestureRecognizer *)gesture;
        tempGesture.view.transform = CGAffineTransformRotate(tempGesture.view.transform, -_totalRotaion);
        _totalRotaion = 0;
    } else if ([gesture respondsToSelector:@selector(setScale:)]) {
        _controlView.imageView.frame = CGRectMake(40, 100, 240, 368);
    }
    self.view.frame = [UIScreen mainScreen].bounds;
}

//移除手势
- (void)removeGestureRecognizer
{
    for (UIGestureRecognizer *gesture in _controlView.imageView.gestureRecognizers) {
        [_controlView.imageView removeGestureRecognizer:gesture];
    }
}

- (void)startAni:(UIButton *)btn
{
    _controlView.imageView.animationImages = _controlView.animationImages;
    [_controlView.imageView startAnimating];
}

- (void)stopAni:(UIButton *)btn
{
    [_controlView.imageView stopAnimating];

}

- (void)didReceiveMemoryWarning
{
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
//
//  CLAppDelegate.m
//  HomeworkGestureRecognizer
//
//  Created by lanouhn on 14-8-27.
//  Copyright (c) 2014年 vaercly@163.com 陈聪雷. All rights reserved.
//

#import "CLAppDelegate.h"
#import "RootViewController.h"
@implementation CLAppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    RootViewController *rootVC = [[RootViewController alloc] init];
    self.window.rootViewController = rootVC;
    [rootVC release];
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
    return YES;
}

- (void)applicationWillResignActive:(UIApplication *)application
{
    // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
    // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}

- (void)applicationDidEnterBackground:(UIApplication *)application
{
    // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. 
    // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}

- (void)applicationWillEnterForeground:(UIApplication *)application
{
    // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
}

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}

- (void)applicationWillTerminate:(UIApplication *)application
{
    // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}

- (void)dealloc
{
    self.window = nil;
    [super dealloc];
}

@end

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