<?xml version="1.0" encoding="utf-8" ?><rss version="2.0"><channel><title><![CDATA[足下千里]]></title><description><![CDATA[千里始于足下]]></description><link>https://blog.youkuaiyun.com/u014602979</link><language>zh-cn</language><generator>https://blog.youkuaiyun.com/</generator><copyright><![CDATA[Copyright &copy; u014602979]]></copyright><item><title><![CDATA[erlang sys学习]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/41855173</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/41855173</guid><author>u014602979</author><pubDate>Wed, 10 Dec 2014 22:53:37 +0800</pubDate><description><![CDATA[http://www.hoterran.info/erlang-otp-sys-sourcecode
-module(ch4).
-export([start_link/0]).
-export([alloc/0, free/1]).
-export([init/1]).
-export([system_continue/3, system_terminate/4,
         ]]></description><category></category></item><item><title><![CDATA[MQTT消息]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/41018743</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/41018743</guid><author>u014602979</author><pubDate>Tue, 11 Nov 2014 21:22:08 +0800</pubDate><description><![CDATA[MQTT（Message Queuing Telemetry Transport，消息队列遥测传输）是IBM开发的一个即时通讯协议，有可能成为物联网的重要组成部分。该协议支持所有平台，几乎可以把所有联网物品和外部连接起来，被用来当做传感器和致动器（比如通过Twitter让房屋联网）的通信协议。

早在1999年，IBM的Andy Stanford-Clark博士以及Arcom公司ArlenNi]]></description><category></category></item><item><title><![CDATA[State Threads回掉终结者]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/40795071</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/40795071</guid><author>u014602979</author><pubDate>Tue, 04 Nov 2014 22:10:33 +0800</pubDate><description><![CDATA[http://coolshell.cn/articles/12012.html  转发文章]]></description><category></category></item><item><title><![CDATA[cocos2d-x坐标系统]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/40266161</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/40266161</guid><author>u014602979</author><pubDate>Sun, 19 Oct 2014 19:26:49 +0800</pubDate><description><![CDATA[﻿﻿
基本的两个坐标系：屏幕坐标系和GL坐标系。
屏幕坐标系x轴朝右，y轴朝下。默认原点在左上角。
GL坐标系x轴朝右，y轴朝上。默认原点在左下角。
      
      在调用任何需要设置位置的函数，或从函数获取位置信息前，必须要明确这个函数使用哪个坐标系。比如调用CCNode类的setPosition函数，它使用的就是GL坐标系。比如在处理触摸事件时CCTouch对象中的坐标就是]]></description><category></category></item><item><title><![CDATA[erlang 使用callback自定义行为模式]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/40151279</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/40151279</guid><author>u014602979</author><pubDate>Thu, 16 Oct 2014 17:03:35 +0800</pubDate><description><![CDATA[erlang之前自定义行为模式，需要导出behaviour_info函数，比如：





?





1

2

3

4

5

6

7




-module(gen_foo).

-export([behaviour_info/1]).

 

behaviour_info(callbacks)
 ->

  ]]></description><category></category></item><item><title><![CDATA[erlang 之redis]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/38407677</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/38407677</guid><author>u014602979</author><pubDate>Wed, 06 Aug 2014 22:15:41 +0800</pubDate><description><![CDATA[erlang的redis    https://github.com/gar1t/erlang-redis]]></description><category></category></item><item><title><![CDATA[vs2008 安装异常解决办法]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/36903919</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/36903919</guid><author>u014602979</author><pubDate>Fri, 04 Jul 2014 18:20:25 +0800</pubDate><description><![CDATA[安装vs2008时，出现“加载安装组件时遇到问题。取消安装”错误
http://www.cnblogs.com/winderWang/archive/2012/06/30/2570804.html]]></description><category></category></item><item><title><![CDATA[gflags 调式工具使用]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/35549517</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/35549517</guid><author>u014602979</author><pubDate>Sat, 28 Jun 2014 09:14:56 +0800</pubDate><description><![CDATA[1.   微软官方文章：http://msdn.microsoft.com/en-us/library/ff549566.aspx]]></description><category></category></item><item><title><![CDATA[CEGUI代码规范]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/30999793</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/30999793</guid><author>u014602979</author><pubDate>Sun, 15 Jun 2014 17:00:54 +0800</pubDate><description><![CDATA[http://www.cnblogs.com/coderzh/archive/2011/05/08/cegui_coding_style.html]]></description><category></category></item><item><title><![CDATA[mangos 相关blog汇总]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/24939401</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/24939401</guid><author>u014602979</author><pubDate>Sat, 03 May 2014 23:23:28 +0800</pubDate><description><![CDATA[1. Mangos登录时的SRP6认证]]></description><category></category></item><item><title><![CDATA[error adding symbols: DSO missing from command line]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/24892989</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/24892989</guid><author>u014602979</author><pubDate>Sat, 03 May 2014 00:36:00 +0800</pubDate><description><![CDATA[1.  error adding symbols: DSO missing from command line 编译错误问题解决办法：]]></description><category></category></item><item><title><![CDATA[游戏开发工具]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/24854011</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/24854011</guid><author>u014602979</author><pubDate>Fri, 02 May 2014 00:34:36 +0800</pubDate><description><![CDATA[一. 粒子系统]]></description><category></category></item><item><title><![CDATA[软件设计大牛blog]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/24842419</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/24842419</guid><author>u014602979</author><pubDate>Thu, 01 May 2014 15:25:26 +0800</pubDate><description><![CDATA[1. 软件架构大牛 http://blog.youkuaiyun.com/yunhua_lee/article/details/17249863]]></description><category></category></item><item><title><![CDATA[游戏行业大V]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/24527539</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/24527539</guid><author>u014602979</author><pubDate>Sat, 26 Apr 2014 13:18:26 +0800</pubDate><description><![CDATA[1. 云风blog： http://blog.codingnow.com/oiie/oiie/]]></description><category></category></item><item><title><![CDATA[scrum]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/24150699</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/24150699</guid><author>u014602979</author><pubDate>Sun, 20 Apr 2014 00:29:05 +0800</pubDate><description><![CDATA[1. https://www.teambition.com/]]></description><category></category></item><item><title><![CDATA[python 开源代码]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/23790635</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/23790635</guid><author>u014602979</author><pubDate>Tue, 15 Apr 2014 22:08:52 +0800</pubDate><description><![CDATA[1. Twisted Matrix:
             Twisted Matrix 是一种越来越受欢迎的纯 Python 框架，用来进行网络服务和应用程序的编程。虽然 Twisted Matrix 中有大量松散耦合的模块化组件，但该框架的中心概念还是非阻塞异步服务器这一思想。在本文中，David 向您介绍了一种新编程风格，对于习惯于线程技术或分叉服务器的开发人员来说，这是一种新颖的编程]]></description><category></category></item><item><title><![CDATA[激励生活小贴士]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/23625633</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/23625633</guid><author>u014602979</author><pubDate>Sun, 13 Apr 2014 22:55:16 +0800</pubDate><description><![CDATA[1.   在失败的时候没有放弃]]></description><category></category></item><item><title><![CDATA[MySQL关系数据库SQL命令使用学习记录]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/23624527</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/23624527</guid><author>u014602979</author><pubDate>Sun, 13 Apr 2014 22:33:59 +0800</pubDate><description><![CDATA[参考文章：
                http://www.cnblogs.com/yunf/archive/2011/04/12/2013448.html


1.]]></description><category></category></item><item><title><![CDATA[github 代码管理基础]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/23623381</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/23623381</guid><author>u014602979</author><pubDate>Sun, 13 Apr 2014 22:23:27 +0800</pubDate><description><![CDATA[经过参照网上和本人]]></description><category></category></item><item><title><![CDATA[跑酷游戏策划]]></title><link>https://blog.youkuaiyun.com/u014602979/article/details/23296761</link><guid>https://blog.youkuaiyun.com/u014602979/article/details/23296761</guid><author>u014602979</author><pubDate>Wed, 09 Apr 2014 20:50:26 +0800</pubDate><description><![CDATA[一直想自己写款]]></description><category></category></item></channel></rss>