Shader "Custom/testShader" {
properties
{
_Diffuse("my diffuse",Color) = (1,1,1,1)
_Specular("my specular", Color) = (1,1,1,1)
_Gloss("my gloss", Range(1, 256)) = 100
}
subshader
{
Tags{"LightMode"="ForwardBase"}
pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "Lighting.cginc"
fixed4 _Diffuse;
fixed4 _Specular;
f