没注意到几个细节,WA了一天啊:
(1)输入的活泼值和缘分值,虽然说是浮点数,但可能是以整数形式输入的(为避免浮点精度降低,我把它们当做字符串输入,却忽略了没有小数点的情况,WA死了)
(2)看了discuss才知道,查询区间A1、A2和H1、H2,题目中没有说哪个是左哪个是右(我以为先输入的是左,后输入的是右,当左大于右时,输出-1,WA了好几次)
矩形树的思想,参考了这篇博文:http://blog.sina.com.cn/s/blog_88705ca20101367f.html
#include <cstdio>
#include <algorithm>
using namespace std;
struct Point{
int x, y;
Point(){}
void set(int a, int b){
x = a, y = b;
}
bool operator == (const Point& other)const{
return x == other.x && y == other.y;
}
};
struct Rectangle{
Point leftDown, rightUp;
Rectangle(){}
void setBounds(int x1, int y1, int x2, int y2){
leftDown.x = x1;
leftDown.y = y1;
rightUp.x = x2;
rightUp.y = y2;
}
int getLeft()const{
return leftDown.x;
}
int getRight()const{
return rightUp.x;
}
int getTop()const{
return rightUp.y;
}
int getBottom()const{
return leftDown.y;
}
bool isPoint()const{
return leftDown == rightUp;
}
bool contains(const Point& p)const{
return getLeft() <= p.x && p.x <= getRight() &&
getBottom() <= p.y && p.y <= getTop() ;
}
bool intersects(const Rectangle& other)const{
return !(getLeft() > other.getRight() ||
getRight() < other.getLeft() ||
getBottom() > other.getTop() ||
getTop() < other.getBottom() );
}
bool liesIn(const Rectangle& other)const{
return other.contains(leftDown) && other.contains(rightUp);
}
};
struct Node{
Rectangle rec;
int value;
Node* children[4];
Node(): value(-1){
children[0] = NULL;//left down
children[1] = NULL;//right up
children[2] = NULL;//left up
children[3] = NULL;//right down
}
};
Node arr[100 * 1000 * 2];
int indexOfArr = 0;
Node* build(int x1, int y1, int x2, int y2)
{
Node* p = &arr[indexOfArr++];
p->rec.setBounds(x1, y1, x2, y2);
if(p->rec.isPoint()) return p;
int midx = (x1 + x2) >> 1, midy = (y1 + y2) >> 1;
//definitely have left down part
p->children[0] = build(x1, y1, midx, midy);
//other children may not exist
if(midx+1 <= x2 && midy+1 <= y2) p->children[1] = build(midx+1, midy+1, x2, y2);
if(midy+1 <= y2) p->children[2] = build(x1, midy+1, midx, y2);
if(midx+1 <= x2) p->children[3] = build(midx+1, y1, x2, midy);
return p;
}
void update(const Point& point, int v, Node* p)
{
p->value = max(p->value, v);
if(p->rec.isPoint()) return;
for(int i = 0; i < 4; ++i){
if(p->children[i] && p->children[i]->rec.contains(point)){
update(point, v, p->children[i]);
}
}
}
int query(const Rectangle& rect, const Node* p)
{
if(p->value == -1 || p->rec.liesIn(rect)) return p->value;
int m = -1;
for(int i = 0; i < 4; ++i){
if(p->children[i] && p->rec.intersects(rect)){
m = max(m, query(rect, p->children[i]));
}
}
return m;
}
void reset()
{
for(int i = 0; i < indexOfArr; ++i) arr[i].value = -1;
}
int parse(const char* s)
{
int a, b = 0;//注意如果没有小数点,b的值不变,所以一定要初始化为0啊
sscanf(s, "%d.%d", &a, &b);
return a * 10 + b;
}
int main()
{
int N, H1, H2, res;
char A1[8], A2[8];
Node* root;
Point p;
Rectangle rec;
//build tree once
root = build(100, 0, 200, 1000);
//for each case
while(scanf("%d", &N), N){
//reset tree
reset();
while(N--){
//skip rest of previous line
while(getchar() != '\n') ;
//first check operation type
if(getchar() == 'I'){
scanf("%d %s %s", &H1, A1, A2);
p.set(H1, parse(A1));
update(p, parse(A2), root);
}
else{
scanf("%d %d %s %s", &H1, &H2, A1, A2);
rec.setBounds(H1, parse(A1), H2, parse(A2));
if(rec.getLeft() > rec.getRight()) swap(rec.leftDown.x, rec.rightUp.x);//这里要交换啊
if(rec.getBottom() > rec.getTop()) swap(rec.leftDown.y, rec.rightUp.y);//这里要交换啊
res = query(rec, root);
if(res == -1) puts("-1");
else printf("%.1f\n", res / 10.0);
}
}
}
return 0;
}