如何修改UIButton响应区域
修改UIButton响应区域,以前处理这个需求时,是建一个view,添加手势,覆盖在需响应的区域,这种方法比较low, 可以通过新建一个分类,利用runtime来实现。
- 新建一个UIView,覆盖在需响应的热区
- 新建分类,利用runtime来实现
下面介绍新建分类的方法来实现热区响应扩大
.h
定义调用方法, 调用时只需设置需响应热区的上、右、下、左的值,两个不同的方法供不同场景调用:
@interface UIButton (Extension)
//分别设置不同的值
- (void)setEnlargeEdgeWithTop:(CGFloat) top right:(CGFloat) right bottom:(CGFloat) bottom left:(CGFloat) left;
//设置同一个值
- (void)setEnlargeEdge:(CGFloat) size;
@end
.m
#import "UIButton+Extension.h"
#import <objc/runtime.h> //一定要导入
@implementation UIButton (Extension)
static char topNameKey;
static char rightNameKey;
static char bottomNameKey;
static char leftNameKey;
//设置统一的值,上、右、下、左为同一值
- (void)setEnlargeEdge:(CGFloat) size
{
objc_setAssociatedObject(self, &topNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &rightNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &bottomNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &leftNameKey, [NSNumber numberWithFloat:size], OBJC_ASSOCIATION_COPY_NONATOMIC);
}
//设置热区,可以单独设置上、右、下、左的值
- (void) setEnlargeEdgeWithTop:(CGFloat) top right:(CGFloat) right bottom:(CGFloat) bottom left:(CGFloat) left
{
objc_setAssociatedObject(self, &topNameKey, [NSNumber numberWithFloat:top], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &rightNameKey, [NSNumber numberWithFloat:right], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &bottomNameKey, [NSNumber numberWithFloat:bottom], OBJC_ASSOCIATION_COPY_NONATOMIC);
objc_setAssociatedObject(self, &leftNameKey, [NSNumber numberWithFloat:left], OBJC_ASSOCIATION_COPY_NONATOMIC);
}
//获取属性
- (CGRect) enlargedRect
{
NSNumber* topEdge = objc_getAssociatedObject(self, &topNameKey);
NSNumber* rightEdge = objc_getAssociatedObject(self, &rightNameKey);
NSNumber* bottomEdge = objc_getAssociatedObject(self, &bottomNameKey);
NSNumber* leftEdge = objc_getAssociatedObject(self, &leftNameKey);
if (topEdge && rightEdge && bottomEdge && leftEdge)
{
return CGRectMake(self.bounds.origin.x - leftEdge.floatValue,
self.bounds.origin.y - topEdge.floatValue,
self.bounds.size.width + leftEdge.floatValue + rightEdge.floatValue,
self.bounds.size.height + topEdge.floatValue + bottomEdge.floatValue);
}
else
{
return self.bounds;
}
}
//重写方法
- (UIView*) hitTest:(CGPoint) point withEvent:(UIEvent*) event
{
CGRect rect = [self enlargedRect];
if (CGRectEqualToRect(rect, self.bounds))
{
return [super hitTest:point withEvent:event];
}
return CGRectContainsPoint(rect, point) ? self : nil;
}