unity从streamingassets拷贝到persistentassets,再从persistentassets用www加载进入场景
void OnClick()
{
//StartCoroutine(LoadLevel());
StartCoroutine(LoadFrompersister());
}
IEnumerator LoadLevel()
{
string url = "file://" + Application.dataPath + "/2.Android.unity3d";
Debug.Log(url);
原创
2015-01-18 16:21:21 ·
8438 阅读 ·
1 评论