协变与逆变是类型系统中一个常见的问题,基类与子类之间类型变换时的定义要求。
协变:模板参数实例化中的子类赋值给基类,保留类型的顺序,从具体类型到抽象类型。
IEnumerable<Base> base =IEnumerable<Derived>
逆变:与协变相反,基类赋值给子类,从抽象类型到具体类型。
IEnumerable<Derived> derived =IEnumerable<Base>
不变:赋值时左右值类型必须相等
协变参数类型用于接口方法的返回值,逆变参数用于接口方法的形参。
C#语言中,在类继承体系中也可体现协变与逆变的特点,下面的例子中基类Objects对象赋值得到子类类型就是一个协变的实例,上下文中会记录objs的实际类型。当赋值时,编译器会判断对象的类型,如类型不合,则抛出异常。
string[] str = new string[3];
object[] objs = str;
objs[1] = 12;// 类型不兼容异常
objs[2] = "hello,world";
Console.WriteLine(objs);
在类的继承体系中,这一特征就更加明显.
public class Animal {
public override string ToString()
{
return string.Format("class:{0}",this.GetType().Name);
}
};
public class Cat : Animal {
public override string ToString()
{
return string.Format("class:{0}", this.GetType().Name);
}
};
public class AnimalShelter {
public Animal getAnimalForAdoption() {
Console.WriteLine("AnimalShelter::getAnimalForAdoption.");
return new Animal();
}
public void putAnimal(Animal animal) {
Console.WriteLine("AnimalShelter::putAnimal:{0}.",animal);
}
};
public class CatShelter : AnimalShelter
{
public override Cat getAnimalForAdoption() {
Console.WriteLine("AnimalShelter::getAnimalForAdoption.");
return new Cat();
}
}
上面实例的继承关系如下:
Cat → Animal: Cat 继承自Animal.
CatShelter → AnimalShelter:CatShelter 继承自AnimalShelter.
在方法getAnimalForAdoption中CatShelter重载基类方法,返回类型为Cat非基类的Animal,但这样的方法C#并不支持,基类约定返回为Animal对象,但子类返回为Animal的子类对象,这也就是协变(Covariant).C++中却支持返回协变类型的对象(多态),相同实例如下:class Animal {
public:
friend std::ostream& operator<<(std::ostream &os,const Animal &animal);
virtual std::ostream& ToString(std::ostream &os) const
{
os << "class Animal" << std::endl;
return os;
}
};
class Cat:public Animal{
public:
friend std::ostream& operator<<(std::ostream &os,const Cat &cat);
std::ostream& ToString(std::ostream &os) const
{
os << "class Cat"<< std::endl;
return os;
}
};
class AnimalShelter {
public:
virtual Animal* getAnimalForAdoption() {
std::cout << "AnimalShelter::getAnimalForAdoption." << std::endl;
return new Animal;
}
virtual void putAnimal(const Animal& animal) {
std::cout << "AnimalShelter::putAnimal:" << animal << std::endl;
}
virtual ~AnimalShelter() {}
};
class CatShelter : public AnimalShelter
{
public:
CatShelter(){}
Cat* getAnimalForAdoption() { //covariant: return type
std::cout << "CatShelter::getAnimalForAdoption." << std::endl;
return new Cat;
}
void putAnimal(const Cat& cat) // Cat contracovariant: argument type
{
std::cout << "CatShelter::putAnimal:" << cat << std::endl;
}
};
std::ostream& operator<<(std::ostream &os,const Animal &t)
{
return t.ToString(os);
}
int _tmain(int argc, _TCHAR* argv[])
{
AnimalShelter *psh = new CatShelter();
Animal *pAnimal = psh->getAnimalForAdoption();
psh->putAnimal(*pAnimal);
getchar();
delete pAnimal;
delete psh;
return 0;
}
另一方面,通过C++实例可以看到,putAnimal方法实现了逆变:子类函数参数为Cat非基类中的Animal (Animal→ Cat),这一类型转换存在风险,Animalis Cat,Dog对象也可以作为putAnimal函数参数,这里调用仍然为基类方法。
C#模板中的Action对象定义如下:public delegate void Action<in T>(T obj);//in
public delegate void PAction<T>(T obj);
测试代码如下:
public class Base {
public override string ToString()
{
return string.Format("Class Base");
}
};
public class Derived :Base{
public override string ToString()
{
return string.Format("Class Derived");
}
};
Action<Base> b = (target) => { Console.WriteLine(target); };
Action<Derived> d = b;//子类 赋值 基类,基类赋值给子类,从抽象类型到具体类型
d(new Derived());
PAction<Base> pb = (target) => { Console.WriteLine(target); };
pb(new Derived());
public static void ForEach<T>(IEnumerable<T> enumeration, Action<T> action)
{
foreach (T item in enumeration)
{
action(item);
}
}
//基类作为形参,可能传入子类的对象,协变:基类 赋值 子类,从具体类型到抽象类型。
static void Print(IEnumerable<Base> iList)
{
ForEach(iList,(b) => { Console.WriteLine(b); });
}
List<Derived> dlist = new List<Derived>();
dlist.Add(new Derived());
dlist.Add(new Derived());
Print(dlist);