设计模式----简单工程模式

本文介绍了一个基于简单工厂模式实现的计算器类。通过定义一个抽象基类Operation和几个具体子类如加减乘除操作,结合OperationFactory工厂类来创建具体的运算实例。

摘要生成于 C知道 ,由 DeepSeek-R1 满血版支持, 前往体验 >

        简单工程模式:简单工厂模式是由一个工厂对象决定创建出哪一种产品类的实例。简单工厂模式是工厂模式家族中最简单实用的模式,可以理解为是不同工厂模式的一个特殊实现。 


使用简单工程模式实现一个计算器类:



源代码如下:

// Operation.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Program
{
    public class Operation// 此类为父类
    {
        private double _numberA = 0;  /// 数字A 
        private double _numberB = 0;  /// 数字B 
        public double NumberA
        {
            get { return _numberA;}
            set {_numberA = value;}
        }
        public double NumberB
        {
            get { return _numberB; }
            set { _numberB = value; }
        }
        public virtual double GetResult()
        {
            double result = 0;
            return result;
        }
    }
}

// ChildOperation.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Program
{
    class OperationAdd:Operation
    {
        public override double  GetResult()
        {
            double result = 0;
            result = NumberA + NumberB;
            //return result ;
            return base.GetResult();
        }
    }
    
    class OperationSub:Operation
    {
        public override double  GetResult()
        {
 	         double result = 0;
           result = NumberA - NumberB;
           //return result;
           return base.GetResult();
        }
    }
    class OperationMul:Operation
    {
        public override double  GetResult()
       {
 	       double result = 0;
           result = NumberA * NumberB;
           return result;
           //return base.GetResult();
        }
    }
    class OperationDiv:Operation
    {
        public override double  GetResult()
        {
            double result = 0;
            result = NumberA / NumberB;
            return result;
            //return base.GetResult();
        }
    }
}

/// OperationFactory.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Program
{
    class OperationFactory
    {
        public static Operation createOperate(string operate)
        {
            Operation oper = null;
            switch(operate)
            {
                case "+":
                    oper = new OperationAdd();
                    break;
                case "-":
                    oper = new OperationSub();
                    break;
                case "*":
                    oper = new OperationMul();
                    break;
                case "/":
                    oper = new OperationDiv();
                    break;
            }
            return oper;
        }
    }
}


///Program.cs 
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Program
{
    class Program
    {
        static void Main(string[] args)
        {
           try
           {
               Console.Write("请输入数字A:");
               string strNumberA = Console.ReadLine();
               Console.Write("请选择运算符号(+,-,*,/):");
               string strOperation = Console.ReadLine();
               Console.Write("请输入数字B:");
               string strNumberB = Console.ReadLine();
               //string strResult = "";
              // strResult = Convert.ToString(Operation.GetResult(Convert.ToDouble(strNumberA), Convert.ToDouble(strNumberB), strOperation));
               //    Console.WriteLine("结果是:"+strResult);

               Operation oper;// 
               oper = OperationFactory.createOperate(strOperation);
               oper.NumberA = Convert.ToDouble(strNumberA);
               oper.NumberB = Convert.ToDouble(strNumberB);
               double result = oper.GetResult();
               Console.Write(result);

           }
           catch (System.Exception ex)
           {
           	    Console.WriteLine("输入有误:"+ex.Message);
           }
        }
    }
}


参考资料: 《大话设计模式》

UML工具: StarUML

代码调试工具:VS2008 



评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值