目前项目中服务端和客户端传输数据使用的是protocol buffer,这是谷歌公司开发的一款开源数据交换格式,和xml类似,关于pb和xml之间的比较可以上网搜索一下。先说一下,目前,protobuf只支持谷歌的三大语言:c++,java和python。本文使用java解析。
首先是定义proto文件,很类似于C中的struct。为了简便,直接使用我们项目中的几个proto,看Request.proto的定义:
package general.game.message.request;
option java_package = "message.request";
option java_outer_classname = "Request";
enum CommandType
{
COMMAND_TYPE_LOGIN = 11;
COMMAND_TYPE_REGISTER = 12;
COMMAND_TYPE_EXCHANGE_HERO = 13;
COMMAND_TYPE_GET_ARMY_AND_TECH = 14;
COMMAND_TYPE_UPGRADE_ARMY = 15;
COMMAND_TYPE_UPGRADE_ARMY_TECH = 16;
COMMAND_TYPE_REQUEST_CITY_LIST = 18;
COMMAND_TYPE_UPGRADE_HERO_LEVEL = 19;
}
message ClientCommand
{
optional CommandType commandType = 1;
extensions 10 to max;
}
简单解释一下,前三行的意思是将此proto文件生成java后打包到message.request包中,Request就是生成java文件后的类名。枚举的目地是拓展更多的proto文件,假如message很多,总不能都写在一个Request.proto中吧。message的定义主要就是optional添加需要的项,extensions表明10以后的位置是枚举中列出,用来扩展。我们测试COMMAND_TYPE_UPGRADE_LEVEL这一个。
再看看HeroRequest.proto文件的定义:
package general.game.message.request;
option java_package = "message.request";
option java_outer_classname = "HeroRequest";
import "Request.proto";
//军官升级
message UpgradeHeroLevelCommand {
extend ClientCommand {
optional UpgradeHeroLevelCommand upgradeHeroLevelCommand = 19;
}
required int32 heroId = 1;
}
extend是说明这个message对原来ClientCommad这个message扩展的,required是必须字段,位置一添加了一项heroId的属性,如果还需要其他属性,继续这样添加即可(或者使用optional添加可选字段)。
然后需要将proto文件生成java代码,用python写了一简单的脚本自动生成到指定的项目目录中,我自己的pb文件夹内容有,刚刚定义的proto文件在request文件夹里,proto-2.5.0-win32不用我说都知道吧,compile_java.py就是脚本。
#! encoding=utf-8
import os
import time
def compile_java(proto_path, name):
cmd_java = r'''.\protoc-2.5.0-win32\protoc.exe --java_out=D:\webgame_workspace\TestAction\src --proto_path=%s %s''' % (proto_path, os.path.join(proto_path, name))
os.system(cmd_java)
#time.sleep(10)
def compile_file(proto_path, name):
print 'compile', proto_path, name
compile_java(proto_path, name)
def compile_dir(proto_path):
for name in os.listdir(proto_path):
if name.endswith('.proto'):
compile_file(proto_path, name)
if __name__ == '__main__':
compile_dir(r'.\request')
compile_dir(r'.\response')
java_out就是生成的java代码所在的目录,可以任意修改成自己需要的,但是“=”后前后不能有空格。
用java网络编程实现一个客户端和服务端,客户端代码如下:
package TestAction;
import java.io.OutputStream;
import java.net.*;
import message.request.HeroRequest;
import message.request.Request;
import message.request.Request.CommandType;
public class TestUpgradeHeroLevelAction {
public static void main(String[] args) {
// TODO Auto-generated method stub
try {
Socket socket= new Socket();
SocketAddress sa = new InetSocketAddress("127.0.0.1", 8080);
socket.connect(sa, 10000);
//构造Request类中ClientCommand类的builder(Request.proto文件中定义的ClientCommad message)
Request.ClientCommand.Builder requestBuilder = Request.ClientCommand.newBuilder();
//设置CommandType
requestBuilder.setCommandType(CommandType.COMMAND_TYPE_UPGRADE_HERO_LEVEL);
//构造HeroRequest类中UpgradeHeroLevelCommand类的builder(HeroRequest.proto文件中定义的UpgradeHeroLevelCommand message)
HeroRequest.UpgradeHeroLevelCommand.Builder heroRequestBuilder = HeroRequest.UpgradeHeroLevelCommand.newBuilder();
heroRequestBuilder.setHeroId(1);
//HeroRequest中的message是拓展了Request.proto,将生成的heroRequestBuilder.build()设置到requestBuilder的拓展方法中去,我们发送的是request请求
requestBuilder.setExtension(HeroRequest.UpgradeHeroLevelCommand.upgradeHeroLevelCommand, heroRequestBuilder.build());
OutputStream os = socket.getOutputStream();
os.write(requestBuilder.build().toByteArray());
os.close();
socket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
服务端代码如下:
package TestAction;
import java.io.InputStream;
import java.net.ServerSocket;
import java.net.Socket;
import com.google.protobuf.ExtensionRegistry;
import message.ExtensionFactory;
import message.request.HeroRequest;
import message.request.Request;
public class TestServer {
public static void main(String[] args) {
try {
ServerSocket server = null;
try {
server = new ServerSocket(8080);
} catch (Exception e) {
System.out.println("can not listen to" + e);
}
Socket socket = null;
try {
socket = server.accept();
} catch (Exception e) {
e.printStackTrace();
}
InputStream is = socket.getInputStream();
//由于前端传过来的数据含有extension,防止被认为是位置类型,需要提供ExtensionRegistry实例
ExtensionRegistry registry = ExtensionRegistry.newInstance();
//Request.registerAllExtensions(registry);
HeroRequest.registerAllExtensions(registry);
//或者将上面两行代码换成这样 registry.add(HeroRequest.UpgradeHeroLevelCommand.upgradeHeroLevelCommand);
//从InputStream流中读取并解析消息
Request.ClientCommand command = Request.ClientCommand.parseFrom(is, registry);
//我们发送的是Request消息,要解析出里面拓展的需要Request.ClientCommand 对象的getExtension中获取(通过HreoRequest.proto中定义的message中的optional选项获取)
HeroRequest.UpgradeHeroLevelCommand heroRequest = command
.getExtension(HeroRequest.UpgradeHeroLevelCommand.upgradeHeroLevelCommand);
System.out.println("commandType:" + command.getCommandType());
System.out.println("heroId:" + heroRequest.getHeroId());
is.close();
socket.close();
server.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
执行的结果:
commandType:COMMAND_TYPE_UPGRADE_HERO_LEVEL
heroId:1